I will attempt to change the sprite of Mistress MVP to be displayed as Detale MVP instead.
Benefits:
- Bigger MVP sprite means easier to use single target attack (e.g.: Asura). Less likely to mis-click and accidentally attacked the slave instead
- Detale MVP also comes with lots of sound effects in various state: Idle, Standby, Chasing, etc... making it easier to locate the MVP. Even though, you may not be in visual range of the MVP; the loud noise that it continuously emits could be heard beyond the immediate screen.
(http://i260.photobucket.com/albums/ii25/famiong/screenRMSTestServer013.jpg)
1. Download and install the necessary programs below.
a. GrfBuilder (to extract data)
b. ROUnicode (convert Korean language to Unicode format)
c. Free RAR Extract Frog (to unpack .rar files)
d. Java SE Runtime Environment (to run .jar files; i.e. ROUnicode)
Download GRFBuilder and ROUnicode (http://www.megaupload.com/?d=7D50THGP) (For this purpose SPR_Conview is not necessary)
Download Free RAR Extract Frog (http://www.philipp-winterberg.com/software/free_rar_extract_frog.php)
Download Java SE Runtime Environment (https://cds.sun.com/is-bin/INTERSHOP.enfinity/WFS/CDS-CDS_Developer-Site/en_US/-/USD/ViewProductDetail-Start?ProductRef=j2re-1.4.2_19-oth-JPR@CDS-CDS_Developer)
2. Using GrfBuilder, Open sdata.grf (C:\Program Files\Ragray\sdata.grf)
(http://i260.photobucket.com/albums/ii25/famiong/GRFB_01.jpg)
3. Extract All the data to a temporary folder. (C:\MyTemporary).
(http://i260.photobucket.com/albums/ii25/famiong/GRF_02.jpg)
4. Run ROUnicode and convert data from Korean language to Cp1252.
(http://i260.photobucket.com/albums/ii25/famiong/ROUNicode.jpg)
* If you do not see Korean characters, then you will require some setup to be able to display the characters. For Windows Vista (it should already support Korean language by default). For Windows XP, check this (http://www.microsoft.com/globaldev/handson/user/xpintlsupp.mspx#E4). For other platforms, check this (http://en.wikipedia.org/wiki/Help:Multilingual_support_(East_Asian)#Korean).
Before conversion (i.e. still in Korean language)
(http://i260.photobucket.com/albums/ii25/famiong/Sprite01.jpg)
After conversion (i.e. in Cp1252/Unicode)
(http://i260.photobucket.com/albums/ii25/famiong/Srite02.jpg)
5. IMPORTANT: Make sure that the data folder is in the same directory as your RO
Create the following folders:
C:\Program Files\Ragray\data\sprite\¸ó½ºÅÍ
(http://i260.photobucket.com/albums/ii25/famiong/create_folderDetale.gif)
6. Under C:\MyTemporary \data\sprite\¸ó½ºÅÍ is where all monster SPR and ACT files can be found. Find the files detale.spr and detale.act.
(http://i260.photobucket.com/albums/ii25/famiong/det00.gif)
7. Copy both the files detale.spr and detale.act and then paste them in C:\Program Files\Ragray\data\sprite\¸ó½ºÅÍ
(http://i260.photobucket.com/albums/ii25/famiong/detale_02.gif)
8. IMPORTANT
Rename detale.spr and detale.act to mistress.spr and mistress.act respectively.
(http://i260.photobucket.com/albums/ii25/famiong/detake03.gif)
9. FINITO! Just load RagnarokOnline, and find the Mistress MVP. She will appear instead as a Detale MVP on your screen only. (Other players will continue to see her as Mistress MVP aka a small bee). The sound effects and animation will follow Detale MVP, but the Mistress MVP skill, experience, HP, Stats, etc will remain unchanged.
(http://i260.photobucket.com/albums/ii25/famiong/screenRMSTestServer013.jpg)
10. You could also change the slaves of Dark Lord (which looks almost similar but are known as Dark Illusions) into a less obvious monster- say a Picky.
(http://i260.photobucket.com/albums/ii25/famiong/screenRMSTestServer009.jpg)
TROUBLESHOOTING
Click here (http://www.ratemyserver.net/forum/index.php/topic,10417.msg74783.html#msg74783)
DISCLAIMER:
Please check with your server if you are allowed to edit the client side. Some servers prohibit that.
xD the dark lord + pickies made me laugh x3
anyway thanks a ton for all the guides ^^
im sure people find them extra handy~
Wow, it's like cheating! Only better.
This might be off/ontopic..
but as for a 'creative edit' would it be able to edit the sound of cloaked walking to the sound of an ant?
for example, Sinx eremes in bio3 cloaks and walks towards you, his footsteps are the sound of an ant.
or
in PvP, somebody cloaks and walks into my screen, I hear the sound of an ant and put up a safety wall.
Quote from: Relics on Apr 18, 2009, 07:36 AM
This might be off/ontopic..
but as for a 'creative edit' would it be able to edit the sound of cloaked walking to the sound of an ant?
for example, Sinx eremes in bio3 cloaks and walks towards you, his footsteps are the sound of an ant.
or
in PvP, somebody cloaks and walks into my screen, I hear the sound of an ant and put up a safety wall.
"sound of an ant"? How does an ant sounds like? You mean like the sound effect made by Andre? Theoretically, I believe it's possible. The sound effect is controlled by the ACT file. You could edit the sound effect of Cloaking, which is None by default (don't think they make any sound), to say the rattling sound effects made by Andre.
The most sought after "Creative Edit", is what most would call the Maya Purple Hack. If you are able to identify the file for invisibility (which is just a blank hot pink image) and say change the color into something else - example: Black. So, instead of appearing "invisible", players/monsters cloaked or hidden will appear Black on your screen. The concept in theory is very similar to the creative edit which remove the visual effects of Blindness (http://www.ratemyserver.net/forum/guides-b/creative-editing-i-can-see-clearly-now/0/).
For illustration purpose only
[youtube=425,350]pa84SRA5rb4[/youtube]
On very many servers though, this edit is banned.
The reason? 99% of the time the gm's will say "The card has a purpose, by doing this, you are making the card useless."
Also, this edit is not one that you can get away with. People will notice the person who can see invisible's(cloaked players).
Most likely players will say it's a "hack", which it is in terms of you finding the file, modifying it and using it to "win" over other players.
