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Server Seeking / Re: LF> worth server to play
« Last post by violet on Sep 04, 2018, 12:59 AM »
High rate or mid rate
No OP donation (no custome will be nice)
No p2w
No wipe

no pay to win try our server super classic episode 2 lutie ragna4ever.com 5x 5x 5x
Server Seeking / Re: LF> Low Rate or Mid Rate Server
« Last post by violet on Sep 04, 2018, 12:58 AM »
Something like:
 /o Low Rate or Mid Rate
 /o 99/70, prerenewal
 /o Population: 200+
 /x No bragi nerf (talon) 
 /o Server geographical location: Near the US.

hi! our server is new.. i am inviting to play ragna4ever.com i think my server is fitted what you need....

/oh low rate 5x5x5
/x we are at episode 2 lutie.. 99/50 2-1 job super old classic
/x population in our at of now is 20 peak in few hours since our opening
/o yes no bragi neft
/o yes were in los angeles server

try to visit us! thank you!

Rektnarok Online adalah Private Server dengan Pre Renewal System start dari Episode 10.4, Kami akan mulai dengan tidak mengimplent Valkyrie Set, dan Job expanded seperti Taekwon, Ninja, dan Gunslinger. Dengan Gepard Shield 3.0 Protection server kami akan bebas dari bot dan cheat yang menjadi momok para player player jujur nan baeq hati. Mari bergabung bersama kami di REKTNAROK ONLINE !!


Website : http://www.rektnarok.com
Forum : http://rektnarok.boards.net
Fanspage : Rektnarok Online

(click to show/hide)

(click to show/hide)

Download Link :
(click to show/hide)

Kenapa harus bermain di Rektnarok Online ??

  • Karena kami community based alias lebih mengedepankan komunitas. Jika dirasa sudah cukup maka setelah itu pasti akan kita adakan gathering untuk wadah perkenalan didunia real untuk player di Rektnarok .
  • Server kami sudah diproteksi dengan Gepard Shield 3.0 yang membuat botter dan cheatter tidak akan bisa bergerak leluasa diserver ini. Sehingga membuat para player yang suka farming secara manual tidak perlu takut dagangannya tersaingi oleh robot robot nakal.
  • Kami siap menerima kritik dan saran apapun dari para kaskuser untuk pengembangan server ke arah yang lebih baik, tentu dengan filterisasi yang sangat ketat oleh tim kami.

... dan masih banyak lagi hal yang mengasyikan ttg Rektnarok Online:matabelo:
Low Rates / Re: Pomch RO | Revo - Classic | 99/70 | Low Rate
« Last post by yC on Sep 03, 2018, 10:10 PM »
Your topic was removed because the server owner messaged us that you are not their authorized staff and they wish to create the topic themselves. 
Server Discussion / Re: "Map/monster of the week" yay or nay?
« Last post by Insomnia2000 on Sep 03, 2018, 03:55 PM »
I think it can be a good mechanic/feature if it's done properly. Most of the time it's implemented as some sort of completely random selection. Then you end up with monsters like Seals or High Orcs getting an EXP boost when they don't really need it. Even if you narrow it down to some monsters that you think are lacking, you can't just put a blanket x2 EXP on -this- monster for the day. Some monsters might need x3 EXP to be decent and others might need x1.5 to get players to go there. You'd need to manually create a list of monsters and how much EXP that certain monster should be increased by.

Overall, I'd say that the "Monster of the Day" is just an easy way to add another feature bullet point to the list. It usually doesn't do much to solve the issue which is, some monsters are pointless in both loot and EXP.

I think the best approach for a vanilla server to take is to "highlight" that area for a few weeks. Temporarily, manually adjust EXP and/or loot for the area, add in some local quests for hats or EXP, temporarily create incentive for those monsters through both EXP and items, and you'll end up with players wanting to go to an otherwise undesirable area. (*cough* Umbala).

In the end, it's always just a temporary solution for the "this area sucks" situation. The monster/area goes right back to being useless after you're done. The safest, long-term approach for a vanilla server to take in making an area more usable would be through the creation of hat quests or other quests that require items from that area. Example: Make Elastic Band required as part of a cute hat quest and people might actually go hunt Wootan Shooters.
Support / Re: [Q] Why my review on Pomch RO got deleted?
« Last post by yC on Sep 03, 2018, 11:21 AM »
I believe you also contacted me in email and I answered you.  For the other readers, the general rule is review not meeting the guidelines (not covering any of the review categories, having a majority of repetitive characters or message etc) will get removed.  Of course having more than one account and writing more than one review for the same server will get your account suspended with all reviews in the account deleted as well.
Server Seeking / LF> LOW MID pre renew
« Last post by mclaud on Sep 03, 2018, 09:32 AM »
looking for:

pre renew
new server max 4 months
rate 40~90x
host in north America or south América

ty  /no1
Server Discussion / Re: "Map/monster of the week" yay or nay?
« Last post by Blinzer on Sep 03, 2018, 07:15 AM »
the whole fantasy of an open world is a scam. the reason why the original zelda and older games functioned as true open worlds is because you could go anywhere at any point in time and get your a*s handed to you, but you could also succeed if you were good enough at it. there's no such thing in the modern day rpg, there's gear or level or skill requirements littered everywhere. you can't walk into a lategame dungeon and clear it no matter how good you are, but that's something you can do in an open world game

the deeper you dive into precise scenarios, the more streamlined your game is going to become. even if you balance the exp out there will still inherently be an order in which you have to do things, and a "best place to get exp or zeny or items". you can get around this by making places with monsters of almost identical strength and giving them item drops of almost identical strength, but that's just a cheap magic trick to cover up the reality. there's way to make it more tricky by giving value to hunting different places not just by experience but through exp-equipment-consumables and whatever else affects character stats, but it's really just the same s*** covered with different flowers

i think at the end of the day the trick is to make people not care about the fact they're being taken on an adventure. you do that with good gameplay, interesting mechanics and by putting something that people can take away from your game even once they're done playing it
Server Discussion / Re: "Map/monster of the week" yay or nay?
« Last post by yennar on Sep 03, 2018, 05:18 AM »
Ragnarok has a big problem: You got many many maps with many many monsters out there but most of them are not efficient for leveling or farming.
The map/monster of the day/week is just an option to make other maps/monsters a bit more interesting than before.
Low Rates / Ragnarok Forver Classic Episode 2 Lutie
« Last post by violet on Sep 03, 2018, 04:09 AM »

  Introducing Ragna4Ever
  Available for Android Devices
  5x5x5 Normal Rates
  Classic 2-1 Jobs
  Episode 2 Lutie
  Old Maps and Mob locations
           NPCs Available
  Custom Kafra warps
  Job Changer
  Universal Rent
  Elemental Weapon Forger
  Reset NPC
          Special Features
  Hourly Events
  Hourly Points
  MVP Rewards
  FB Share Rewards
  24/7 Support Team
  2 max client
  no mob skills
  no combo cards/equip all classic
  no mvp cards
          Server Specs
  4 Cores 3.2ghz
  1Gbps Downlaod/Upload Speed
  Asia/Singapore Based
  Website: http://ragna4ever.com/
  Register: http://ragna4ever.com/?module=account&action=create
  Download: http://ragna4ever.com/?module=main&action=download
  FB Group: https://www.facebook.com/groups/ragnarok4ever/
  FB Page: https://www.facebook.com/ro4evah/
          There's More!
  Register now and save these codes
  Talk to Rewards NPC with these promo codes to get:
  6736464 = 10 Points
  3733397 = 1x Advanced Field Manual
  373322 = 1 Bubble Gum
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