Eeny Meeny Miny Moe

Started by bleu, Feb 21, 2009, 11:10 PM

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bleu

New to alchemist. Need some advice!

1. Amistr - a tanker type
2. Vanilmirth - bolter type
3. Filir - high ASPD type
4. Lif - healer/fast moving buff type


A bit about the server:
eAthena based.
Low rate. (99/70)
Infested with Ghostring cards and GTB cards (100% immune to magic). It's easier to find a merchant vending a Ghostring card than a Pupa card.


1. I heard that Evolved Lif does like 3000 damage attack. Is that attack "Neutral" or "Non-elemental"? i.e. does Ghostring card/ Deviling card reduce its damage attack? It's a demi-human, so it's attack will be reduced by normal WOE gears and will it be "too" vulnerable with demi-human weapons (Hydra cards, Battleground gears, etc...)

2. Vanilmirth, someone said its very strong. Assuming if players do not wear GTB, yup... sure win. Someone even mentioned about the Self-Destruction skill. I read it. It may be powerful, but after using that skill, the intimacy of the Homunculus reduces to 1 and u need to feed up again to a minimum of 450 points to be able to use that skill again. Are you kidding me?

3. The other two homunculus. Don't know much about them. Please feel free to comment. I seen that Bird (Filir)... it does not survive Pre-cast. One SG, it's KO.

4. How long does it take to make a Homunculus Loyal? 1 month (2 hours a day, feeding it at the most appropriate time?) will 1 month be enough?

5. Are there any known eAthena bugs specific to Homunculus?

6. What I want to do with the Biochemist (DEX/INT/VIT)? Hmm... initially just to MVP and monsters. Throw some bombs around. So, in those situations, what type of Homunculus will be best. Method of leveling - bomb bomb bomb.

7. Perhaps later, when the Biochemist is higher level with a decent enough Homunculus; try WOE. Not interested in PVP. For WOE, it's worth mentioning, that there will be another more Classical WOE system (so no GR and no GTB). Most likely a Vanil will pwn in that situation. But what about the full on, GR/GTB and every other Boss cards you can think of WOE - which Homunculus would be best?


Thank u /no1

Anti-Static Foam Cleaner


bleu


Cielte

Quote from: bleu on Feb 22, 2009, 02:40 AM
Quote from: Anti-Static Foam Cleaner on Feb 22, 2009, 02:39 AM
Change server.

but why?  /hmm

"Infested with Ghostring cards and GTB cards (100% immune to magic). It's easier to find a merchant vending a Ghostring card than a Pupa card."

I would believe that is ASFC's reason.

espada088


A92FL0163

If you're not going to change server, stick to Amistir. Others are just too weak at the moment, Lif consume potions you could be using, and the speed buff is just useful in some specific situations, along with the fact that her best skill just raise her stats and due to ghostring this would be stupid. Filir will keep missing aways due to the fact of Ghostring. Vanilmirth will just suck due to GTB(Capiche) and Ghostrings(Bomb Skill).

Amistir on the other side, will hold one hit for you, and its also good for battle manuevers and moviments, his others skills will be just as trash.


P.S: Change server.

CookieEater

Homunculi's attacks are non-elemental and can bypass Ghost property, last I checked. Lif is very strong while under the effects of Mental Charge, but is also a Demi-Human so most people will get 30-40% reduction against her.
B>Positive Karma, /w offers pl0x

Descent

Lif is a wonderful Homunculus to have. Their Escape skill alone makes them so incredibly worth it.

I've seen Creators with that and an AGI badge move faster than a fully buffed, Peco Peco-based character.

A92FL0163

Quote from: CookieEater on Feb 22, 2009, 02:20 PM
Homunculi's attacks are non-elemental and can bypass Ghost property, last I checked. Lif is very strong while under the effects of Mental Charge, but is also a Demi-Human so most people will get 30-40% reduction against her.

My bad, I forgot their attack were the same of the normal monsters attack type.  :-[
And I mistaken Mental Charge, I was thinking it was the Bloodlust skill, Lif under effect of Mental Charge and Emergency Escape can easily bring down Stalkers and Clowns.

bleu

#9
What about the eAthena Bugs?

Quote from: Brainstorm date= Aug 14 2008
Thats because there was never enough info about their skills anywhere so they could be properly implemented, up to today, at least half of homun skills arent like official's.


I just don't want to make a Hunter and then get all upset when players can just simply get out of my traps with skills such as Charge Attack, Backslide, Leap, etc.. making laying traps almost totally useless in WOE/PVP.


btw, Urgent Escape, is it faster than Moonlight flower card- Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped? How about Sleipnir - Increase Movement Speed? Coz people have those too. 


Amistr - hmm... sounds interesting. How will you use it in WOE and MVP situations? Can it tank MVPs? say an Atroce? Since it's a tanker type - how is his leveling like?

A92FL0163

Ignore my Amistir suggestion, I was being sarcastic about him he does not tank very well really, seen some with +10k HP, but since they can't get Equip and Resist Magical damage, they are weak tankers, unless you're planning to waste some pots on Pitcher or Slim Pitcher. And yes, Urgent Escape is faster than Moonlight, but if moonlight and sleipnir are on the same person (Slepnir sloted, Donations etc), then they are about the same speed.

