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Author Topic: Creative Editing: Most Valuable Player (MVP)  (Read 117594 times)

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Offline Tsudere

Re: Creative Editing: Most Valuable Player (MVP)
« Reply #135 on: Apr 28, 2014, 09:46 AM »
This information is bound to the exe file.

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Offline paperOne

Re: Creative Editing: Most Valuable Player (MVP)
« Reply #136 on: May 04, 2014, 12:36 AM »
ohhh /pif ok thanks! /no1... so to make it short there really no one ever can change the sprite of the mvp in bio3... /sob

Offline wien

Re: Re: Creative Editing: Most Valuable Player (MVP)
« Reply #137 on: Dec 01, 2014, 10:29 AM »
ohhh /pif ok thanks! /no1... so to make it short there really no one ever can change the sprite of the mvp in bio3... /sob

i can change bio3 boss sprites, as you can see, changed them to Hollow Poring, and slaves to Peco Peco Egg  /heh , currently im playing at RebirthRO.
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Offline scrollLock

Re: Creative Editing: Most Valuable Player (MVP)
« Reply #138 on: Nov 05, 2015, 12:53 PM »
Seems like this guide doesn't work in new clients? Or am i doing something wrong.

My folder name is correct, i got the .act and .spr files and pasted them on correct folder.  Nothing happens.

Back then it was working. Im trying this on private server.

Offline Triper

Re: Creative Editing: Most Valuable Player (MVP)
« Reply #139 on: Nov 06, 2015, 03:23 AM »
There are and always will exist ways to prevent grf edits so either you're suffering from that or you messed up something.

Example: Some clients, specially the more recent ones, use lua files for everything aside graphics which are loaded from a grf, others don't care about *.ini files and some have those *ini files edited to be something else.