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Move on.

It seems more words are required.
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General Discussion / Re: Why the hate on customs?
« Last post by Insomnia2000 on Mar 20, 2019, 12:29 AM »
I think that it comes down to "why are you adding customs?" The further you go down the spectrum, the more people dislike the customs on your server.

1. Quality of Life customs
  • Generally accepted by most.
  • However, more and more QoL customs can get you into trouble as QoL can be subjective. Some view a Warper NPC with all towns as QoL, but warping to all dungeons and fields as taking it too far.
2. Balancing customs
  • A little more 50/50 with regards to general acceptance than QoL changes.
  • This depends on what exactly you're trying to balance, how far you go with it, and if what you're balancing is generally regarded as broken
  • Example: Reducing drop rates on high-value items like Mavka/Sleeper loot is generally acceptable whereas attempting to balance a skill by altering it's damage can be more risky.
3. "Just trying to be unique" customs
  • Not very much acceptance here.
  • Things that clash with the core of the game: wings, weird maps, out of place mob sprites and NPCs, etc.
  • Things that target a very niche group: people wanting a game that doesn't play like RO at all, PokemonRO, NarutoRO, etc.

That 3rd point is generally where you see the hate for customs people talk about. This is also what a lot of servers with customs tend to do and why the word "custom" has such a negative connotation. Servers will add a customs just to have another bullet point on their features list without regard to how it affects the game overall. There are a lot of intricacies between various items, skills, etc. and I think even Gravity overlooks that stuff on occasion when adding new content. Server owners want people to make use of their customs so they end up being imbalanced and overshadow the core of the game.

It all leaves a bad taste in RO player's mouths and makes them rather just have a vanilla server than risk joining a server with customs because it's very likely that those customs are made haphazardly and take away from the core of the game. And at the end of the day, most players are there for the core of RO, right?

If you want to make a custom server, I think you have to ask yourself "why am I adding customs in the first place?" and "How does this affect the core of game that players are actually here for?" Ragnarok Online is a fantastic game and if you're adding a custom that makes some large portion of it obsolete, you're bound to run into issues.
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General Discussion / Re: Why the hate on customs?
« Last post by OGTerror on Mar 19, 2019, 10:46 PM »



so ive been trying to find ways to mix long animations and skills...
for example i gave my girl here a rolling cutter, same rolling cutter with no counter
she sticks her arms out and spins
my hats will be auras and digital effects obviously that i can add to spins to make whatever  /hmm



and i did the same for mobs, i just gave it a spinning aoe custom skill similar to desperado
then i extended the attack animations and lined up cooldowns/delays
now it spins its blade around and it deals damage to everyone around him without using any effects or whatever

my only concern is the "hitboxes" as they are defined by the size of your images used in the act editor

also example of what you can do with water

this isnt MY IDEA, but i just wanted to see what i could do so i copied megaman lmao


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General Discussion / Re: Why the hate on customs?
« Last post by OGTerror on Mar 19, 2019, 06:36 PM »
No direct answer to your question.  I'll just say that it might have something to do with targeting the (right) market.  The most often case I saw was the developer think something is cool and spend a ton of resource into making the dream come true just to find out users don't appreciate the effort or it is something they can do with or without. So in the end it fail to attract the expected attention.

chances are you arent gonna be making the next final fantasy

+

emulator is alot of work, depending on how far you wanna go... adding hats . . . to adding new waters/textures/reskinning models/adding new models/spriting ...

no one bothers with ro skins really cause you can just re color every job using a pallete and trying to actually make anything that would look good in the RO world (job sprite) is hard as hell 8 directions...at least custom mobs only use 4 directions.... thats what pokerag did

i wonder what the real limit to these emulators are though

we should honestly just be working together lmao
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General Discussion / Re: Why the hate on customs?
« Last post by Orange on Mar 19, 2019, 03:51 PM »
Mostly a balance thing, a lot of people like the balance of RO and 99% of customs are going to be best in slot. I've never seen a server do custom maps well, they're always just the absolute best place to level

I still play on servers with customs but the more there are the less balanced things generally are
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Archer / Re: SS TYPE FOR WOE
« Last post by Zereges on Mar 19, 2019, 02:04 PM »
it's not because of the item script, that's fine.
there are several bugs between officials and privates that makes sharp shooting way op on pservs

Ah, I know about the diversity, but I misunderstood and thought you are talking about the item script.
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General Discussion / Re: Why the hate on customs?
« Last post by Kreustoo on Mar 19, 2019, 01:35 PM »
Yeah maybe a lot of project are made without thinking about what the market is. Like, it's not because the admin/the team like something, it'll please everyone/a lot of players.
But I saw a lot of time (here/on reddit), players  not wanting custom on server/wanting vanilla server.

Maybe I focused too much on those posts, maybe that's not the majority of players, but I'd like to understand those players. Maybe it's just as simple as: because it's the real Ragnarök.
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General Discussion / Re: Why the hate on customs?
« Last post by yC on Mar 19, 2019, 09:05 AM »
No direct answer to your question.  I'll just say that it might have something to do with targeting the (right) market.  The most often case I saw was the developer think something is cool and spend a ton of resource into making the dream come true just to find out users don't appreciate the effort or it is something they can do with or without. So in the end it fail to attract the expected attention.
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Server Seeking / Re: pvm/pve server?
« Last post by raphael.cruger on Mar 19, 2019, 07:35 AM »
HeRo is still around, 0.03 isn't much better than 0.01. Not a ton of people anymore but those that are a super friendly and helpful, and more hang out in discord. Server doesn't look like its going anywhere anytime soon. Its doesn't have 3rd jobs, but most of the renewal content and maps have been customised for a balanced experience along with tons of customs. There isn't really anything else like it. Looking around in heRO and at all the other low rates, it's still the best option for me, even after my 7 Yr haitus.
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Server Reviews / Re: [HR] YunaRo [GER/ENG], Awesome!
« Last post by yennar on Mar 19, 2019, 06:45 AM »
hi Vaulfen

your link doesn't work

try this one instead https://yuna-ro.de/
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