P.S: Traps are useful on WoE, because all moving skills are disabled, except High Jump.

CookieEater

Quote from: bleu on Feb 22, 2009, 05:02 PM
I just don't want to make a Hunter and then get all upset when players can just simply get out of my traps with skills such as Charge Attack, Backslide, Leap, etc.. making laying traps almost totally useless in WOE/PVP.
Charge works only half in WoE: it'll function but you'll stay in your spot, essentially a ranged attack.
B>Positive Karma, /w offers pl0x

Sarin

...and backslide is disabled completely. I think he was referring to PvP in these cases.

bleu

#13
Thought I should share with you guys what JJJ says on the matter. Something tells me he doesn't like Vanilmirth.


Quote from: JJJ on Feb 23, 2009, 07:23 PM
^^; sure i'll try my best to answer


Quote from: bleu on Feb 21, 2009, 11:10 PM
1. I heard that Evolved Lif does like 3000 damage attack.

well, lifs have mental change which boosts there attack power by a lottttt, i've seen up to 5k per hit on some

Quote from: bleu on Feb 21, 2009, 11:10 PM
Is that attack "Neutral" or "Non-elemental"? i.e. does Ghostring card/ Deviling card reduce its damage attack?

all homuns are a rather odd case, elementally they do miscellaneous damage, meaning they'll hit 100% damage on all elements, unfortunately, i don't remember if miscellaneous damage can or can not be reduced >.<
sorry~

Quote from: bleu on Feb 21, 2009, 11:10 PM
It's a demi-human, so it's attack will be reduced by normal WOE gears and will it be "too" vulnerable with demi-human weapons (Hydra cards, Battleground gears, etc...)

now, this is the down side to a cutie cute lif, they are demi human meaning that their damage can be reduced by demi human gears, and they will take more damage from pvp gears

with that in mind, the lif is a lot lot easier to kill but, its damage is still fairly on pair with other pvp / woe character, if you use one the damage is pretty good but it'll die fast on you if you don't watch out




Quote from: bleu on Feb 21, 2009, 11:10 PM
2. Vanilmirth, someone said its very strong.

lieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee, in comparison vanil's aren't a whole world of strong, i'd put them as the third strongest homun
however everyone says their strong, but thats mostly because they are absolutely the easiest homun to level and to keep/handle, only 1 of their skills use up intimacy, and their bolts let them rapidly level making them look like the most powerful

Quote from: bleu on Feb 21, 2009, 11:10 PM
Assuming if players do not wear GTB, yup... sure win.
i'd think about that again, with vanils i find their bolts are the only thing that makes them more troublesome then all the other homuns and once their out of sp to use those bolts their easy to pick off

Quote from: bleu on Feb 21, 2009, 11:10 PM
Someone even mentioned about the Self-Destruction skill. I read it. It may be powerful, but after using that skill, the intimacy of the Homunculus reduces to 1 and u need to feed up again to a minimum of 450 points to be able to use that skill again. Are you kidding me?
yes, that skill is pretty much insane every once in a while i see it range up to 15k damage

but as stated its really horrible on the homun, its intimacy drops down to 1 and you must feed it within 60 seconds after resurrecting it from its suicide




Quote from: bleu on Feb 21, 2009, 11:10 PM
3. The other two homunculus. Don't know much about them. Please feel free to comment. I seen that Bird (Filir)... it does not survive Pre-cast. One SG, it's KO.

simply put, the bird is a high aspd, high damage monster butttt the huge downside to it is that most of its skills which cause it to do that massive damage cost intimacy... making it a hassle to keep it

as for the sheep, its pretty much a huge tank its meant to hold monster damage, because lets face it in woe/pvp people are going to ignore the sheep and head for you, which will be a lot easier to kill seeing as the sheep's def is just insane





Quote from: bleu on Feb 21, 2009, 11:10 PM
4. How long does it take to make a Homunculus Loyal? 1 month (2 hours a day, feeding it at the most appropriate time?) will 1 month be enough?

didn't take me too long to get my lif to loyal, maybe around 3 weeks at a rate of an hour a day but ya... that time may be way off XD
my memory is a lil bit icky ^^;




Quote from: bleu on Feb 21, 2009, 11:10 PM
5. Are there any known eAthena bugs specific to Homunculus?
oh wow, there are only really 3 major ones 2 of which have been fixed

1, flirs had an infinite sp bug for a while

2, Amistr also had that infinite sp bug for a while too

but those 2 were fixed, the one that isn't applies to lif's

3, after using the skill mental change, a lif should have its hp and sp drop to 1 each, but the bug comes in if you rest your homun before the 300 second skill period comes up, if you do you can call it back out of rest and use the skill instantly again




Quote from: bleu on Feb 21, 2009, 11:10 PM
6. What I want to do with the Biochemist (DEX/INT/VIT)? Hmm... initially just to MVP and monsters. Throw some bombs around. So, in those situations, what type of Homunculus will be best. Method of leveling - bomb bomb bomb.

