RMS Home | Guide Writing | Test Server | New Servers | Latest Reviews

Recent Posts

Pages: 1 ... 8 9 [10]
Server Reviews / SnapRO is great and unique
« Last post by CoolSpeedy on Nov 05, 2018, 12:34 PM »
A brief summary of my thoughts.

For a really long time, I've known the man who created SnapRO and I have not seen someone so dedicated into making a server with a small team. They shared with me the details about how this server will be made years before they even finished it, and it is still growing and updating with new things the community suggested while it was being "beta tested." The small community the server has accumulated before it became advertised is really nice and helpful, and thanks to them the server can grow even more as more people join.

What makes the server great? The people in charge of developing the server have been working hard on making it fun at any point and easy to understand, aswell as making it simple to get end-game gear without several hours a day for one thing. On top of that, they always concluded some cards useless and changed the effects of some of them to make them worth something which makes it more interesting to make new builds. I also like the fact that PvP is entirely "skill" based as in you can only deal damage with skills that does not involve clicking on another person simply to "auto-attack." This means you have to know what your skills do and make a build that wouldn't be too broken just because someone hits hard with they regular attacks.

PvP and WoE are going to be a lot of fun, especially as people join more, the unique things this server has to offer are amazing, showing such dedication and skill the developers have in making a new server.

Now onto the important information.

Community - 10/10
As said above, I love this community during the beta test. They helped me so much to reach their level and in turn I gave them and new people the help they needed to just to inspire a chain reaction of kindness. It does not take long for people to get used to the server and the guides posted on their forums help a whole lot. We have yet to find anyone who plans on causing trouble but that is just inevitable and more then likely, especially after the server goes live on RMS.

Server Stability - 9/10
The server seems to be running well, and my ping is at its all time low thankfully due to my location. I have seen others with much higher pings but they seem to not mind, and continue to play anyways since it does not impact them heavily. Other then that, the server is perfect for those who want to work for and earn their things, not have everything handed to them. You have to actually play the game to get things and you get rewards for literally anything you do as long as you get up and do them. I have yet to see anyone ask for free things and it proves that they do not need to. There would be an occasional request for something someone needs but, without trouble, trading commences or even donating to each other to help each other out. At some point this would not be the case but it is still nice to see right now.

Events - 7/10
There is an NPC that hosts events in town, and notifies everyone that it will start in 2 minutes to let them know and get ready to join and earn poring coins, an important currency for useful items. Other then the NPC, the GM's always likes to host events cause it is really fun to host and play them. The most enjoyable event so far in my opinion was the race where everyone was a novice with increased stats and given speed potions, their goal was to reach the end of a really long pathway through massive hordes of mobs hitting them to slow them down. The rewards were really good too, due to it taking up a lot of time from the players just to attend they made sure the reward was worth while. The only reason it gets a 7 instead of 9 or 10 is due to the inexperience of hosting the events professionally, since the current staff are not entirely use to it yet, but are indeed planning on hiring one who knows exactly what they are doing.

Economy - 8/10
There is not much to say about the economy yet, but for now it at least deserves 8 since it is rather easy to increase your funds. The MOB spawn rate and density are both increased by 100% which allows anyone to farm gold where they know it drops and freely farm until they are satisfied. If that does not do it for you then you can always farm Bio labs Secret Basement for a unique item called Corrupted Monster Souls which is important for progressing yourself to make your character stronger. Just a tiny few things out of the many ways to get rich. Also, money does not mean you win in this server, but may give you a boost and each credit you get for donating to the server can be traded to others for what you want if they have it.

Class Balance - 6/10
This would get a higher score if it wasn't for some classes being too strong compared to others when it comes to killing MVPs and/or each other in PvP. There is not much to say other then it still needs some work but that is what this is here for, and the players who play on the server, to give criticism which allows changes to be made for balancing. I also heard that changes will indeed be made to make other classes viable for hunting MVPs, and there are already changes for jobs in PvP to be more viable. (Example: Paladins shield throw can change elements with converters, Priest has a physical attack ability, etc.)

Administration - 6/10
The current staff consists of the server owner, the developers, and just a tiny few of support GM. Now that the server is live and already increasing in population, it would not be surprising to see the team grow with very supportive individuals like the current staff, which are dedicated in the servers success and for others to enjoy playing on it.