Quote from: bleu on Apr 18, 2009, 08:44 AM
"sound of an ant"? How does an ant sounds like? You mean like the sound effect made by Andre? Theoretically, I believe it's possible. The sound effect is controlled by the ACT file. You could edit the sound effect of Cloaking, which is None by default (don't think they make any sound), to say the rattling sound effects made by Andre.
The most sought after "Creative Edit", is what most would call the Maya Purple Hack. If you are able to identify the file for invisibility (which is just a blank hot pink image) and say change the color into something else - example: Black. So, instead of appearing "invisible", players/monsters cloaked or hidden will appear Black on your screen. The concept in theory is very similar to the creative edit which remove the visual effects of Blindness (http://www.ratemyserver.net/forum/guides-b/creative-editing-i-can-see-clearly-now/0/).
Yeah I meant andre x_x..
and yeah, i knew about the maya purple edit.. but again it's illegal so i was wondering if sound could be an alternative.
Conversely, how do I detect these as a server admin, including the sprite edit featured in the OP?
Quote from: horo on Apr 25, 2009, 01:59 PM
Conversely, how do I detect these as a server admin, including the sprite edit featured in the OP?
You can't really detect it, unless you see a players hitting a small mob repeatedly with skills that is hiding between huge mobs, but it could be just player skill, other than that a player could send a screenie of him doing it, which I really doubt someone is stupid enough since doing this is like saying "BAN ME PLEASE!"
1 question where can I find the .spr of the Emperium in WOE?
Quote from: blueguisee on Jun 03, 2009, 08:12 AM
1 question where can I find the .spr of the Emperium in WOE?
A very good question. The direct method illustrated above will not allow you to edit the emperium. The emperium is not similar to other monsters in the game. It's a 3D image (data/model/3dmob/empelium90_0.gr2). Gravity uses a 3D program called Granny 3D SDK (http://www.radgametools.com/granny/sdk.html). Depending on what are your intentions, you may need to utilize a 3D editor program to edit the emperium.
I just want to make it bigger or change it to something easier to click.
In our server the emp is a little hard to click because of crowding.
If I may ask do you have any suggestions on what 3d editor I could use?
because I did a search and I think I found the object used for the emp its a .gr2 file
the only problem is I'm stuck with granny 3d which costs about $16k and I'm not willing to pay
that much just to modify an emp so If you have any suggestions it would really help alot
(http://img7.imageshack.us/img7/3606/screenrmstestserver023.jpg) (http://img7.imageshack.us/i/screenrmstestserver023.jpg/) (http://img7.imageshack.us/img7/screenrmstestserver023.jpg/1/w1440.png) (http://g.imageshack.us/img7/screenrmstestserver023.jpg/1/)
(http://img362.imageshack.us/img362/8334/screenrmstestserver022.jpg) (http://img362.imageshack.us/i/screenrmstestserver022.jpg/) (http://img362.imageshack.us/img362/screenrmstestserver022.jpg/1/w1440.png) (http://g.imageshack.us/img362/screenrmstestserver022.jpg/1/)
All 3D images are located in data/model/3dmob/, thus what I did was simply replace the file empelium90_0.gr2 with another 3D image file such as a Knight Guardian (kguardian90_7.gr2) or a Treasure Chest (treasurebox_2.gr2). Well it's hard to say that the emperium is BIGGER with a Knight Guardian 3D image but it's definitely taller.
(http://img37.imageshack.us/img37/4420/screenrmstestserver025.jpg) (http://img37.imageshack.us/i/screenrmstestserver025.jpg/) (http://img37.imageshack.us/img37/screenrmstestserver025.jpg/1/w1440.png) (http://g.imageshack.us/img37/screenrmstestserver025.jpg/1/)
However, a taller 3D image does not necessary mean you are able to target the upper portion of the Knight Guardian 3D image. (The sword icon does not appear even though I moved my cursor over the head of the Guardian) This implies the simple modification made above, does not change the actual size of the Emperium.
(http://img266.imageshack.us/img266/1231/screenrmstestserver026.jpg) (http://img266.imageshack.us/i/screenrmstestserver026.jpg/) (http://img266.imageshack.us/img266/screenrmstestserver026.jpg/1/w1440.png) (http://g.imageshack.us/img266/screenrmstestserver026.jpg/1/)
Although taller than an Emperium, a Guardian is "thinner" than an Emperium, thus visually occupying only one cell. An Emperium on the other hand, visually occupies 4 cells, thus "fatter". Now, with a "thinner" New Emperium, it's much easier to perform a controversial tactic known as standing inside the Emperium (http://www.ratemyserver.net/forum/index.php/topic,9397.0.html). Why? Remember... on your screen the New Emperium is only one cell, thus you can walk and stand on the other 3 cells. While on other player's screen, those 3 cells are still occupied by the Emperium, thus not that easy to stand on it. Notice my cursor, it indicates a Sword icon even though I am just pointing at the floor (one of the three otherwise cells occupied by the Emperium). Although you don't see the Emperium, it is there - it's size did not change- it's still fatter and of average height.
According to this thread (http://www.eathena.ws/board/index.php?showtopic=150330) on eA forum, you can convert a 3D model into a 2D model using Xray, the topic starter wanted to change the Emperium into a Poring. I suppose, you could use the same method to change the Emperium into a Satan Morroc sprite (which is bigger). Xray is a program used to modify or hex Gravity's client. Some private servers uses them to add custom sprites, palettes, effects, custom job class, etc...
Hexing client using Xray is beyond my expertise and I would like to re-emphasize that you should confirm with your server if you are allowed to do so. If for whatever reason you wish to pursue this further, you could try RUNE Enhancement Source- A guide to Xray client (http://ro-enhance.net/index.php?showtopic=662)
OMFG WOW just WOW thanks alot ;D
In The Step 4 (* If you do not see Korean characters, then you will require some setup to be able to display the characters. For Windows Vista (it should already support Korean language by default). For Windows XP, check this. For other platforms, check this.)
I am Using Windows XP and What I will do after I click the link given, and besides how If I dont know where does the Script File in my computer, If I dont have a Disc of my Computer
Help me plox I dont understand it.
i cant see the names of lhz_boses please help me i want to change their sprites so i can identify them easily
any help would be appreciated ;D
Only if you edit your post so that it does not have 'plz' in it.
i think i figured it out
eremes guile and assasin cross eremes
their file name is eremes right??
but if this would be the case then the mvp and eremes guile would have the same look
what i want is for only lhz mvp to be different
am i on the right track??
