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Ragnarok Online => Job Discussion => Merchant => Topic started by: evangelz on May 29, 2011, 09:48 PM

Title: Acid Demonstration damage
Post by: evangelz on May 29, 2011, 09:48 PM
Is is possible to have a damage of 189k per hit of acid demonstration by a Genetics on a 150/70 server with tthe target only having 33 vit? If yes...what is the required int?
Title: Re: Acid Demonstration damage
Post by: Triper on May 29, 2011, 11:32 PM
Pre-Renewal:
Spoiler
189k per hit is impossible on a full reduces char using Pre-Renewal formulas on something called plausible:

Quote from: iROWIKIPre-Renewal Formula

Damage = SkillLevel x [ A x (1 - B) x (1 - C) x (1 - D) x (1 - E) x F x G [ H x 0.7 x INT x INT x VIT / (INT + VIT) ] ]

    A = 0.5 for player, 1 for monster and else
    B = race reduction gear/card (0.3 Thara Frog Card, 0.1 Poopoo Hat, 0.05 Zealotus Mask, 0.1 Combat Knife)
    C = element reduction gear/card (0.75 Ghostring Card)
    D = neutral damage reduction gear/card (0.2 Raydric Card, 0.1 Noxious Card, 0.5 Deviling Card)
    E = anti-sniping gear/card (0.05 Alligator Card, 0.35 Horn Card, 0.1 Noxious Card, 0.1 Long Mace)
    F = WoE reduction (0.6 for WoE maps, 1 for PvM and PvP maps)
    G = 2/3 for players with Assumptio, 1 for players without Assumptio
    H = 2 for Lex Aeterna, 1 otherwise
    INT is the biochemist INT stat
    VIT is the target/enemy VIT stat
    Values in bracket are rounded down (floor mathematical function)

You can do the math, it will give something over 20k INT in a normal non-bg max reduces char if I didn't made any mistakes.

Per AD with lex and all the crazy buffs available on a 0 reduces char? Nop, that 33 vit makes it impossible.
[close]

Renewal:
Spoiler

You're up2date with renewal new formula of AD? AD should work now too with atk[STR for example]/%[bg weapons for example]/Matk[INT for example] stuff[cards, gears, etc] so all that things add to it now.

It just depends on how much broken near kro mechanics that server is but usually that seems a bit toooooooooo high to be per hit unless thanatos some broken stuff work with ad on that server lol
[close]
Title: Re: Acid Demonstration damage
Post by: evangelz on May 30, 2011, 12:04 AM
sorry, forgot to put renewal..yeah...i know it's too high that's why I'm wondering...thanks for the reply
Title: Re: Acid Demonstration damage
Post by: CrimsonRed on May 30, 2011, 12:18 AM
what server is it
Title: Re: Acid Demonstration damage
Post by: evangelz on May 30, 2011, 03:19 AM
@triper what's the new formula for AD?

@crimson it's a mid rate server...also, turns out..it won't reach that high...I just realize that it was a moderator so...yeah..ahahaha....
Title: Re: Acid Demonstration damage
Post by: Triper on May 30, 2011, 10:14 AM
Some people claim that it's something like this:

[(ATK*0.07*VIT)*WpnSizePnlty + (MATK*0.07*VIT)] * 0.5
or
[0.7x(((MATK-MDEF)+(ATK-DEF))²)xVIT]/[(MATK-MDEF)+(ATK-DEF)+VIT]

No clue in which one is right and if they are really right but testing both they give +/- the same damage and is more or less the in game damage.
Title: Re: Acid Demonstration damage
Post by: Arthior on Jul 06, 2011, 05:50 AM
And does +% Cards / + ATK Cards (Like Abyssmal Knight, Hydra, Zipper Bear) affect the formula? Only ATK? both?
Title: Re: Acid Demonstration damage
Post by: Triper on Jul 06, 2011, 10:54 PM
QuoteAD should work now too with atk[STR for example]/%[bg weapons for example]/Matk[INT for example] stuff[cards, gears, etc] so all that things add to it now.

tl;dr YES!