PvP - 9/10
The PvP is amazing, so much fun, and not unbalanced. The gear that makes you really strong in PvP is not hard to get either, just dedication and some time to get to that point. Anyone can PvP at any point if they wish to, and if they want to without hurting their K/D on the leader boards they can enter the Safe PvP room to avoid that.

PvE/MvP - 7/10
Some MvPs are ridiculously strong but with the right build you can take them on. Some classes are useless against them sadly but it should not be a problem in the future, otherwise this would get a 10 instead of a 7. The 7 is deserved however due to it being really easy to farm for anything, even the cards. Nothing is too low or too high and anyone can get anything. MvPs spawn in 90 minutes and items are super easy to farm for quests since everything spawns 100% faster and there are 100% more mobs on each map where they naturally spawn.

WoE - To be decided
There has not been any WoE yet, but it will happen eventually after the population increases with more players.

Head gears/Customization - 10/10
Every headgear is equivalent to each other. They are SOLELY used for cosmetics. Anyone can pick up a headgear dropped by any mob in the world and it will have the same exact effects as any headgear from customs. That means you are free to refine them to your hearts content for the benefits of refined gear, if you do not care about how you look.

I had updated this post cause I realized I barely gave any information and did not persuade anyone enough about why I believe this server is great. Hopefully this updated version will be to everyone's liking and consider sharing it with others, or better yet persuading them to check this growing server out. Thanks for reading.
Modification, Sprite & Tool / Re: Adding visual effect to skills?
« Last post by Terpsichore on Nov 05, 2018, 10:14 AM »
All those overlay visuals are bound to their specific status effects and harcoded into the client. What you could do is reuse all the existing visuals by stripping them of their effects and creating new statuses for those.

So, for example, you would have SC_ASSUMPTIO that does absolutely nothing but carries the visual effect, and SC_ASSUMPTIO2 that has the actual effect of the skill. Then you can attach that SC_ASSUMPTIO to any other status for the visual overlay alone.

For the counter, you can either do it through status icons (dummy statuses just for the icon) or a text message every time the stack decreases.
Modification, Sprite & Tool / Adding visual effect to skills?
« Last post by Zexeya on Nov 05, 2018, 09:10 AM »
I am trying to add a visual effect to my ninjas buffs so I can keep track of them without having to stare at my buffs on the right. Cast off cicada and mirror image have no visual indicator at all by default.

Would it be possible to have some effect appear on my character to indicate I have these buffs and perhaps a counter of how many stacks I have left? I don't know if the counter thing is even remotely possible but I assume making two hand quicken, assumptio or some effect show would be?
RO Graphic, Coding & Media / New Server Valhalla live!!!
« Last post by mingamer on Nov 05, 2018, 08:22 AM »

 /ok /ok /ok


New Server Valhalla Day 7

 /ok /ok /ok


 /gg /gg /gg
Server Seeking / LF > Renewal 15x to 100x
« Last post by yako314 on Nov 05, 2018, 07:13 AM »
Hi All,

So yes, I'm currently looking for Renewal Servers, the rates doesn't really bother me but I prefer 15x to 100x.
Episode is from 14.3 to latest, doesn't matter if it has alot of custom just not overpowered ones.
Also, the only hard thing i'm looking for is that a server without or limits the multi client. At most should be 2.
Why? Because i'm actually looking for a RPG server where you gather friends to do dungeons rather than soloing it with multi clienting.

Super High Rate / Snap Online
« Last post by Kaleidoscope on Nov 04, 2018, 07:46 PM »
Greetings Everyone!   /ho

I would like to proudly announce the launch of Snap Online!

Great success for out testing phase and we are super excited to launch here on RMS!

A little about us before you decide to make Snap your new home.

Payed in full server: We are not your typical super high rate server. We wont spoon feed you, we wont fall prey to corruption, We accept donations but do not need them to keep the server alive. Things are paid in full by me and will maintain it that way with or without the communities help.

Balanced to the core: We strive to provide you with balanced PvE, PVP, WOE, and BG. One thing id like to highlight is the focus on PvP Versatility, we pride our self on skillfully balanced classes that are all usable in any kind of situation as long as you are geared accordingly. 

Tactful updating: We will be updating our server in episodes! We are starting with Episode 1.0 - The Core. This will allow us to plan and schedule our updates in a more organized manner. We already have the first year of updates in mind and are currently working on them so that we can ensure minimum maintenance times!!