EDITED: they different by ?_eremes right?
From what I know, some mobs use already existing sprites, like the first form of Beelzebub actually uses the green chonchon fly.. and some of its mobs use the already existing hunter fly sprites while they're in fact hell flies.
So yes, the bio3 eremes MvP could be using the mob sprite, just trial and error some more.
i just checked the folder where they are located and to my dissapointment i only found one file that is eremes only
any tips so that the mvp itself will change i tried to find their name in RMS it say that
MVP = B_EREMES
mob = EREMES
i dont think that i found b_eremes
Sigh.
Edit the eremes sprite you found, see if it works. Like I said before, some monsters use the same sprite.
i tried to edit the sprite of a pupa to a randgris but it didn't work
and also i cant find the file ¸ó½ºÃ...Ã
where all the ro monster are located in my comp it file name is ¸ó½ºÅÍ
i created C:\Program Files\Dark RO\data\sprite\¸ó½ºÅÍ
but when i pasted the sprite of the pupa there and renamed it to randgris nothing happened
what am i doing wrong??
(http://i260.photobucket.com/albums/ii25/famiong/darkro.gif)
Located at ...data\sprite\¸ó½ºÅÍ. I just changed them to a Pupa sprite.
(http://i260.photobucket.com/albums/ii25/famiong/screenRMSTestServer040.jpg)
randgris.spr Valkyrie Randgris [Mob ID# 1751]
(http://i260.photobucket.com/albums/ii25/famiong/screenRMSTestServer041.jpg)
seyren.spr Lord Knight Seyren [Mob ID# 1646]
p/s: about the ¸ó½ºÃ...Ã, for some strange reason, the "Unicode format" was modified subsequent to my original post. I will need to correct that but I was not sure was I the only one noticing it (i.e. only on my screen). So, I was waiting for someone to say something. Anyways, I will amend them during the week.
edit: Amended.
Quote from: vash_021 on Jun 24, 2009, 10:34 PM
what am i doing wrong??
which server are you from? According to RMS, DarkRO Force has been delisted (http://ratemyserver.net/index.php?page=detailedlistserver&serid=2165&url_sname=DarkRO%20Force). I need a snapshot of your RO directory. You may PM me if you prefer privacy. I suspect you need to edit the data.ini file to tell the computer the order of reading the grf files. [Reminds me... I will need to write a guide to overcome that]
Quote from: bleu on Jun 25, 2009, 12:10 AM
which server are you from? According to RMS, DarkRO Force has been delisted (http://ratemyserver.net/index.php?page=detailedlistserver&serid=2165&url_sname=DarkRO%20Force). I need a snapshot of your RO directory. You may PM me if you prefer privacy. I suspect you need to edit the data.ini file to tell the computer the order of reading the grf files. [Reminds me... I will need to write a guide to overcome that]
yes i am from dark-ro force
just figured out that the opposite thing happened instead od eremes being the poporing the poporing became the eremes
now i just want to figure out to only change the lhz mvp not the mobs
and am about the mobs
will seyren windsor and lord knight seyren have a different sprite?
scenario: you're hunting mvp's in lhz i suddenly see a big golem which is a lk seyren and not the normal mob
Quote from: vash_021 on Jun 25, 2009, 03:11 AM
now i just want to figure out to only change the lhz mvp not the mobs
and am about the mobs
will seyren windsor and lord knight seyren have a different sprite?
scenario: you're hunting mvp's in lhz i suddenly see a big golem which is a lk seyren and not the normal mob
Unfortunately, the sprite seyren.spr is being used by:
Lord Knight Seyren (G_SEYREN_) Mob ID# 1799 (not a natural spawn)
Lord Knight Seyren (G_SEYREN) Mob ID# 1640
Lord Knight Seyren (B_SEYREN_) Mob ID# 1805 (not a natural spawn)
Lord Knight Seyren (B_SEYREN) Mob ID# 1646
Seyren / Seyren Windsor (SEYREN) Mob ID# 1634
Seyren / Seyren Windsor (EVENT_SEYREN) Mob ID# 1895 (not a natural spawn)
So, in the case above, if I were to summon a Seyren / Seyren Windsor (SEYREN) Mob ID# 1634; it will look like a Pupa. Similar to the MVP Lord Knight Seyren (B_SEYREN) Mob ID# 1646. However, there can only be one MVP in Bio Lab 3 at any one time. If the MVP Lord Knight Seyren (B_SEYREN) Mob ID# 1646 has spawned, no other MVP will appear. On top of that, the MVP cannot summon a slave of itself. I.e.; it does not summon a slave which would look like a Lord Knight (or Pupa). So, there will not be any confusion. Having said that, there will be several Seyren / Seyren Windsor (SEYREN) Mob ID# 1634 and Lord Knight Seyren (G_SEYREN) Mob ID# 1640 scattered around Bio Lab 3 dungeon. They may or may not be near the MVP, but they will look like a Pupa none the less.
i guess there's no other way
can i change the lay out of the text of the lhzmvps??
like making them bigger and boulder or will the mobs be affected too
Hey Mr, Bleu
Nid help
Beacuse i canot see some names it shows a BOX names
(http://img142.imageshack.us/img142/188/35647981.jpg) (http://img142.imageshack.us/i/35647981.jpg/)
I can't See Names., & also i dont know if is already the folder for MVP monsters
i already try to use CP1252 or Korean But Nothings happen,
(http://img142.imageshack.us/img142/7323/25059063.jpg) (http://img142.imageshack.us/i/25059063.jpg/)
i dont know w/c folder is ¸ó½ºÅÍ or the MVP monster Names.,
Need Help for this prob.
Quote from: K586495 on Jun 25, 2009, 11:44 AM
Beacuse i canot see some names it shows a BOX names
i already try to use CP1252 or Korean But Nothings happen,
i dont know w/c folder is ¸ó½ºÅÍ or the MVP monster Names.,
Need Help for this prob.
