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Offline Belldandy

Zeny Guide For Starters
« on: Feb 14, 2012, 12:13 AM »
Legend

0.1: Introduction
0.2: Basic Zeny Areas
- 0.21: Desert Wolves
- 0.22: Gonryun Dungeon 01
- 0.23: Wild Roses
- 0.24: Mavkas
0.3: Intermediate Zeny Areas
- 0.31: Juperos
0.4: Advanced Zeny Areas
- 0.41: Nameless Island
- 0.42: MVPs
0.5: Conclusion

0.1: Introduction

Zeny is what runs a server; its value increases and decreases depending on what's available and how frequently. When rare items become too available, the value of Zeny drops; likewise, when these items become scarce, their price inflates, and Zeny becomes more useful.

In order to buy items and gear from NPCs and players, Zeny is a must-have resource. Luckily, there are many different approaches to harvesting Zeny, and there are quite a few classes that can help you achieve money-related goals you set. In all scenarios, however, perseverance is key, as well as patience and the ability to mindlessly perform the same tasks repetively and effectively.

Note that it is absolutely mandatory to have a Merchant with Overcharge available. The bonus from that skill makes a huge difference when your feat is completed.

0.2: Basic Zeny Areas

These are areas that a novice could go to with no equipment / basic equipment. They are accessible and reliable ways of acquiring money, though they may not be the most effective. The good thing about these areas is the scarceness of other players on the map, as well as the fact you can go there after leveling a bit and expect to profit.

0.21: Desert Wolves
- RMS Data

Required Class(es): Whitesmith; Assassin Cross; TaeKwon
- Whitesmiths have an advantage with their Pull Cart Skill (highly recommended)
Required Base Level: 60+
Monster(s) of Interest: Desert Wolf
Best Hunting Maps: ve_fild04 (60)
Weaknesses: ATK + Water Element
Item(s) of Interest: Stiletto [3]; Katar [2]; Mink Coat [1]; Desert Wolf Card
Bonus(es): Meat restores a decent amount of HP (use while hunting to avoid returning to town); Rough Oridecon = Easy Pure Oridecons; Claw of Desert Wolf is a prerequisite for several different Headgear Quests

Desert Wolves is perhaps a very old, outdated way of earning money. By using a class with a lot of STR (therefore, higher weight capabilities), you can take advantage of their mediocre DEF, their low HP, and their weakness to the endowable (and easy-to-find) Water Element. You can earn a decent amount of Zeny in a short period of time, and the level requirement is low enough that you can start here early.

0.22: Gonryun Dungeon 01
- RMS Data

Required Class(es): Sniper
Required Base Level: 70+
Monster(s) of Interest: Zipper Bear; Enchanted Peach Tree
Best Hunting Maps: gon_dun01 (30 Zipper Bear; 35 Enchanted Peach Tree)
Weaknesses: ATK + Holy Element (Zipper Bear); ATK + Fire Element (Enchanted Peach Tree)
Item(s) of Interest: Royal Jelly; Zipper Bear Card
Bonus(es): Honey is a useful SP recovery item; Dead Branches and Old Blue Box appeal to some individuals; Black Bear Skin is used to create the TeddyBear Hat

Again, another older but effective way to make money. By swapping out elemental arrows, it's easy to acquire en masse Royal Jellies, and even pick up a few Zipper Bear Cards along the way (useful card for Whitesmiths.) As well, the dungeon is very close to the central Kafra in Gonrun; therefore, even if your Sniper becomes overweight, it is very easy to return to Gonryun / @go Gonryun and deposit the items into the Kafra, and then return to the dungeon itself. It's convenient, it's quick, and it's reliable.