Active Support team: We are a tight knit community and i would like all my players to feel maximum comfort. I am always just a discord / text / email / in game chat away! There is most always support staff online as well as many community helpers that will guide you in the right direction.

Constant live streaming: We have several streamers who are always online and streaming some aspect of our server. They will make guide videos upon request and will always lend a helping hand to players in need! Make sure to check out our streamers, post your IGN in their chat box to win cool prizes in game!  /lv

If i havent sold you yet, come check us out and see for your self! We have everything in order the only thing we need is players like you!  /no1

Join before December 1st to claim this awesome Beginner Battle Box!

RO Graphic, Coding & Media / Re: New Server Valhalla
« Last post by mingamer on Nov 04, 2018, 04:16 PM »
 /ok /ok /ok


New Server Valhalla Day 6

 /ok /ok /ok


 /gg /gg /gg

Low Rates / Legends Of Midgard 3x3x7x Progresive Pre-Trans
« Last post by Xplosive on Nov 04, 2018, 02:00 PM »

[b]Server Summary [/b]
(click to show/hide)

One of our main goals is to improve Ragnarok Online general experience, this means that we will focus on all the game aspects like PvP, PvE, Lore and such…

We want to clarify that Legends of Midgard is not oriented to a specific mode only. We want to improve the game as a whole, keeping every game feature fresh and fun as it was intended on the beginning.

Said that we will proceed to explain our basic aspects and some special features:

One of our main goals is to keep the fun aspect of the game while giving players a challenging experience at the same time so we decided  x3/x3/x7 rates for normal monsters and x3/x3/x3 rates for boss monsters are the best for this situation. Mini-Boss cards will have a x2 Drop Rate and MVP cards will have a x1 Drop Rate.

Regarding Drop Rates behavior, we will use a Binomial function to resemble a more accurate drop chance instead of the normally used Linear function. This is how the said function works:

Drop Rate = 1 - (1 - X ) ^ Y
Where X is the original drop rate (in decimals) and Y is the drop modifier (which is 7 in our server).

This will give a chance of getting an item as if you would have killed it 7 times in an official server (x1). The reason behind this is because having a Linear behavior for the drop rates grants a huge amount of items to reach 100% drop chance, which is really bad for the game’s economy in the long term. This alternative will soften it enough to not depend on nerfing the selling value of commonly farmed items such as Witherless Roses, Royal Jellies and Great Natures. Obviously, the server will also have Zeny sinkers to support the economy

When we talk about a Classic/Pre-Trans server, we usually associate it with EP 7. However, a big disadvantage of starting on that episode is that the game’s content can feel short and repetitive, not mentioning there are a lot of servers running this episode, that is why we decided to start on EP 8.1 Einbroch / Einbech mixing classic/transcendent content.

As said before, this will be an “Ongoing server”, so we will be constantly updating episodes. It’s important to clarify that we will not implement advanced jobs or at least not now, so when a new episode comes out, we will adapt it contents to pre-trans. Interesting right?

In order to keep the gameplay as pure as possible, we will try to keep a low quantity of Quality of Life NPCs, offering only essential and necessary ones, this means that we’re not going to use NPCs such as “Warper, Healer and Job Changer”. To adapt some basic NPC functions we’re going to develop new systems or items to accomplish the same function while keeping the interface as simple as possible, for example, to bring a Reset Service we can use an Item such as the Neutralizer (This is just an example). Said this we pretend to have the following custom systems: Reset Service and Build Managing.

Regarding Job quests, we know repeating this task can be boring for some veteran people while some can love doing them that’s why we’re working on a new system to keep this quests fun where the player can learn some job basic aspects while understanding their role on the world without erasing the classic ones.

Multiclient: We decided to limit it to 2, this way we ensure social playing while solitary players can enjoy too.
Party experience: we want to encourage people to party up so we will give bonus experience when a party reaches a certain amount of members. Party members will be limited to 12.
Anti Cheat and Security: We will use Gepard Shield since it’s the best shield system nowadays. Also, LGP (Light graphics plug-in) will be included. Remember that CHEATS ARE NOT ALLOWED, not even AutoHotkey or AutoPot external programs.
Server Time Zone: Denver, (GMT-6)
Host: We will use OVH since it’s one of the best anti-DDoS hostings, also it has a great ping with most parts of America/Europe. Naturally, the game/web server will be protected with anti-DDoS and injections.
Donations: In order to keep our servers online and upcoming content fresh we will implement a donation system with fair items and costumes, always keeping the server NO PAY TO WIN.
Commands: @autotrade, @request, @duel, @mi, @ii, @refresh, @whosells, @time, @rates, @lgp, @afk, @arealoot.
Autoloot: It lets you pick items in a 3x3 area around the picked up item.