well theres only three real kinds of chemist's now a days i think

1- int/dex bomber/bolter - basically a high int build to do damage with AD, dex for the cast time, and a bit of vit so you don't die instantly, the homun in this situation is basically a leech / distraction it kills things you don't want to waste bombs on

2- int/dex support/bolter - same idea as the bomber, but without AD, usually they support with throw potion and full chemical protection, the homun in this case is your only means of leveling or attacking, it'll be your leech, tank, attack power, and basically your best friend

3- str/agi or str/vit mele - smack things, need i say more? as for the homun, it'll basically be your battle buddy, it'll fight along side you as nothing more then an extra party member




Quote from: bleu on Feb 21, 2009, 11:10 PM
7. Perhaps later, when the Biochemist is higher level with a decent enough Homunculus; try WOE. Not interested in PVP. For WOE, it's worth mentioning, that there will be another more Classical WOE system (so no GR and no GTB). Most likely a Vanil will pwn in that situation. But what about the full on, GR/GTB and every other Boss cards you can think of WOE - which Homunculus would be best?
basically avoid lif's here, they'll die horribly to other pvp'ers / woe'ers

vanils are okay, and probably the most easily usable here, which is another rumor that makes people think their uber strong, they don't need lots of care because they do have massive sp, but in the case of all their sp being drained they will die pretty fast

flirs here are the best in terms of attack power, but heres the major problem, their skills require lots of intimacy which for the typical 1 hour woe will not last, they'll be drained of it all depending on the intensity of the battles, and once they are they lose a ton of their normal attack strength

amistrs here are pretty much just as useless as lifs, they have high def and could survive the blasts, but really no ones going to attack them unless their stupid or have bad aim, they'll go right for you and you'll die before your homun does

CookieEater

Nah, JJJ is pretty much right on all accounts. Though Vanil IS pretty powerfull, just not THE most powerfull. They can take on quite some heavy stuff as long as they have SP and you toss enough Potions.

As for Amistr: it has a skill called 'Castling', which switches places between you and him and will switch all targettings that were on you to him, which should allow him to to draw all non-instant attacks onto himself (haven't tested it yet because I don't like him), though at least it changes the targets of monsters and auto-attackers.
But, as melee defense is his good point and all powerfull melee skills (except Bowling Bash) are pretty much insta-cast it won't do much good. Against Spiral Pierce he stands no chance as it's Def-piercing and Asura is something you shouldn't even consider. Except if you need a scapegoat. Because it IS a goat/sheep, after all.
B>Positive Karma, /w offers pl0x

bleu

#15
I got a Filir, level 24 (Awkward). Not that I wanted a Filir, but since I have one, might as well use it for the time being and learn more about the basic commands of Homunculus. And besides, I don't think the stats of my Filir is very good- below average STR, poor DEX, poor VIT and abysmal INT.

I found a few statements on the RMS Guide. Are they true?

1. filr’s evolved skill damage is based on intimacy level, and can deal a higher damage then asura

2. filr’s evolved skills will return intimacy to 1.

3. you can not hit a homunculus with an AoE of any type. Sorry, but wizards can’t really hurt homunculus unless they focus fire on one. They’re immune to traps too. They still count as standing on the cell when placing traps though.


Some initial problems I am facing:
1. I am using MiRAI (but I have no idea if its working properly). I did set it to "Auto Pot" and activated it with /hoai (rest and then call Homunculus)

2. I don't like the Filir standing too near me. It makes it hard for me to aid pot it.

3. The SP is a problem. I guess it has to do with Abysmal INT. And I don't aid pot it with Blue Potions. Why? Coz I have none. /heh


How do Homunculus gain experience?

ROEmpire
Homunculus will take the job exp of each kill. The exp that the homunculus will gain is:
[(total amount of dmg done to the monster) / (total HP of the monster)] X (job exp of the monster) = exp gain by the homunculus

RMS Guide
I have recently discovered that a homunculus actually gains exp based on BOTH the jexp and the bexp. It takes a percentage of the jexp away from you as described above, HOWEVER, gains exp as if it had just gained it’s base exp.

So which is it? job experience ONLY or both base and job experience? or could it be something else?


Any expert AI coders. What can I make my Homunculus do? Well... on my server there are only two things you cannot do with AI (i.e. an offense)
1. Auto feed the homunculus
2. Auto walk the player

Other than the two rules above, you can do practically anything. I heard you can use homunculus to Attack Cloak/Hidden players. How do you do that? Read player's HP/SP/etc...?

Aaronock

Quote
3. you can not hit a homunculus with an AoE of any type. Sorry, but wizards can’t really hurt homunculus unless they focus fire on one. They’re immune to traps too. They still count as standing on the cell when placing traps though.

Old news, they should be stopped by all traps+web, and can be dmg'ed like any other monster/player.  They also are now statusable unlike before.  SVN updates have actually made Homunculous very fair :O

Fillir is good as long as he can spam skills, so definentely invest in making blue pots for him to level him easier.  Outside these things, I am not very good with homunculi, so I unfortunately cannot answer all your questions >.<