0.23: Wild Roses
- RMS Data

Required Class(es): Sniper; Gypsy; Clown
Required Base Level: 60+
Monster(s) of Interest: Wild Rose
Best Hunting Maps: gef_fild05 (50)
Weaknesses: ATK + Earth Element
Item(s) of Interest: Witherless Rose
Bonus(es): Dustiness on the same map has a valuable Card

Wild Roses have been an easy method of money for a while. Long-Range is very important here - a Sniper can easily one-hit KO these fast-moving, passive enemies with a Double Strafing (same for Gypsies and Clowns) with the right equipment. Even lacking equipment, however, these cats are easy to kill, and they drop the coveted Witherless Rose (which, lucky for Snipers, weighs next to nothing!) High Flee is also important to avoid being critically damaged by their Sonic Blow; again, the Archer classes are perfect for this hunting environment.

0.24: Mavkas
- RMS Data

Required Class(es): Sniper; Assassin Cross (linked with EDP)
Required Base Level: 80+
Monster(s) of Interest: Mavka
Best Hunting Maps: mosk_dun03 (15)
Weaknesses: ATK + Fire Element
Item(s) of Interest: Witherless Rose; Crystal Mirror
Bonus(es): Blue Herbs are good SP-healing items that are also useful for Creators

Mavkas are on the higher end of the Basic spectrum. Their entourage is tougher, and they do require the basic Burning Bow + Scorpion Cards to deal adequate damage. Unlike everything else in this category, they also harbour a higher DEF (32 compared to 0) and therefore require more Double Strafings to kill. A linked Assassin Cross with EDP is able to OHKO Mavkas; however, their short-range proves difficult when trying to monopolize the map from other players. Again, Witherless Roses and Crystal Mirrors weigh practically nothing and are therefore very Sniper-friendly. It is very important to have Fly Wings on this map due to the surrounding monsters' ability to spam Water Ball, instantly killing you.

Mavkas also take some time to spawn, and this should be taken into account when calculating efficiency.

0.3: Intermediate Zeny Areas

These areas require experience, skill, and equipment to hunt in. They are either very mobby maps or just tougher in comparison to the basic areas. It is important to understand the target monsters' weaknesses and to exploit them effectively, if possible. Otherwise, it will be very difficult for a player to profit in the following areas.

0.31: Juperos
- RMS Data

Required Class(es): Whitesmith; Assassin Cross
Required Base Level: 80+
Monster(s) of Interest: Venatu
Best Hunting Maps: juperos_01
Weaknesses: Not Exploitable
Item(s) of Interest: Crest Piece
Bonus(es): Steel is interesting for crafting with Whitesmiths; Elunium is universally useful; Professional Cooking Kit is the 2nd-best Kit and easier to acquire than the Royal Cooking Kits; Venatu Card can be useful for AGI&LUK builds (i.e. Dodge Assassin)

Juperos are difficult for two reasons: they don't take a lot of damage, and their elemental weaknesses are extremely hard to exploit. There are four different kinds of Venatus (target monster) on the map, and it's difficult to distinguish which is of which element, and it's very scroll-consuming to have to change to these new elements at every attack. It is also impossible to mob if you're trying to exploit these elemental weaknesses due to conflicting with other types of Venatus. If you have the right equipment i.e. high ATK and more damage to Medium-sized monsters, this area could be useful for making money in a short period of time; however, without the right build and equipment, it's too difficult for a novice to exploit the area and profit effectively.

Assassin Crosses are able to Grimtooth and mob via the neutral element; this method can be useful, but again requires the right equipment to be efficient.

0.4: Advanced Zeny Areas

These areas require the right equipment, the right build, and the right environment to be effective. A novice should not attempt these areas unless guided by a large group of peers. These areas are highly profitable and if exploited properly, will allow a player to roll in dough after a short period of time.