Make sure your Windows support Asian Language
Quote from: bleu on Mar 31, 2009, 02:32 AM
* If you do not see Korean characters, then you will require some setup to be able to display the characters. For Windows Vista (it should already support Korean language by default). For Windows XP, check this (http://www.microsoft.com/globaldev/handson/user/xpintlsupp.mspx#E4). For other platforms, check this (http://en.wikipedia.org/wiki/Help:Multilingual_support_(East_Asian)#Korean).
i had a problem., i dont have the CD., dat asking for me before i instal it., wer can i find? the language installer?
i dont have the check of korea every time i lick it asking me a CD.,
Quote from: K586495 on Jun 25, 2009, 01:58 PM
i had a problem., i dont have the CD., dat asking for me before i instal it., wer can i find? the language installer?
i dont have the check of korea every time i lick it asking me a CD.,
Try looking for i386 (no guarantee)
http://ask-leo.com/i_dont_have_an_installation_cd_for_windows_xp_what_if_i_need_one.html
Quote from: bleu on Jun 25, 2009, 11:36 PM
Quote from: K586495 on Jun 25, 2009, 01:58 PM
i had a problem., i dont have the CD., dat asking for me before i instal it., wer can i find? the language installer?
i dont have the check of korea every time i lick it asking me a CD.,
Try looking for i386 (no guarantee)
http://ask-leo.com/i_dont_have_an_installation_cd_for_windows_xp_what_if_i_need_one.html
I follow Everything BUT nothings happen., hmp BTW., i had DL some ¸ó½ºÅÍ in This site., but lack of Monsters sprite.,
can u Give me complete Rar. of ¸ó½ºÅÍ w/ all the monsters sprite?
i know if u give me already complete it wont change in a BOX name.,
its already FIX w/ the names.,
because wen i DL on this site.
wen i open it its clearly the name of the monster
but wen i open the same Folder i mean other folder but same info,
in My pc the monster names is still in a BOX name.,
thx u for helping me.,
All the monster sprites are like ~150 MB. it's better if you extract them all from your sdata.grf
Installing east asian languages is a PAIN in the donkey, I remember searching the web for every file individually >_> took me 3 hours to get it all collected.
Quote from: Relics on Jun 26, 2009, 11:30 AM
All the monster sprites are like ~150 MB. it's better if you extract them all from your sdata.grf
Installing east asian languages is a PAIN in the donkey, I remember searching the web for every file individually >_> took me 3 hours to get it all collected.
yeah Several Files Needed., to isntall it., huhuhu :(
Well i tried already Extra it., but all folder,Monster Names., are BOX
wat do i mean box., is that the name most be proper names example
Poring but wen i try to open the monsters sprite poring name become
BOX"S
its like this
(http://img142.imageshack.us/img142/188/35647981.jpg) (http://img142.imageshack.us/i/35647981.jpg/)
(http://img142.imageshack.us/img142/7323/25059063.jpg) (http://img142.imageshack.us/i/25059063.jpg/)
:(
http://www.megaupload.com/?d=BKCFT3WY
@k586495
you're giving away you're identity dude im from dark-ro forums to ive seen that avatar there you're just giving them evidence
its better to be safe than sorry dude
Quote from: Relics on Jun 26, 2009, 12:10 PM
http://www.megaupload.com/?d=BKCFT3WY
Thx alot @Relics
Thx u very much.,
but i have only 1 prob., it didint work.,
i did this.,
E:\DarkRO\data\sprite\¸ó½ºÅÍ
¸ó½ºÅÍ <<<< wer i put the name of Monster., i edit it., example zombie & zombie.spr
i change it to poring & poring.spr
but didint work., dit not change there image.,
BTW., can u give me again Link for Model
in E:\DarkRO\data\model
it dsame the names are BOxes.
Try this
http://www.ratemyserver.net/forum/index.php/topic,10417.msg74783.html#msg74783
Question 2: Relic has uploaded two parts of the East Asian Language Packs. If that don't work, try Poki's advice. Best of luck!
Ohyah...please read Question 1 as well. Which "Type of Server" are u on?
Quote from: K586495 on Jun 28, 2009, 04:41 AM
BTW., can u give me again Link for Model
in E:\DarkRO\data\model
it dsame the names are BOxes.
You don't need Model. That's for 3D images only like the Empelium.
Quote from: bleu on Jun 28, 2009, 04:53 AM
Try this
http://www.ratemyserver.net/forum/index.php/topic,10417.msg74783.html#msg74783
Question 2: Relic has uploaded two parts of the East Asian Language Packs. If that don't work, try Poki's advice. Best of luck!
Ohyah...please read Question 1 as well. Which "Type of Server" are u on?
Quote from: K586495 on Jun 28, 2009, 04:41 AM
BTW., can u give me again Link for Model
in E:\DarkRO\data\model
it dsame the names are BOxes.
You don't need Model. That's for 3D images only like the Empelium.
Whos POkis?
Ohyah...please read Question 1 as well. Which "Type of Server" are u on?
" Dark RO Force "
i just need MOdel so my Emperium will change to a Guardian Image.,
thx u
Posted on: Jun 27, 2009, 09:17 pm
@Bleu
i try the DATA.grf at the GRFbuiling
wen i extract it., i already so the Monsters Name
& also the Models., every thing but my prob
wen i merge the Darkro.grf to Data.grf i mean
the Data Folder of both data., then change again
the monster image nothings happen again., haiz.,
1. Don't touch/edit your sdata.grf or data.grf. If something get changed, it's possible it will crash your RO. And you might be forced to download the entire RO Client.
2. Honestly, I think what you are attempting to do is a bit over your head (i.e. too advance/complicated for you). Perhaps when you have mastered the fundamentals of client editing you could revisit it in the future. For now, just chill and play RO the normal way,
Best of luck /no1
Quote from: bleu on Jun 28, 2009, 08:13 AM
1. Don't touch/edit your sdata.grf or data.grf. If something get changed, it's possible it will crash your RO. And you might be forced to download the entire RO Client.
2. Honestly, I think what you are attempting to do is a bit over your head (i.e. too advance/complicated for you). Perhaps when you have mastered the fundamentals of client editing you could revisit it in the future. For now, just chill and play RO the normal way,
Best of luck /no1
/sob
i follow ur MVP editing Sdata.grf i read it ., extract then other folder.,
only prob is the Chaging image of monster i have already found the ¸ó½ºÅÍ
and put the names there and rename it., huhuhu
wat sims to be the prob?/,.
Keep in mind that sdata.grf only reads korean characters, and external data folders read the ¸ó½ºÅÍ characters.
