Thing is, I play to PvP not to level/grind for gears.
RO has, in my opinion, one of the best PvP systems for mmorpgs.. and a sloppy leveling system.
ever since the updates, leveling is now a breeze but items are still amazingly hard to get which results in 99/70 chars sparse on gear.
QFT!
RO has a variety of classes (1 Novice, 1 Super Novice, 3 Taekwon Type, 2 Expanded, 6 First Classes, 13 Second Classes, 13 Transclasses which result in 39 Classes, add the High First classes and novices to make 46, add the new 13 third classes and it would make 59) each with different roles, it's leveling system had a very stupid curve once you hit the 90s, but with the addition of BioLabs and Thors, 99 a character is a lot easier than before, the only thing bad about items is that: etc items drop in the 10%-100% chance, usable items drop in the 1%-10%, and all the good things are inbetween 0.01% and 1%, it's not that bad with RO's fast-paced battles, but trying to get a card that drops in 1/10000, IMO, gravity should forget about the bubble gum and make something that makes the drops easier to get, so yeah, Gravity really needs to start fixing alot of these problems after 3rd classes come...