0.41: Nameless Island
- RMS Data
- RMS Data

Required Class(es): TaeKwon (to solo); Creator; Group Play
Required Base Level: 90+
Monster(s) of Interest: Banshee; Ragged Zombie
Best Hunting Maps: abbey_01 (93 Banshee; 33 Ragged Zombie); abbey02 (70 Ragged Zombie)
Weaknesses: ATK + Holy Element
Item(s) of Interest: Wool Scarf; Tidal Shoes; Expert Ring [1]; Orlean's Gown [1]; Mes [3]
Bonus(es): Flame Skull drops Black Leather Boot (useful when slotted); Flame Skull Card is a useful anti-status barrier

The only effective and safe way of soloing Nameless Island is to have a high Flee- and high ATK-output Ranked TaeKwon with around 16,000HP and the right equipment and elemental armour to-boot. Banshee can't do anything against said TaeKwon and the damage output when Holy kicks are spammed allow for the 30k-HP monster to be killed in (on average) 3-4 seconds. It is also possible to mob with such a TaeKwon without requiring HP healing items; contrarily, you'll require SP items as you'll find that your SP will depleat extremely fast due to the amount of kicks required to kill the monsters.

Creators are also effective here with the right equipment. Obviously, if you storm Nameless in a large party, it's extremely effective and will allow for better results over time (though you may have to share the spoils.)

0.42: MVPs

Required Class(es): Champion; Paladin; Creator; Group Play
Required Base Level: 90+
Monster(s) of Interest: Assassin Cross Eremes; Satan Maroc; Hard Rock Mammoth; Ifrit; Valkyrie Randgris; etc.
Best Hunting Maps: Vary
Weaknesses: Vary
Item(s) of Interest: Ice Pick; Diabolus Set; Bone Head; Ring of Resonance; Ring of Flame Lord; Cards; Valkyrie Set; etc.

These are just examples of items that MVPs may drop that are valued by the community. By defeating MVPs, you can acquire and monopolize these equipment, which can be especially valuable if properly refined. Most MVP/Mini-Boss Cards are extremely valuable (see: Maya Purple, Golden Thief Bug, Tao Gunka) and are coveted and sought by most of the community for huge advantages in PvP/WoE/etc. Obviously, it is an MVPers goal to acquire these items and either retain them for their own use, or to sell them for a huge profit.

MVPs require equipment i.e. Abysmal Knight Cards to be killed effectively and efficiently. By having a stronger damage output, you can defeat these MVPs faster and easier, allowing for faster respawning and the chance of rarer items i.e. cards to be dropped - for you, hopefully!

0.5: Conclusion

There are many, many different areas you can venture into in order to make Zeny; not all are listed in this guide. This is just a sample so that new adventurers can benefit.

Feel free to add thoughts below, should you know of more areas, or methods of improvement.
« Last Edit: Feb 14, 2012, 09:59 AM by Yusifer »

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Offline wireless

Re: Zeny Guide For Starters
« Reply #1 on: Feb 14, 2012, 08:34 AM »
Juperos is great for rogues, hunters, snipers and stalkers too. Needs a bit of practice though.

Also, stalactic golems for those same classes. Easy mobbing because they move so slowly, so you can go there as soon as you have claymore trap and can do it with no equips. Elunium, rough elunium, great natures and green lives, aloevera, star crumbs, cards, plus you can npc mud lumps and brigans for decent price as well  /no1

Offline Zereges

Re: Zeny Guide For Starters
« Reply #2 on: Feb 15, 2012, 07:19 PM »
Great guide.
Only 1 thing I haven't seen there - If you have a lot of dex (especially sniper) you can invest zeny into Joker card and then steal mobs before killing them which slightly increase your profit.
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Offline Belldandy

Re: Zeny Guide For Starters
« Reply #3 on: Feb 15, 2012, 10:51 PM »
Thanks for the input.

Joker Card could be useful; however, for long-range specifically, it could be deadly to walk up and try such a low-level Steal attempt in an effort to acquire a few extra items. Depending on the circumstance, it could be great, but it could be a waste of time, too.

It sounds like it'd be interesting at Mavkas in any case.

Offline Dean Stark

Re: Zeny Guide For Starters
« Reply #4 on: Feb 16, 2012, 02:50 AM »
Rachel Sanctuary 1 is Juperos-lite. I think it should be added for those people who can't do Juperos right away.