Quote from: Relics on Jun 28, 2009, 09:16 AM
Keep in mind that sdata.grf only reads korean characters, and external data folders read the ¸ó½ºÅÍ characters.
is ¸ó½ºÅÍ is the folder for Monster names ryt?.,
Yeah.
Quote from: Relics on Jun 28, 2009, 10:19 AM
Yeah.
Wat Sims to be the prob?., y it didint change?.,
I haven't really followed the topic.
What are you trying to replace and on which server?
Quote from: Relics on Jun 28, 2009, 11:21 AM
I haven't really followed the topic.
What are you trying to replace and on which server?
Im trying to replace The MOBS of Boi3 MVP.,
Server DarkRO Force
I dont know wat ID/Names of the MOBS monster., Because The MVP Names are Assassin Cross,High Wizard,WhiteSmith., LordKnight,Sniper
and ther MObs are., Eremis, cecil, howard.,
but before i try to change it., i try 1st at the Zombie., rename by poring., but doesn' work.,
This was discussed before,
The bio3 MvP's use the same sprite as the mobs, making this a hard to be effective edit.
Quote from: Relics on Jun 28, 2009, 11:56 AM
This was discussed before,
The bio3 MvP's use the same sprite as the mobs, making this a hard to be effective edit.
Yeah Hard to Edit but ill Keep Moving Forward., hehehe
any way.,ok if its hard to edit., how about its not working
that only my prob.,
Any way Thx alot to u Mr Bleu & Relics.,
@Relics
Is that u ZNRO player a Champion PRO?
i sow ur Vedio Specialy the Body reloc 2sec dely
timing Asura., Body+2sec+asura = Death., wow
BTW., correct me., i had information that there is a
program that locate the spawn of a MVP before MVP spawn
they know already wer is the location?., is that true?
Uh yeah that's me from ZN
About your edit, if you want a foolproof edit. Edit it into the sdata.grf or the .grf that has the highest priority (can be seen in data.ini)
Some servers don't support external data folders.
You might wanna try another 'easier' mob first just to make sure your methods are working.
Try a poring, for example.
Quote from: Relics on Jun 28, 2009, 12:46 PM
Uh yeah that's me from ZN
About your edit, if you want a foolproof edit. Edit it into the sdata.grf or the .grf that has the highest priority (can be seen in data.ini)
Some servers don't support external data folders.
You might wanna try another 'easier' mob first just to make sure your methods are working.
Try a poring, for example.
I dont get it., can u explain Easier.,
Can u asnwer this
BTW., correct me., i had information that there is a
program that locate the spawn of a MVP before MVP spawn
they know already wer is the location?., is that true?
He means:
Instead of starting with changing a mvp mob that uses the same sprites as other monsters,
try changing a poring to another monster first.
After you do that, then you can start on trying to change a mvp, and then the mobs of it, and then the bio3 mobs, because you understand better what to do.
i have all the files installed, text and java se and ROunicode plus the grf builder
for some reason when i click the to cp1252 its not translating into unicodes, it still stays in the korean text
any ideas how to fix this?
Quote from: flood7722 on Jul 25, 2009, 02:16 AM
i have all the files installed, text and java se and ROunicode plus the grf builder
for some reason when i click the to cp1252 its not translating into unicodes, it still stays in the korean text
any ideas how to fix this?
(http://i260.photobucket.com/albums/ii25/famiong/ROUNicode.jpg)
Did you select the directory you want to convert to cp1252 by clicking on [...] Button first?
Follow the recommendation above, and then click on To CP1252 again - it takes a few seconds to a few minutes (depending). After completed it will show on the top left the number of files converted.
If all else fails, please submit screenshots. We shall try to work it out from there.
same problem w/ rounicode cp1252 nothing happened !!
Download and install
GrfBuilder
ROUnicode
Free RAR Extract Frog
Java SE Runtime Environment
-Using GrfBuilder, Open sdata.grf (C:\Program Files\Ragray\sdata.grf) works fine!!!
-Extract All the data to a temporary folder. (C:\MyTemporary). same format like you post w/ Korean characters
- In my Temporary folder /data/sprite/악세사리/남 in Korean characters
-Run ROUnicode and convert data from Korean language to Cp1252.......Here's the problem!!
My directory to convert is C:\My Temporary\data....... what seems to be the problem sir?? ???
Quote from: kirby on Sep 01, 2009, 05:03 AM
-Run ROUnicode and convert data from Korean language to Cp1252.......Here's the problem!!
My directory to convert is C:\My Temporary\data....... what seems to be the problem sir?? ???
Check out
QUESTION 3 (http://www.ratemyserver.net/forum/index.php/topic,10417.msg74783.html#msg74783). It should help you solve the problem.
tnx for the help !!!
Posted on: Sep 04, 2009, 07:56 pm
could you help me change the mvp sprite of lhz_dun03 map?....after experimenting it turns out to be all the monsters, mvp , and mvp slave turn into the sprite... could you give me some advice tnx...
Both Relic and myself had previously made comments about BioLab MVP sprite edits. You can find them at Page 2 of this thread.
Anyone is facing error when meeting Ghostring after changing the .act and .spr to detale? Is it because of the Ghostring invisible skill?
I will test again for confirmation.
The invisible skill should not matter. Well, I didn't change it to Detale; but I change my Ghostring to Evil Snake Lord sprite. Works fine for me. No error.
@bleu
Ok, I will try that again.
Btw, is it possible to create a guide on how to completely remove character level 99 aura and the bubbles around the character. For 2nd job and trans.
I tried copy ur "I can see it clearly now" invisible .tga and .bmp to replace the aura but it just doesn't work.
Quote from: 11768 on Oct 09, 2009, 06:35 AM
@bleu
Ok, I will try that again.
Btw, is it possible to create a guide on how to completely remove character level 99 aura and the bubbles around the character. For 2nd job and trans.
I tried copy ur "I can see it clearly now" invisible .tga and .bmp to replace the aura but it just doesn't work.
Why don't u just turn off aura by typing /aura?
Yeah, but the bubble couldn't be turned off.
Quote from: 11768 on Oct 09, 2009, 11:38 PM
Yeah, but the bubble couldn't be turned off.
