Alright, I got that one from a friend on my server, but I wrote a guide that I feel encompasses nearly every aspect of the Whitesmith class.
Before I get started, I would like to state something that should apply to all players.
GET A HIDE CLIP
I donâ€™t even care if you play a thief class char, GET A HIDE CLIP. Hide is arguably the best skill in the game. Alongside Bless and Teleport.
BUT WHY SHOULD I MAKE A WS?! THEY SO NOOBISH AND Iâ€™M TOO POOR TO PLAY ONE!
Well Sir and/or Maâ€™am. Theyâ€™re a very effective class in WoE, which I will get into later. Theyâ€™re also an extremely fun class to play, cool looking too! They might SEEM expensive, but in grand scheme of things they can actually make you money and in WoE you really shouldnâ€™t waste more than 400k-500k a WoE from CT alone. And if you think outside the box youâ€™ll realize thereâ€™s more to Whitesmiths than just CT and Meltdown. 99 int/vit FS Ws anyone? You get a cool 1k Lv. 3 heal tongue.gif
Now then. A Whitesmith or â€œMastersmithâ€ is the transcendent version of a Blacksmith. You can turn into a blacksmith after hitting job 40 on a merchant, and then by passing the Blacksmith quest.
Once you hit 99/50 Blacksmith, you must reborn at the building in top left Juno, hit job 45 as a high merchant, and then transform into a whitesmith. I would recommend going to job 50 for the extra points, but itâ€™s not all that necessary. Get a friend to tank you at otters, might be costly but it goes by fast.
Whitesmith - After reborning into a whitesmith, life gets cooler. You get those wonderful bonus stat points, the sexy skill cart boost, and the sprite of a stripper. Youâ€™ll be about level 60-70, depending on what job level you went to.
60-80 - One word. Otters. Simple, easy, fast, effective. Use mammonite with a wind 2h weapon ( Tomahawk for example ). Hell youâ€™ll even make a profit if you pick up all of the loot! f*** seals.
81-90 - Otters. Or if you have an auger ( Ice Pick ) you can mammonite or Cart Term Goats, but just know thereâ€™s no real way to make your money back there.
91-95 - This is where the leveling gets a bit harder, and the exp gets a lot lower. I personally leveled at Raydrics, but unless youâ€™re lucky enough to get a raydric card or abysmal knight card thereâ€™s no real income from here. Most people might start heading toward bio3 by now, but in my opinion you should wait until at least level 94. You could also stick to good old fashioned Otters or Turtles.
96 - 99 - Bio3 lol.gif . Unless you have the patience of a monk, you will definitely want to get those last levels at bio3. You will also hit job 70 fast too so you donâ€™t have to worry about job levels. You can easily solo there, but itâ€™s best to bring a good High Priest with you.
Whitesmith Skills -
Requirement: Skin Tempering lv3, Hilt Binding lv1, Weapon Research lv5 and Overthrust lv3
Max Lv : 10
-Under the condition of Meltdown, the weapon and equipment of the target will has a certain rate to be broken. When this is used on the monsters, the attack and defense of the monsters will be reduced. As the skill lv increases, the damage rate increases as well.
Skill Level -Weapon damage %/Eqps damge %-Sp consumed- Duration- Cast Time
1. 1 %/0.7% 50 15 5
2. 2 %/1.4% 50 20 5
3. 3 %/2.1% 60 25 6
4. 4 %/2.8% 60 30 6
5. 5 %/3.5% 70 35 7
6. 6 %/4.2% 70 40 7
7. 7 %/4.9% 80 45 8
8. 8 %/5.6% 80 50 8
9. 9% /6.3% 80 55 9
10. 10%/7.0% 80 60 9
Requirement: Weapon Research lv10
-characters will be able to refine weapon
This skill is only affected by job level
This skill consume 30 sp
Skill lv- Max Lv of weapons can be refined
Refine level 1 weapon - Phracon
Refine level 2 weapon - Emveretacron
Refine level 3,4 weapon - Oridecon
Cart Boost ï¿¼
Requirement: Push Cart lv5, Cart Revolution lv1, Change Cart lv1, Hilt Binding lv1
Max Lv: 1
-Under the condition of Cart Boost, the movement speed of push cart equipped increased. This skill will not be affected by value of Agi or effects of Agi Decrease skill.
