AGI in WoE

Started by amberdragon, Jun 20, 2009, 08:53 PM

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amberdragon

Now this is more of an all around class discussion, since it sort of fits more then just one class.

On all the servers i've played theres always been one common trait, VIT>AGI in woe. But one thing has always stuck in my mind. If you've got, what, 300+ flee, and the person hitting you has like, 30 dex, whats the chance that they are going to hit you, ever? Before you kill them. Chances are, they'll have low to no agi, and thus they'll have high vit. This in turn makes potion spamming more lifesavable, and the devistating blows less noticable. Although it makes you virtually fish in a bucket to AD Creators.

But, my inane ramblings aside, why do you think agi is usless in woe? Or are you one of the people who actually find it useful?

Sarin

Agi has its uses at WoE...but flee is usually just side effect. Whenever you're adding agi to your WoE build, it is because your damage is directly related to ASPD, for example sacri paladins, some SinX builds...
Compromising vit results in being more affected by stun, and flee won't protect you from magic...those are thing you must count with, and if your server has enough population for WoE, there will be a lot of bragi'd wizards and 24/7 screaming gypsies so the only way to survive is 80+ vit. On lower population, you can compromise it a bit, but you still gotta keep decent hp pool...on low pop, people gotta rely mostly on oneshotting skills.

Edit: of course, on HR servers the situation is entirely different, but I believe we're not talking about these here.

LiteX

Doesn't flee get a major nerf in WoE zones?
And even though flee is good to dodge SinXs and stuff, it still cannot protecty you from GF,MR,AD and these kinds of things, and most times people die from the wizzies' precast rather then missable hits,
ライテ‐エクス

Relics

Quote from: amberdragon on Jun 20, 2009, 08:53 PM
But one thing has always stuck in my mind. If you've got, what, 300+ flee, and the person hitting you has like, 30 dex, whats the chance that they are going to hit you, ever?
300 flee would penalize your flee to 240 (300*0,8) and we assume that ~30 dex is around 170 HIT tops.
The formula for dodge rate = Dodge Rate(%) = 100% - (Attacker Hit + 80 - Defenders Flee)

100% - (170+80-240) = 90% dodge rate

meaning somebody with 170 hit would have a 10% chance to hit somebody with '300 flee' in WoE.

High AGI just for flee is useless imo, you'd have to get loads before you actually start dodging things (assuming people don't go crazy low on DEX) and ofcourse the 1hitko/nevermiss skills will get you.



Orange

Suicide to any magic, And pretty much most skills. It'll help from what, Sonic blow and a couple other skills? :/
:3