(http://i860.photobucket.com/albums/ab166/bleu2009/99aura.gif)
There are two versions of Bubble effects at base lvl99. One is controlled by freezing_circle.bmp (http://i350.photobucket.com/albums/q405/cuyie/freezing_circle-1.jpg) and the other is controlled by whitelight.tga. What's the difference? freezing_circle.bmp are bubble effects for Non-Transcendent classes like Alchemist, Priest, Super Novice, Ninja, Gunslingers etc... while whitelight.tga is for Rebirth/Transcendent classes like High Priest, High Merchant, Scholar, etc.. Exception to the rule; the bubble effect for Takewon boy/girl, Soul Linker, Star Gladiators and Baby classes are controlled by whitelight.tga.
Just make sure freezing_circle.bmp and whitelight.tga are blank or "hot pink" (Red: 255 Green: 0 Blue: 255). You can download the modified files from here (http://rapidshare.com/files/298038063/nobubble.rar) and place them in the following directory C:\Program Files\Gravity\RO\data\texture\effect.
To remove the Aura just type /aura. It's also worth noting that you can switch off effects by typing /effect. Not only will it remove the effects of Aura and Bubbles but also every other effects in game.
Question if my client.exe doenst read the data foldeR?
because my hex code is outdated..
can i just compile it back Insde the .grf?
I have another problem of editing auras too :)
http://www.ratemyserver.net/forum/support-b7/fail-attempt-on-changing-default-aura/0/
please help me when you are free bleu, many thanks :D
-.-i hope this will work xD
this is cool. (http://emo.huhiho.com/set/onion/17.gif)
I believe many people will like this and most of them are guild breakers.
Hi bleu,
I am having some problems changing the sprites, I am currently playing on LuminaRO and I have done everything as you said, but the sprites are not changing, I will post some screen shots for you to see.
(http://i205.photobucket.com/albums/bb78/jaychou000/RO/problem.jpg)
(http://i205.photobucket.com/albums/bb78/jaychou000/RO/problem2.jpg)
I don't know what I am doing wrong, I tried to change Stalactic_Golems into zombies, so I copied the two stalactic_golem files into the folder shown above and changed the names into zombie. But when I log on and go find the stals, nothing changed, I also went to a zombie but still the zombie is the same meaning I didn't accidentally reverse it.
I don't know what is wrong, could you help me? If you need additional info please feel free to ask, thank you.
Quote from: ted12345 on May 07, 2010, 09:02 PM
Late but still, maybe your server doesn't support data folder and you should add edited files in their grf (luminaro.grf/lumina.grf or something like that) or if your server is renewal, you can add new line (at start) to data.ini (maybe customized to lumi.ini or something like that) contains "0=yourgrf.grf" followed by 1=..., 2=... so it will look like this:
[Data]
0=yourgrf.grf
1=lumina.grf
.....
x=data.grf
Hey! is it possible to edit the "invisible" effect of assassin cross? or other jobs? =)) i can't find the sprite for players who do invisible skills
Yes, its impossible w/ grf edit :)
No hacking :)
Quote from: Nekac1 on Nov 02, 2010, 01:21 PM
Yes, its impossible w/ grf edit :)
No hacking :)
is it meant for my message? xD
but it is possible right? but not with grf edit? but considered as hacking?
As I said, its impossible w/ grf edit. You can hex client and it will be considered as hacking
Alright.
-There is no guiding .ini to fix the .grf order
-I put the spr and act in the right folder, inside the data\sprite\¸ó½ºÅÍ
-I put the spr and act in the right folder in every .grf.
I did this before and it worked, but on this server it doesn't. What could there be?
Hello, I'm a French player so forgive me if my English is bad !
Is it possible to change my character size to the little size? Or maybe it would change the size of every character who has the same class as me (I want to change the size of my Star Gladiator/Taekwon Master)?
If it isn't possible, maybe I could change the image of my character to a little monster?
If one of the idea is possible or if you have one which goes on the same way, could you tell me how to do please? It would be the best thing if I (only me) could be invisible (just for me).
I hope you will answer me,
A french ro Player
Hi unknown french ro player,
well, you cant change image (size, or anything) of your character. Only for specified class (so all tks will looks like monster, or will be small)
It doesn't matter if all Taekwon Master are small, the most important thing is that I will be small.
So have you any idea to change all Taekwon Master to small Taekwon Master ??
Female: /data/sprite/ŔΰŁÁ·/¸öĹë/ż©/±ÇĽş_ż©.spr and ±ÇĽş_ż©.act
Male: /data/sprite/ŔΰŁÁ·/¸öĹë/ł˛/±ÇĽşŔ¶ÇŐ_ł˛.spr and ±ÇĽşŔ¶ÇŐ_ł˛.act
Ive never tried edit char, i dont know how it works
I changed the sprite of Star Gladiator body to the sprite of "baby robot GM" nut nothing has changed.
What's more I don't know the type of my server and it doesn't look like one of the 3 types described by bleu in his topic about editing client.
Have (you)someone tried to edit size(sprite) of character? Its not working for me, idk why
can you post a guide of maya purple like effect? ???
There is no effect in grf to be able to see invisible players. But you can edit effect of Stalker's footprints to see him better. Or you can edit "hiding" effect to do some sign on ground when someone hides.
Footprints : \texture\effect\foot_l2.tga + \texture\effect\foot_r2.tga
Hiding : \sprite\ŔĚĆŃĆ®\smoke.act + \sprite\ŔĚĆŃĆ®\smoke.spr
Nekac1 do you while files are responsible for warp portals? for one to customize? :D
edit: also did your server ever get renewal? i cant find the sprite for hells plant for the life of me.
also i found tinting the fury sprites a different color, super1-5 really helps the visibility!
1. Well, warp portal is "\data\texture\effect\ring_blue.tga" (as well as some others), but I think its only part. I was never being founding warp portal texture do i dont know.
2. My server isnt renewal (yet) and i dont know what "hells plant" is.
3. ;)
ah ty again, i found also the inner ring is magic target violet, thats not the exact name, but would help narrow it down, its a tga file
can you teach me how to change the lhz boss sprite in dark ro force?
nevermore07, I don't think the server matters if it is not using a completely customized exe that is not based on the original one.
what does it mean? do i need other program?
It means everything should be in this topic.
can you teach me at least how?
Have you even read through this thread? The first post alone shows you what to do.