Offline Gene

Re: Zeny Guide For Starters
« Reply #5 on: Feb 16, 2012, 07:49 AM »
Used your format~

Geffenia:

Required Class(es): Whitesmith
Required Base Level: 90+
Monster(s) of Interest: Everything or ignore Violies and False Angels
Best Hunting Maps: geffenia 4 or 3~ 4 for Abysmal Knights, 3 for cash rage.
Weaknesses: Ice pick or Defense Ignore Weaps + Holy Element
Item(s) of Interest: Pretty much everything, this includes Curse Waters(from violy and false angel) and Royal Jellies. Gems are also nice but they are easy to obtain. Diamond Rings and Gold Rings are your direct zeny income.
Bonus(es): Cards. This includes Abysmal Knight Cards, Incubus Cards, Succubus Cards, etc. Also the free Mastelas, Blue Potions and White Herbs.

Might as well CT everything. 1 hitting Incubus and Succubus is possible and 2/3 hitting AK is possible too with aspersio. But if you could kill Incubus and Succubus in 2 hits w/out Aspersio that's fair enough since gathering Holy Waters ain't good for lazy people.
And don't forget you need Ice Pick.
« Last Edit: Feb 16, 2012, 07:56 AM by Gene »
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Offline Belldandy

Re: Zeny Guide For Starters
« Reply #6 on: Feb 16, 2012, 10:58 AM »
Completely forgot about Geffenia; thanks for adding :O

and thanks for the input, DeanStark :3

Offline Sarin

Re: Zeny Guide For Starters
« Reply #7 on: Feb 16, 2012, 08:01 PM »
Few things:

Desert wolves-best class there is alch/smith or knight. Merchies because they save you time you'd spend transfering stuff from one char to another, they can use cart revo to mob, knights because wolves easily go down on one BB, and you can mob huge number of them...and of course, peco boosting carry weight. I'd also stress that this is area with lowest required level and gear, so this and wild roses are most likely to be used by pre-trans chars.

Gonryun-zerk LK>sniper.

Mavkas-properly built clown/gypsy can 1HKO them with AV.

Nameless-good sniper is much more cost-effective there than TK. Keep your distance and pick them one by one, you'll still need SP stuff. Banshees are annoying so alternate DS and arrow repel to keep out of their darkness strike spell...or just grab ED and laugh.

Offline Yukino

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Re: Zeny Guide For Starters
« Reply #8 on: Feb 17, 2012, 05:57 AM »
Ooh, this is a really good and useful thread. Good job everyone, especially Yusifer =D. Probably took you some time to type all that XD.
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Offline Triper

Re: Zeny Guide For Starters
« Reply #9 on: Feb 17, 2012, 10:13 AM »
Geffenia:

Required Class(es): Lord Knight
Gear Required: Cardo+Cursed Waters+Li Me Mang Ryang card on some random accessory+bathory/ed armor to not get a rape from the map+fly wings
Required Base Level: 70+
Monster(s) of Interest: Fake Angel
Best Hunting Maps: geffenia 1-2.
Weaknesses: Shadow Element, Ignore def weapons, Ice Pick
Item(s) of Interest: Box of Sunlight from the Li Me Mang Ryang Card that you get by killing the fake angels and the gems you get.
Bonus(es): Cards. Tbh, nothing ._. Fake angel card suck but you can jump to Violy if you want and try to get some of them, they're not mega bad and some people like them.

You just need that card in some random accessory as a clip[1] and a Cardo and you're ready to go. First ones will take 2 Spiral Pierces to kill since you don't have Cursed Waters but after you start to get them it's a sure one shot. You will get tons of gems too doing this so keep them too to sell or to use on abra parties for more extra profit[yes, blues and reds are nice too since you can transform them at payon into yellows].

