Mage guide plz!

Started by jackcyj1, May 15, 2008, 08:41 AM

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DjTeddySpin

Personally, i think it would be a fail if the monsters manages to hit your mage, in a sense, if your mage has to combat the monster head on melee... If you plan on having sufficient agi distribution to the extend you can dodge monsters, you'd end up greatly reducing your damage and cast time. Unless you're talking about 30-50 agi, then it's an even waste of points because you ain't gonna be dodging higher level monsters even when you're level99. then the intention of i-evade-monsters will not work. not to mention wasting 30-50 agi points. and anything more than 50 will make u either make u cast too slowly or deal low damage.
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Majora_younglink

Quote from: DjTeddySpin on May 21, 2008, 12:22 PM
Personally, i think it would be a fail if the monsters manages to hit your mage, in a sense, if your mage has to combat the monster head on melee... If you plan on having sufficient agi distribution to the extend you can dodge monsters, you'd end up greatly reducing your damage and cast time. Unless you're talking about 30-50 agi, then it's an even waste of points because you ain't gonna be dodging higher level monsters even when you're level99. then the intention of i-evade-monsters will not work. not to mention wasting 30-50 agi points. and anything more than 50 will make u either make u cast too slowly or deal low damage.

Not really, having anything above 1 agi helps in the long end of things by dodging at least some of the monsters attacks. Who cares if you can do 10 k+ spells if you can't even dodge a single attack when a cloaked/hiding monster/player attacks you.

And casting slowly and doing low dmg is opinionated.

Pandora

To each their own, when it comes to wizard no one can agree, we all have a different approach to it, some love soul strike while others find it the most useless skill, same with ice wall it's a love/hate opinion usually. I personally don't put any agi on my wiz and for my style of play it works nicely. If you like it and works well for you, all the more to ya ^_^
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superja

I just tested a few wizards in biolabs 3.

While I am not a wizard god, I did try these, and here are the pros and cons:
INT/DEX-->Crazy high damage and it's fast. Only problem? Screw you, Kavac... But seriously, if you party at all, this one is the best.
INT/DEX/AGI--> Tried a few different balances, and I have to say that although the idea of, "I cast okay and I dodge sometimes" is great in theory, you either don't have enough AGI to dodge anything or enough DEX to cast efficiently.
INT/AGI--> Call me crazy, but this was fun. Yeah, the cast is brutal. Safety wall on, throw up some fire/ice walls, then start your cast. If anything manages to hit you, there's a good chance you'll dodge. Wizards normally don't tank the biolabs, but this one can to some extent.

So I've come to the decision that if you want to have a great mage, don't hybrid because there's no point. That's just my opinion.
Ordinarily, I'd put up a VIT build but it would be the most fail mage I've ever seen unless it was STR+VIT Dagger of Counter built.
Because you can't dodge so your cast keeps getting interrupted, your dex is low so your cast is brutal, and seriously, mages do not get great hp or regen even with buckets of VIT, so ignore that junk.

DjTeddySpin

#19
Quote from: Majora_younglink on May 21, 2008, 04:16 PM
Not really, having anything above 1 agi helps in the long end of things by dodging at least some of the monsters attacks. Who cares if you can do 10 k+ spells if you can't even dodge a single attack when a cloaked/hiding monster/player attacks you.

And casting slowly and doing low dmg is opinionated.

Well my point about having AGI is exactly what superja have mentioned. Even if you are hybrid, it is useless when you are in high level areas (which in fact where we aim to be) because you just don't dodge enough.

If investing in AGI to the extent you can still have enough INT hit magically(as in high enough int to hit a regular high level monster) and cast at a slow-average speed, you will only still be dodging at around 3 in 10 hits from a average high level monster. Not even taking biolab / raid party maps into consideration.

If we are talking about a dodging build that places casting speed and damage as low priority, its like puncturing a car's wheels and adding loads of metal protection layers to it. In short, you will fail at where you are suppose to triumph, and actually tries to triumph in where you are least effective in.

To each his own yes, maybe we just see the game from different angles.
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Majora_younglink

^ Most likely yes. As long as the build works, theres really no reason to argue I guess.

Also I could never get a Dagger of Counter. Damn insta kill MVP Katrinn. (Once tried to party against her but she kept casting AoEs and the healer an such died) :/