You cannot change LHZ boss' sprites, since they use the same sprite non-boss monsters use in that dungeon. :x
Now come to think of it, the sprites of Bio Lab demi human don't have a head when you extract them from the client and they are built from effects + heads + bodies sort of like how they built the RO chars. It's a more complicated case.
ah ok thx for the infos
well it works!! but my client keep crashing everytime i'm near the mvp i edited!!
i tried to change porings into acidus but i don crash when i'm beside acidus[porings]
anyone can explain why?
i used detale as dark lord and picky as dark illusion spawned by dark lord..
Posted on: Mar 25, 2011, 05:40 pm
well i've figured it out now.. it's because picky has 5 files to choose from... instead for 2 for most monsters...
which 1 should i copy?
picky_¾Ë²®Áú.act
picky.act
picky.spr
picky_.act
picky_.spr
i tried picky.act & picky.spr and i crashed.. so it should not be this two...
well i've figured that out myself again too... after some time.. hahahah
As mentioned before those bio monsters are built with combining a few sprites rather than using one sprite. The client might have implemented them as exception cases so altering those sprite might fail the construction and crash.
why can't i find any sprite detail of satan morroc??? wanna change mvp to satan morroc.. bigger and easier to aim..
data\sprite\¸ó˝şĹÍ\morocc.spr & morocc.act
Quote from: Nekac1 on Apr 05, 2011, 12:55 AM
data\sprite\¸ó˝şĹÍ\morocc.spr & morocc.act
thank you very muchie :)
but there's no such folder.. and i don find any of the file named morroc.spr & morroc.act in any of those folders..
did anything goes wrong??
i mean there's no "¸ó˝şĹÍ" folder
hi bleu Can you help me how to change the EMP Sprite plss..I dont know how plss reply Asap..I saw your sprite but I dont know how to do that..
Quote from: guligolz on Oct 17, 2011, 11:31 AM
hi bleu Can you help me how to change the EMP Sprite plss..I dont know how plss reply Asap..I saw your sprite but I dont know how to do that..
Changing sprite of emperium is much more difficult than the others. Emperium is not spr+act but its some kind of 3D model (gr2) so editing this will require more experience.
Its located in
\data\model\3dmob\
Im quite sure this is not the right topic but, i need help an i think you guys can help me... i was looking for the stalker's footprints the bmp file, does anyone know the name, where it is?
It's splitted into 2files, for left foot and right foot. Its located in \data\texture\effect\ and name of files are
foot_l_b.tga (for left)
foot_r_b.tga (for right)
Thank you Nekac1, thanks to youi found it,
Quote from: Nekac1 on Oct 19, 2011, 01:08 AM
Changing sprite of emperium is much more difficult than the others. Emperium is not spr+act but its some kind of 3D model (gr2) so editing this will require more experience.
Its located in
\data\model\3dmob\
I cant Find the the Folders your saying Nekac I wanna change the EMPerium ./sob
Open (s)data.grf in grf editor and that folder should be there. But as I said, ist 3D model so model edit wont change anything, because of some s*** which I am not able to explain in english. It changes only view of it but "clicking" place remain the same small even if you change it into something bigger.
Quote from: Nekac1 on Nov 18, 2011, 01:00 AM
Open (s)data.grf in grf editor and that folder should be there. But as I said, ist 3D model so model edit wont change anything, because of some s*** which I am not able to explain in english. It changes only view of it but "clicking" place remain the same small even if you change it into something bigger.
Really..? How Can I change that..? its ok if its the same size all I want is to change it to any mob and its color..
3D mobs in ragnarok (emperium and sword/bow guardians) are defined little bit differently. If you want to attack sword guardian you must put mouse on its feet, because there is place where it is defined. Its small square at the bottom of the model regardless of its size. So if you change emperium into sword guardian (copy original sword and rename it to emperium's name) emperium would look like sword guardian but if there were many people on emperium, you will never be able to attack it by klicking on head of the guardian. You can make new 3D models by using some 3D editing software (I dont know a lot - maybe 3DMax would work).
Quote from: Nekac1 on Nov 20, 2011, 04:59 AM
3D mobs in ragnarok (emperium and sword/bow guardians) are defined little bit differently. If you want to attack sword guardian you must put mouse on its feet, because there is place where it is defined. Its small square at the bottom of the model regardless of its size. So if you change emperium into sword guardian (copy original sword and rename it to emperium's name) emperium would look like sword guardian but if there were many people on emperium, you will never be able to attack it by klicking on head of the guardian. You can make new 3D models by using some 3D editing software (I dont know a lot - maybe 3DMax would work).
I cant Find the GRF. Editor in my RO Folder where is that..?
I was looking for the sprite of the grave that mvp leaves after death, can it be replaced as the emperium? i dindt find the file, does any one knows the name?
I talked to my GM, in my private server from my city, he just dont care what i do in the client side...
Quote from: guligolz on Nov 20, 2011, 07:21 PM
I cant Find the GRF. Editor in my RO Folder where is that..?
You have to download GRF editor (from RMS main page, download section) and then open (s)data.grf in Ragnarok base folder.
Quote from: NeverMiss on Nov 20, 2011, 11:21 PM
I was looking for the sprite of the grave that mvp leaves after death, can it be replaced as the emperium? i dindt find the file, does any one knows the name?
I talked to my GM, in my private server from my city, he just dont care what i do in the client side...
Well, MVP leaves some grave when it dies? Could you post a screenshot and maybe I remember what is that.
http://imageshack.us/photo/my-images/214/gravec.jpg/ (http://imageshack.us/photo/my-images/214/gravec.jpg/)
Here it is!
when you click, it shows when the mvp died, and who killed him.
bRO Sakray - Ep. 13.3 El Dicastes - Queen Scaraba (http://www.youtube.com/watch?v=rmCjouiMGFA#ws)
I found this video too, tha last 3:50min it shows the grave
Question, which grf will i use? rdata.grf? data.grf? or privateserver.grf?
Quote from: NeverMiss on Nov 21, 2011, 08:39 AM
http://imageshack.us/photo/my-images/214/gravec.jpg/ (http://imageshack.us/photo/my-images/214/gravec.jpg/)
Here it is!
when you click, it shows when the mvp died, and who killed him.
Well, I have never seen that, I cannot help you with this, sorry :(
Quote from: dalinker on Dec 24, 2011, 02:18 PM
Question, which grf will i use? rdata.grf? data.grf? or privateserver.grf?
What do you mean? Which grf you shoul edit or?
