Hommunculus Programing

Started by leobigfield, May 23, 2007, 03:21 PM

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leobigfield

Hi. I was reading a faq on gamefaqs.com about alchemists, and i it was written that you could program your hommunculus' AI, just by modifying a file in the raganarok installation folder. I found the files, but there are some expressions that i need to know what's their return value, in order to make my own hommunculus AI. Please, if anyone knows were i can find a guide, or a list with the expressions and their return value, post it here.

Thanks!!!
Alchemist (Under construction) lvl 68/25
Knight (Under construction) lvl 90/50

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Kurogasa

this is the language its programed in.

http://www.lua.org/

leobigfield

Thanks Kurogasa! But i knew it was programed in LUA. What i really need is the value that the functions return, and how the object works (e.g. how can i access the monster's lvl by it's ID, my hommunculus remaining SP, the representative value for my hommunculus skills, etc...).

If anyone knows that, plz, help =D

Thanks by the help, Kurogasa   /no1
Alchemist (Under construction) lvl 68/25
Knight (Under construction) lvl 90/50

Valhalla - 20x/20x/5 new server!!!

join us at http://www.valhallaonline.com

Emeralda

Check this for already made AIs: > teh This <

leobigfield

#4
Thank you Emeralda!!! I've found almost everything i need, including some good pre-made AI.
Thanks a lot by the help!!!!!!

PS.: I found a very good AI, IMO the best (at least that i tested). It's the RampageAI with full support to all type of homunculus and many others features. Very powerful and customizable. Here is the link:

http://sportlaan.adsl.utwente.nl/%7Eseth/lords/index.php?option=com_weblinks&catid=26&Itemid=86

Enjoy ^^
Alchemist (Under construction) lvl 68/25
Knight (Under construction) lvl 90/50

Valhalla - 20x/20x/5 new server!!!

join us at http://www.valhallaonline.com