Type: Active [ Max 10 LV ]
Target: Single Enemy
Description: Can only be used while in Cart Boost state. Using the power of the money, you strike a single target with your cart. It uses some Zeny, and has small chance of stunning the target. The damage depends on weight taken by items inside the cart.
No casting time, or after-cast delay.
SP taken is fixed to 15.
This skill requires Merchant Mammonite LV 10, Blacksmith Hammerfall LV 5, Whitesmith Cart Boost LV 1.
Skill LV - Attack Power - Zeny Taken - Stun Chance
1 - (Weight / 15) % - 600Z - 5%
2 - (Weight / 14) % - 700Z - 10%
3 - (Weight / 13) % - 800Z - 15%
4 - (Weight / 12) % - 900Z - 20%
5 - (Weight / 11) % - 1000Z - 25%
6 - (Weight / 10) % - 1100Z - 30%
7 - (Weight / 9) % - 1200Z - 35%
8 - (Weight / % - 1300Z - 40%
9 - (Weight / 7) % - 1400Z - 45%
10 - (Weight / 6) % - 1500Z - 50%
Type: Active [ Max 5 LV ]
Description: Greately increase weapon power by using power of the Zeny. Unlike normal Overthrust, this skill only affects you. All skill levels have same 0.1% chance of weapon breaking every hit.
SP taken is fixed at 15.
Lasting time is fixed to 180 Sec.
There is no casting time / after-cast delay.
This skill requires Over Thrust LV 5.
Skill LV - Bonus Damage - Zeny Taken
1 - 120% - 3000Z
2 - 140% - 3500Z
3 - 160% - 4000Z
4 - 180% - 4500Z
5 - 200% - 5000Z
Taken from: http://forums.roempire.com/showthread.php?t=76708
Summarized Skills -
Weapon Refine - Not sure whether this skill works correctly on this server or not, I donâ€™t even have it. It is extremely useful for Forger whitesmiths, which will be talked about in Melâ€™s section of the guide J
Adrenaline Rush - Increases ASPD when wielding a mace or axe class weapon. Can be cancelled by agi down.
Weapon Perfection - Adds extra damage to your attacks.
Over thrust - Increases your damage.
Maximize Power - Your attacks do their maximum damage.
Hammer Fall - 70% chance to stun your target. A must, very useful in WoE.
Unfair Trick - Reduces the cost of Mammonite by 10%.
Mammonite - Think of this as an expensive Bash. Costs 1z at level 10, 900z with Unfair Trick. Useful for when Cart Term is not available. Also takes % cards and works with meltdown.
Cart Revolution - An attack that hitâ€™s a 3x3 area around your target. Always neutral. Works with status cards, % cards, and meltdown. Good for mob control, and makes for a cheap way to level.
Loud Exclamation - +4 To Str. tongue.gif
Weapon Repair - Self-Explanatory. Repairs a broken weapon/armor.
Lv. 1 Weapon - Iron Ore
Lv. 2 Weapon - Iron
Lv 3. Weapon - Steel
Lv. 4 Weapon - Rough Oridecon
Armors - Steel
Weaponry Research - Max this out. At level 10 this skill gives you a bonus of +20 ATK/HIT
Skin Tempering - I suggest you max this out. Maxes at level 5, giving you +20% resistance to Fire, +5% defense.
Meltdown - Definitely a must. One of the most feared skills in WoE. Combined with status maces/axes this skill can hold back or disable an entire guild when used with cart revolution.
Cart Boost - Like a personal Agility up. Needed in order to cast Cart Termination. Can be canceled by Quagmire, Agility Down, Dispel.
Cart Termination - The main attack of a whitesmith, Giving a whitesmith the highest DPS output short of a potting Champion or Edp Sinx. Costs 1.5k at level 10, but definitely worth it. Extremely useful in WoE for taking out low def chars, and high def chars when used while wielding an Ice pick. The stun is deadly, with a base stun of 5 seconds. Cannot be casted without Cart Boost.