There is most of effects located inside data.grf. Renewal effects are in rdata.grf and private server "options" are in privateserver.grf. So you extract basic grf from (r)data.grf, edit it and put it back into privateserver.grf
ehh admin replied to my post twice then delete it?? it's related to the topic.. just that i'm asking 2 questions at the same time...
or just bug that i cant see my own post >.>
Nobody deleted nothing, it was moved to the appropriated section.
http://forum.ratemyserver.net/guides/can%27t-do-edits-on-grf/ (http://forum.ratemyserver.net/guides/can%27t-do-edits-on-grf/)
Also, I'm not an admin, I'm just a mod.
oh thx..when i said admin i meant mod >.> ops
mod Triper i want to edit the
lhz_dun03 MVP Monster There but i find it can you help me Thx
Quote from: BringerxD on Apr 09, 2012, 04:00 AM
mod Triper i want to edit the
lhz_dun03 MVP Monster There but i find it can you help me Thx
I'm not the only one that can help you with this, you don't need to ask just for me to help since pretty much many others can help you with it too but I will try to help anyway xD
You can't edit the mvp sprite of bio 3 monsters that easy as said in here - http://forum.ratemyserver.net/guides/creative-editing-most-valuable-player-%28mvp%29/msg75251/#msg75251 (http://forum.ratemyserver.net/guides/creative-editing-most-valuable-player-%28mvp%29/msg75251/#msg75251) and http://forum.ratemyserver.net/guides/creative-editing-most-valuable-player-%28mvp%29/msg74714/#msg74714 (http://forum.ratemyserver.net/guides/creative-editing-most-valuable-player-%28mvp%29/msg74714/#msg74714)
If you still want to modify them just search for the files on the grf at data/sprite/몬스터:
- SinX: eremes.spr
- LK: seyren.spr
- HP: magaleta.spr
- HW: katrinn.spr
- Sniper: shecil.spr
- WS: harword.spr
and change them to something else I think[adding files with the same name on a new grf with the same folder names and etc works too and better since if there is some error it's easier to fix and prevent errors].
If the edits annoy you a bit, here are some tricks to help to know which is which of the mvps:
- HP: Heals for 9999 always[careful to not mix this with 99 HP since both can use it]
- HW: Fire Pillar all over the place[careful to not mix this with 99 HW since both can use it]
- Sniper: Shockwave traps all over the place
- WS: Full Strips if tanked[not something to rely since it's just a 15% chance but helps I guess lol]
Others are too vague to have something that makes them be different from the normal mobs.
i only got data.grf and rdata.grf... when i extract the data.grf....i donot find any monster SPR... all in unknown language.
so i went to download the sdata.grf and extracted the spr successfully..but still cannot read the sprite changes...the poring still remain as it is.
wat went wrong.
Unicode or korean as being showed in here (http://forum.ratemyserver.net/guides/creative-editing-most-valuable-player-%28mvp%29/msg63379/#msg63379)??
My guess is that you've instead something like . This last one is korean but you've missing the asian language pack on your OS so the OS doesn't recognize it. To fix it just read the instructions in here (http://en.wikipedia.org/wiki/Help:Multilingual_support_%28East_Asian%29#Korean).
can somebody repost the download links? @_@
can anyone update the 1st post, there is no more sdata.grf in the folder of KRO
also, the download links are dead, any1 willing to help
---------------------
nvm, data.grf works, also i had GRF factory
no more poring catcher, its now ghostring catcher...
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/194420_513748322013290_92127382_o.jpg)
http://forum.ratemyserver.net/modification-sprite-and-tool-discussion/minimal-grf-for-woe-se/ (http://forum.ratemyserver.net/modification-sprite-and-tool-discussion/minimal-grf-for-woe-se/)
You can use the sprite folders at the grfs of that topic for this.
this is weird, i followed this guide on 1 server, its not working, monster's sprites doesnt change.
is there anything blocking?
Did you prioritize your custom grf before the others? You've to do that at the data.ini.
There is also some tools that servers add for security to their servers, such as Magnum and Harmony, that block the usage of custom grfs because of stuff like nodelay.grf.
^
what do you mean prioritize?
bec. on the 1st server i tested this, it works, i didnt change anything in Data.ini file
but now on this 2nd server, sprites doesnt change.
So you're editing the main grf of ro for this? Usually people just add the new stuff to a fresh grf and prioritize it before the others at data.ini so the new files override the old ones when running because of the loading order.
i will explain how im doing this..
-- i just copy and paste the .act and .spr file into this folder \data\sprite\¸ó½ºÅÍ , and change the name of the monster.
thats it, this method works on some RO and doesnt work on some.
so this method is not correct?
Then you're changing the main grf of the game. If that isn't working at some servers, it's because some servers have third party tools that block edits at it.
just want to ask where can find now the script that read the mvp sprite it self?
The sprite thing is just a request of a part from a files in your grfs.
it always search every grf till the sprites is found. This is reason why there are some micro lags if you enter new areas.
The client don't care how many gtb sprites you have. What really counts is which file including this file have the highest priority. Usally it's the data folder.
So if you add a file in your grf with a higher priority as the common files, yours will be loaded at first and the standart will be ignored.
I hope this helps.
ahhh kind the make sense but what i really want to know is the exact location of the file containing the script which control the reading of the grf. like what you said "Usally it's the data folder" but where? :( there where so many file in that folder. :(
This information is bound to the exe file.
ohhh /pif ok thanks! /no1... so to make it short there really no one ever can change the sprite of the mvp in bio3... /sob
Quote from: paperOne on May 04, 2014, 12:36 AM
ohhh /pif ok thanks! /no1... so to make it short there really no one ever can change the sprite of the mvp in bio3... /sob
i can change bio3 boss sprites, as you can see, changed them to Hollow Poring, and slaves to Peco Peco Egg /heh , currently im playing at RebirthRO.
Spoiler
(http://puu.sh/dcKnQ/a937a7577c.jpg)
Seems like this guide doesn't work in new clients? Or am i doing something wrong.
My folder name is correct, i got the .act and .spr files and pasted them on correct folder. Nothing happens.
Back then it was working. Im trying this on private server.
There are and always will exist ways to prevent grf edits so either you're suffering from that or you messed up something.
Example: Some clients, specially the more recent ones, use lua files for everything aside graphics which are loaded from a grf, others don't care about *.ini files and some have those *ini files edited to be something else.