Mavkas

Required Class(es): Stalker
Required Base Level: 70+
Monster(s) of Interest: Mavka
Best Hunting Maps: mosk_dun03 (15)
Weaknesses: ATK + Fire Element
Item(s) of Interest: Witherless Rose; Crystal Mirror
Bonus(es): Blue Herbs are good SP-healing items that are also useful for Creators

With the "auto-steal" and high aspd it can be super nice for fast zenny since you can do around 2-4m each hour.
It just asks the same as the other - good weapon for mavkas+fire endow.
If players are having problems with the waterball they need to learn that they can use hide to evade it before the cast ends.

Offline Belldandy

Re: Zeny Guide For Starters
« Reply #10 on: Feb 17, 2012, 10:49 AM »
Thanks for everyone's input!

@Sarin,

TaeKwon at Nameless doesn't require HP/SP Pots whatsoever. It's a matter of going there, draining SP (because SP drains faster than HP there for a Ranker), and Butterfly-winging out. Rinse&Repeat. There's literally no money spent unless you invest in SP pots / Ygg, which I find useless to do.

What's also nice is Rankers can tank the physical hits, and ED stops the Banshee's Evil Soul Strike thing. Sniper doesn't have the HP to do that and has lower DEF, resulting in more damage = more chance of OHKO. That's why I prefer Ranked TaeK that concentrates on Flee.

Of course, there are many different ways to play - that's what this thread is for. So thanks again, everyone, Triper, Sarin, Gene, Stark, wirless, Nekac, for participating :D

Offline Dean Stark

Re: Zeny Guide For Starters
« Reply #11 on: Feb 17, 2012, 03:25 PM »
Ancient Mimics

Required Class(es): Whitesmith
Required Base Level: 90+
Required Gears/Stats: At least 110-120 total Str, a +5 Diligent (Zipper Bear) Giganto Axe, Porcellio Card, 8000 Cart Weight
Monster(s) of Interest: Ancient Mimic
Best Hunting Maps: tha_t02 (80)
Weakness: Whacking really really hard.
Item(s) of Interest: Gold Ring, Gift Box, Old Blue Box, Old Purple Box, Freya's Shoes
Bonus(es): Alice and Mimics, having good cards, are on this floor as well.

The minimum requirements allow you to OHKO Ancient Mimics with Cart Termination without relying on Blessing. Having around 40 base Dex (and have 164 Hit to flawlessly hit these guys even with Maximize Power), decent ASPD (around 180), as well as 30-40 base Vit is optimal. It's possible to use Hurricane Fury instead, but that requires at least 130 Str (including Blessing), plus a couple of Core 02's, or Aloevera, Resentment Boxes, Giant Whisper Card - which is much harder to maintain than simply getting a Giganto Axe. Also, Doom Slayer, even though it's possible, is a no no. The ASPD penalty is not worth it.

Offline Jiri

Re: Zeny Guide For Starters
« Reply #12 on: May 09, 2012, 02:44 AM »
lol. thanks for this!
great guide! :)

Offline Zshinobi

Re: Re: Zeny Guide For Starters
« Reply #13 on: Nov 11, 2012, 01:32 PM »
Few things:

Desert wolves-best class there is alch/smith or knight. Merchies because they save you time you'd spend transfering stuff from one char to another, they can use cart revo to mob, knights because wolves easily go down on one BB, and you can mob huge number of them...and of course, peco boosting carry weight. I'd also stress that this is area with lowest required level and gear, so this and wild roses are most likely to be used by pre-trans chars.

Gonryun-zerk LK>sniper.

Mavkas-properly built clown/gypsy can 1HKO them with AV.


Nameless-good sniper is much more cost-effective there than TK. Keep your distance and pick them one by one, you'll still need SP stuff. Banshees are annoying so alternate DS and arrow repel to keep out of their darkness strike spell...or just grab ED and laugh.

I've been playing around with the calculator to come up with a build for this, but I don't seem to be able to one shot them.

Could you please post a build for a Gypsy? With Agi UP and Bless as the only external buffs, no food.

Offline Triper

Re: Zeny Guide For Starters
« Reply #14 on: Nov 11, 2012, 09:09 PM »
Something like this?