Maximum Over thrust - At level 5, doubles your damage with normal hits. Adds about 20% more damage with Mammonite and Cart Termination. Personal Preference I guess, I donâ€™t use it much. Not even in WoE.
Top Headgear - Anything with high defense, or of course, a poo poo hat or angeling hat. A +9 Carat hat is also very useful. I suggest not basing your build off of your top headgear, because it can be broken or stripped, or you may need to change to a nightmare hat to counter a DP armor.
Middle Headgear - Demon Ears, Angel Ears. Both of those give a +1 STR/DEF bonus which is nice. Or some form of Sunglasses/Glasses with a good card inside if youâ€™re rich.
Bottom Headgear - Cigarette. All the cool kids are smoking, I just wanna fit in.
Body - Breaking this down into 3 sections.
PvM: An over upgraded Ares Chainmail, Lordsclothes. Or some form of a status effect armor.
Pvp: Marc, Ares Chainmail, Status armors.
WoE: Definitely a marc or evil druid. Ditch the Ares chain mail. Status armors are useful too for tanking.
Weapon - Note: Cart Termination does not take bonuses from % cards. Meaning Race and Size cards do not effect it. It is based solely on ATK. The best weapon is a +10 Double Diligent Morning Star. A war axe is also good for the Dex bonus, but like I said itâ€™s best not to base your build off of items that can be stripped/broken. Elemental Maces are also a must, for GR users and against elemental coat wearers. Or frozen/stoned players. Status maces are also a good addition to your weapon collection. Combined with meltdown and cart revolution it can easily hurt mobs of people in WoE. A +10 Diligent Perfect Morning Star is the hot. An auger and a combat knife are sexy as well for all occasions.
Shield - Cranial, duh. Donâ€™t give me that Medusa nonsense. A +7 or higher buckler is good. Valkyrie shield FTW. GTB is nice as well.
Garment - +7or higher manteau with a Raydric card inside is a must. Also, keep a ragamuffin around for the mdef bonus. Noxious and Deviling as useful as well for pvp/pvm. Not so much WoE unless you know how to use them correctly. Valkyrie Manteau is good for the shield reflect.
Shoes - +9 Strong Shoes/Boots. Not only do you get +10% Hp/Sp, but a nice +2 STR bonus as well. If those are out of your price range, +7 or higher boots with a matyr card or verit are good as well.
Accessories - Muscle rings x2. Or a combination of Vesper Cores 02.
Strength: The most important stat for a whitesmith. All of your attacks are based on STR and ATK. ( Cart Term also being based on weight of cart ). The average battle whitesmith should have no less than 100 str, most going for 120. If you plan on leveling as an Agi smith I still strongly suggest you get 90 str minimum.
Agility: Very important for attack speed. At 110 Agi your flee barely makes 200 ( without a wander man or nine tails ), but this is still a very important stat because all of your attacksâ€™ delays are aspd based. What a lot of people donâ€™t realize is that a berserk potion adds about 9 to your aspd, so try not to invest too much into it. A good amount would be around 60-70, 80-90 if youâ€™re an agi smith.
Vitality: The 2nd most important stat for a whitesmith. I probably shouldnâ€™t have to explain why this is a good stat. Every class should have a good amount in it. I suggest keeping it above 70, because even if you have those useful Panaceas in WoE Stun cannot be cured by Panaceas.
Intelligence: Although this can be a useful stat, in the long run itâ€™s not needed. With easy access to making blue pots and having professors around in WoE itâ€™s not necessary to add to this. A +9 Carat hat helps to increase your Max SP.
Dexterity: Very useful. While a lot of players have ditched agility for vit. And that most monsters, aside from MvPs, have very low flee. It is still an incredibly good stat. With the Hit Bonus whitesmiths get from the skill Weapon Research, whitesmiths can achieve a pretty decent Hit with mediocre dex. Iâ€™m a bit of a dex whore, so Iâ€™d say get no less than 60, more if possible.
Luck: Unless youâ€™re a crit blacksmith, this stat is pretty much useless with the exception of forging.