what do you think is the best mvp job and the best pvp one :D ????

Started by laecertus, Oct 21, 2006, 06:54 AM

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Slaw

For MVPs, I'll have to go with creators. Name one other class that can solo Valkyrie Randgris easily. As long as you're not fighting a ghost property MVP, there's no way you can outdamage a creator. And even if the MVP does have low vit or is ghost property, a caster homunculus with throw out a pretty decent amount of damage on it. Of course, it won't be close to AD, but it'll be enough.

For  PvP... Professor. I can't think of any 1v1 situation where a well-played professor would lose. They're great supporters, and damage dealers, in both PvP and WoE parties, and they have awesome damage reduction.

asdfqwerty123

Rates make a big difference.

Soul Linker for MvP's, and Assassin Cross for PvP. 

I've seen Professors played well also against High Wizards.

Sniper has the advantage over an Assassin Cross though, depending on the rates.

People choose Champions a lot, but I prefer the ability to kill while hiding.

Stalker having the ability to copy skills is useful and the ability to strip armor, but I personally don't play it because of how close you have to get to your enemy just to use strip by chance.  Very effective if used correctly.

You're not going to kill everyone all the time so adjust your strategy and try playing to the weakness of your enemy.

The best way to test your skill and equipment is to go up against the same class that you're playing.

Slaw

I don't see why people won't agree with professors being the best overall PvP class. Seriously, that have -no- weakness. Great damage reduction thanks to energy coat, so their low HP doesn't matter. Horribly high damage with 140 int, memo, and double cast. Great disables with stone curse and frost diver, plus their web ability. Great defensive skills such as soul burn (Yes, I consider burning the enemy's mana defensive) and wall of fog. Dispell combined with wall of fog turns champs and frenzy knights into big whiny novices in terms of power. Assassin crosses won't be able to one-hit them, and with their low reduction, they'll be dead after a bolt barrage (the after-cast delay from sonic blow should be enough for the professor to land atleast two level 10 bolts, both have an 80% chance of getting doubled). Snipers will get cursed/frozen/status'd in one way or another thanks to the status armor you're wearing, and if not, you could just burn their SP or use a hiding clip. Champs will never be able to land an asura on you. Dispell removes fury, agi up and bless, and soul burn burns all their sp. Stalkers can't really do much else than try to divest you, but seriously, even without your gears, you'll still kill a bow stalker due to wall of fog, and a melee one would die since you'll outdamage him by far using bolts.

I'll just apologize right away for trying to make my favourite class seem better than every class you posted, Zairik. I have a bad habit of diving straight into class discussions, rooting a bit too much for "my team". :<

Glenn

I think for most people, myself included, have not seen an extremely good professor. I've yet to see one be played well. =/ I tired making one, but I had no clue what I was doing lol, and ran outa skill points quickly.
-- Ragna-Retired --

Slaw

Yeah, Glenn, IMO, professor is the only class that actually require alot of talent to operate. My last one used all hotkeys avaliable in /bm, and that still wasn't enough. That's more than you can say about any other class, really.

Raou

Professor can get really complex but... mdef.
The champ build I am using is quite rare (max dex, high int, low str) but,
a professor is basically helpless in both pot and non-pot duels.  The
only way to do any damage is to use max mind breaker, to cut down
the 100 + int mdef, and that results in 1k matk max dex holy lights
to the face.  The average paladin build would fare the same as well.
Of course as a champ you need to be regenning with fury off to avoid
death in a non-pot duel.
If your logic holds, then novice is certainly the best class because it by
far requires the most skill to win in pvp/mvp, nearly infinite skill.
Better get that envenom clip ready.
I've already said too much... but I still want to say that the reason you
dont find any super skilled professors is that, those that would be
figure out that the weaknesses are unsurpassable and decide to go
with another more rewarding class.  I must say however, in battles
more than 1vs1, professor really starts to shine as offensive and
defensive support.

Glenn

On the contrairy, I believe professors are beasts at 1v1(If the player is good), the problem being they take allot more skill and a different strategy per every character.Though haven't found one I couldn't out Aid Potion with creator. D:

@Raou What would you say is the best classes, answer the question first before criticizing other people.
-- Ragna-Retired --

Raou

Do I have to walk you through mdef?   Getting 70 mdef is not a hard task anymore for any acolyte class with the addition of high quality sandles, and paladins still have endure mdef, with that much mdef there is simply no way to damage fast enough against someone who has int and heals.

I'd declare best pvp a tie for paladin/sin-x.  Sin-X can pretty much pop out of cloaking and kill anything instantly, but might have trouble with a good paladin.  Paladins will pretty much survive anything, can block guillotine fist easy and even bring the champ down with every time, or simply use pressure to take all hp and sp.  Paladin can't really kill priests though.

Champ is what I'de like to say is best... but I don't know if I believe that to be the case anymore.

Slaw

If I remember correctly, in WoE, Mind Breaker affects normal mDef as well.

Also, 70 mDef is easy to come by, yes. But you can't expect to be able to optimize against the one you're dueling. Walking around with mDef gears would leave you vulnerable to non-spellcasters, while a professor wouldn't need to optimize his gears to completely nullify other casters.

A "normal" professor should be able to throw out around 4k damage with a level 10 bolt at a mid-mDef char. So, we'll say 2,5k on someone with good mDef. Minus, 100'ish per hit for the int, we're down to 1,5k. Then we remove 60% of their int def, meaning you'll add 60'ish damage a hit again. Back to 2,1k. Double cast makes that 4,2k, plus insanely fast cast time, and stone curse (You're counting in heals from the pally, meaning you're not wearing ED). I still can't see what problems a professor would have against a paladin.