Champion Monsters System.
This is a renewal feature we thought would be interesting to bring to the server since it gives common maps some sort of boss monster which players can try to defeat for better exp and/or drop chances. Obviously, we don’t intend to use the same monsters as in renewal so we made our own versions, which portrays a pre-renewal balance regarding stats. These monster will have a slightly different behavior than their renewal counterpart and there may be some changes in the drop items as well.

Skill Changes
In order to diversify class content, we decide to modify some skills of some jobs.
Since this is a big change and some classes had an important playstyle re-work we will explain it in a different post.

Updated Client/improved UI
Refining UI: Refining was never so easy.

Character selection: Can create both sex characters, you have more slots and better organization.

Improved World map & Navigation System: We worked on the Navigation System to fit our necessities, pathing info and monsters were added and organized. World map was re-designed to improve the game experience.

Party Unit Frames: Better control and Party organization, direct buff to avoid mistakes.

Quest Log: Easier to understand and simple.

RodEx: Improved mail system with an easier interface.

Items descriptions & InfoBox:
We have developed a new description system for better understanding and a more clearer description. The InfoBox system was developed to bring Tips and Info about the game and server, it is intended to work as an In-Game Wiki.

Adventure Hall (Detailed information coming soon)
The main purpose of this system is to improve the known Eden Group, bringing better missions and tasks while expanding the game Lore with custom content interacting with the players to give the players more and better playing experiences while they're exploring Midgard.

This and much more can be found on our forums and discord, join us and enjoy a new Ragnarok Online Experience!

Forums: http://legendsofmidgard.com/forum/

Discord: https://discord.gg/fZPJbc6

Note: The opening date still in discussion, but our goal is to open this december. We will clarify this information as soon as we decide it.
Server Seeking / Re: LF For Mid to Super High Rate Server
« Last post by xStormrage on Nov 04, 2018, 12:11 PM »
Hey guys. I'm looking for a server ranging from mid to super high rate server.
If possible 3rd jobs are implemented (+Kagerou Obouro Rebellion) or if not, Pre-Renewal-ish. /o

My play style tends to be PvM and farming type so customization should be atleast extensive /hmm
I'm currently playing a superhigh rate but my boredom will soon reach its peak due to nothing to quest (due to quest mats. being daily and Non-RMS-able)  /pif  /an
Regular RMS-able Quest/Dungeons/Instances/Creations should be available
I have no preference on LvL but should be capped and not be higher @ 500/120  /no1
No prob. w/ Donation items as long as they can be crafted via quests  /gg

Language: Main English
Max Aspd and Cast is attainable via stats
Level grinding should be easy and not take a decade to do so.
Common commands also should work like: @storage, @warp, @go, loot-commands  /kis
PvP is an option but should not be oriented.

Thanks!  /no1 /no1 /no1

WOW! I don't really want to brag but what you're looking for really fits our server description! High rate with good quests, and yeah we have story lines too, extensive customizations, quests that are made from the ground up not just copied, it took us a lot of time preparing and I cannot promise you that we would release what we made in just one go, we're planning to do it in Episodes, kinda like story as the server Episodes progress.I don't have a lot more to say but yeah, here's our forum post link: http://forum.ratemyserver.net/high-rate/moonlight-ragnarok-online-(-opens-nov-7-2018-gmt8-)/

Feel free to check us out this Nov.7! /kis /kis
Server Seeking / Re: LF> Server with lots of Headgear Quests
« Last post by xStormrage on Nov 04, 2018, 12:06 PM »
Hi there, our server is going to launch this Nov 7, 3pm gmt+8. While we may not assure you of a very high amount of population, we can assure you though of good cute headgears. We have monthly changing events with cool Customed Headgears not readily available to anyone, and those classics, and jRO headgears that are on our costume NPCs as well as MVP Rewards NPCs. Other than that, we would have more costumes to release as we would frequently release updates. I hope you could check us out. Thanks!

Pages: 1 ... 8 9 [10]