For champs, they can't do jack without their SP and buffs, and as a professor you could just keep dispelling and burning. Even if you burn your own SP, you've dispelled before that, so you have the time to get one SP click, and swap with them. I've never seen a good champ that actually have any more than 40-50 int, so in the end, you'll be dealing more damage on them with bolts than what you'd deal on pallies. They also have less HP.

SinX cannot kill anyone instantly. EDP-Link-SB is enough to get them down to low HP, but they'll live, and the after-cast delay from SB is enough for you to get raped by bolt spam, or any strong attack, really, since you're in a katar build (no shield, unless you're horribly quick at swapping, which most people aren't).

Paladins are great tanks, and they're pretty much the bane of Asura-spammers. But that's about it. Occult Impacts eats them in a few hits, they don't have any really strong attacks (MR kills 35% of their own HP in 5 attacks, if I remember correctly. IMO, that's pretty damn crappy), and their only real strength in PvP is based on luck (Chance of blocking damage, Gospel).

Champs are good, there's no denying that. But asura can be countered easily, and let's just all agree that 99% of the champ players out there use that skill, and that skill only.

I still vote for professor though.

Mieu

On a low-rate server where a healer is available, the best MVP classes are creators and champions.  Creators for sheer damage output, Champions for 'most portable'...as theyre able to warp to and teleport around a map, asura-suicide, rinse and repeat.  Creators have only a slightly harder time--the pain of warping and teleporting being easily solved by dual-logging a priest and using flywings.  The only thing holding a creator back would be the task of keeping stock of grenade and acid bottles.  To MVP a lord knight has to be geared for surviveability AND damage output, but they're comparably good as well.

PvP-wise, things are more delicate.  It depends on what the server offers.  Servers that sell acid/grenade bottles in vendors are most likely overrun with creators in PvP.  Availability of deadly poison means a proliferation of Sonic Blow spamming sinXes.  Berzebub and other cast-time-reducing cards tilts the tables towards high wizzes, and so on.  Personally when on equal grounds, the only thing that can stop a Paladin in PvP is a demo-spamming creator, and thats only if the creator blue-pots its way through Pressure spam.

Glenn

Mdef is relatively useless against good players, nonetheless players usually don't wear THAT much mdef or else they would have to give up other crucial pvp gears. Int only adds SOFT mDef, theres a huge difference compared to Hard mDef.

Never found a SinX I couldn't kill with Spear vit knight. Pally's aren't very strong in my eyes, just more like annoying tanks.
-- Ragna-Retired --

asdfqwerty123

Baby Bard FTW!  ;D

I think it's because other classes are easier for the quick kill like Asura Monks or EDP Sinx that you don't see Professors being played much.  It takes too much skill to play them effectively for most people.  When I first saw them I thought they were a weak version of a mage class for support so I didn't go for it, I went for the wizard class.  On a 1/1/1 is seemed like a slower class to train without the extra offensive skills like the wizard has available.  I've seen them used more as support than actual offensive attacks in WoE.

Glenn

Imo Prof > High Wiz  the problem being getting through sage. D:
-- Ragna-Retired --

Mazdah

I play Prof. I don't go bolter prof though, I play FS. [99/70 mid~highrates.]
I have a few things to say about Profs.

1- Team up any damage-dealing class with an FS Prof, and you have a winning team. ;) I can render any class practically useless, I can survive nearly everything (aside from az00ra <_<), aswell as buff my party for elite damage and provide them with infinite SP.

2- What annoys me about most Bolter Profs is how they don't play like they're Profs, they play like they were Wizards. I rarely ever see a bolter prof that dispells wisely or that uses magic rod when being casted upon. There are very few people who can play caster profs properly.. And these are very deadly.

I've never been much of a good damage-dealer, and I generally stick to Profs and HPriests. They can both be played offensively, though, and they excel at doing that.

My point is, you don't have to deal uber damage to be a good pvper. I mean, most champs suck donkey anyway. And uh, it's not the class that makes someone strong, it's how they play and how well they play.
Of course some skills ARE overpowered. Sin's Link and Asura, mainly. But well, you can always find a way around. =)


Jory

Professor is a totally awesome class, but I'd have to agree you can get shut down by good mdef, elemental armors, and on higher rate servers GTB.  Plus professors get shafted on their HP multiplier in my opinion meaning if you don't have really good equips you're survivability is going to be too low which means it comes down to damage dealing potential and in my opinion professors were not built to deal damage effectively compared to the other trans classes.  They're a support class in the end and really flourish in team play where their ability to neutralize so many things has a major impact.

I think best class for PvP is an EDP SB/Grimtooth SinX only because they're best suited to deal with every other class.  If you know what type of battle you're going to be fighting then in almost every situation you can find a better class, but no other class has the balance to handle all the other classes in the same way.  LK is a close second, but cloaking and back slide is much more useful than increased potion healing and increased walk speed in PvP.  They have really good HP and since you're maxing str you have good carrying capacity for gears for all the situations you could possibly be in.  With cloaking you're going to typically get the first strike too which is usually pretty devastating with EDP.

In a situation where you can have any equip you want that's obtainable through normal means a SinX would win hands down against every other class I think.  A Pally and HP might be able to force a stalemate though.  I'd like to see it play out.