What ruined ragnarok?

Started by Latte, Oct 10, 2011, 01:01 PM

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Latte

Was it third jobs?
Was it customs?

What ruined ragnarok private servers to become something great,
then to something rather hard to maintain.

I think it was when they released third jobs.

Wikebine

Servers were ruined long before third jobs. They just add to the downward spiral of failure that so many servers get stuck in. As for what ruined them before, I'd say a mix of greedy admins, corrupt GMs, idiot players, and a general lacking of any sort of common sense or intelligence.

Idiots ruined Ragnarok. Everyone is stupid. That is all.
You seem kinda mad. Why are you mad? You seem really mad, but I'm not quite sure why. Could you explain your anger using logical means? What legitimate reason do you have for being mad?

leokimah

Incompetent server owners who are only in it for the money.

I blame eAthena for making servers way too easy to set up for idiots and immature kids

DavionFuxa

Ragnarok Online was great game when it came out due to the variety of classes and job changes available, along with the plethora of monsters, items, and unique features like Cards, War of Emperium, MVP Bosses, so on and so forth. New Content was plentiful and new maps, monsters, and features were always coming. The problem however was that Gravity failed to think about balancing the game or thinking ahead in regards to what to do next. Worse, they were basically adding features like Transcendent Class that forced you to continue grinding your character which eventually got boring really fast.

It's really hard to say when Ragnarok was ruined because opinions may differ. Some people may go so far back as to say when 2-2 Jobs got implemented, the game was on its way to ruin. For me personally though, the game was more or less discouraging to play for me when Transcendent Classes came out and you had Assassin Crosses coming in with Soul Breaker and other insanely powerful attacks appearing. Of course, Ragnarok still remained quite popular and even if I disliked how the game had headed, I was still drawn to keep coming back to it even with those Transcendent Classes coming in. Though at the same time, Gravity really never changed the way they operated.

Probably though, the biggest killer to the game would simply come from the most destructive of factors in general - Time. Eventually no matter how well made a game is, it will become obsolete by new games coming out, new genres appearing, or changing tastes in gaming. This is perhaps though not the case for Ragnarok Online as no game has really come out that can truly replace the experience you get from it, however, perhaps the game has simply just grown stale at this point. Additionally, people may just be waiting for the sequel to eventually come out.

As for Private Servers, they simply became ruined as a result of the facts from above. Simple put, there is no problems for those creating the emulators based off the game, but if you emulate failure, then why would people want to play it? You might try to cover it with frosting but once people bite through the frosting to the cake, but no amount of frosting is going to mask the taste of a really badly baked cake.

Strudel

Trollers, haters, scammers, wannabehackers, kids with daddy's visa/master card that has no limit, kids that buy themselves out of bans, kids, pre-teens, in-mature people that can't handle the word "sex", people that make servers to be an admin, players that make a server to be pro and win against others, players that make a server for money.
Gravity's horrendous balance patches.
Did I get all?

Fangel

Imo, and these all are my opinions. Which is the point of objective responses :).

I think it has a mixture of both the players and GM's. It will always be between the community and the owners. One of the team will find a way to ruin the server.  Think about it like a balance scale. You have GM's on one scale, and you have the players/community on the other scale. If one goes up, the other goes down. If one goes down, the other goes up. A server can never be perfect, nor can the GM's or the players. If a community goes bad, the GM's would want to try harder which makes it go up. If the GM's go bad and corrupt the server with like +232842 donations, the players leave which makes it go down. NO SERVER IS PERFECT, just like me and you.

So what ruined Ragnarok imo? Ragnarok itself did. No not iRO, private servers, etc. Ragnarok.

It's dumb features, bots, troll players, greedy owners, renewal clients, custom items (like Pokemon balls, and ugly wings), unbalanced classes and etc!

I've been playing Ragnarok Online since I was 11 years old - I'm now a 18 years old College Girl. And when I tried to play WoW, LoL, Rift, Aion with my friends on the days I have off. For some reason, I come right back to Ragnarok hahaa ! Why? Because I practically grew up knowing how Ragnarok should be played and how it's supposed to be when I attempt all these servers and stuff. Seeing all these servers making Ragnarok look WORSEE or try to copy Ragnarok, fail to. Ragnarok isn't the same, nor is it perfect.

Cheese Time

Pinoy's (Sorry but its true)
BR? BR HEUAEUHAUHEAUHEAUEHUEHUAEH GIB MONEY OR REPORT AUHEAUHEAUHAE
ragnarok having paid servers for years
bots
over 9000 private servers that failed

Dean Stark

Quote from: Cheese Time on Oct 10, 2011, 03:24 PM
Pinoy's (Sorry but its true)
BR? BR HEUAEUHAUHEAUHEAUEHUEHUAEH GIB MONEY OR REPORT AUHEAUHEAUHAE
ragnarok having paid servers for years
bots
over 9000 private servers that failed

I agree with this one. Also it strongly has a "been there, done that" feel.

Olrox

Bad admins, Renewal and money focuss of the entire thing of eA owners


~   PM me or check my topic in RMS Paid Services for my Map Samples & more info ~

smilesnhighfives

I think it's more on releasing 3rd jobs prematurely. (In general)
Then the low focus on economy with the usual servers. Prices just keep rising.

In some servers, too much focus on WoE and PvP. As I remember, RO has been released originally as an online adventure game then PvP and WoE were just an add-ons.

Later on, people wanted more of WoE and PvP rather than the adventure. A lotta parts of RO are now long forgotten. Honestly, how many players still know about Whale Island?

Cawliflower

In my opinion, Gravity's many attempts to "refresh" an outdated game. The failure of Ragnarok Online 2 and the bad press that has come with it is also noteworthy. The RO name itself has been tainted. If you notice, RO2 LoTS is actively being developed... however, it's not very popular at all and the game is mediocre compared to what is on the market. The graphics are very toon-ey and childish, at best. This is just my opinion. :)
Quoteyesterday im ask gm crewkie hitler for pls ad balance costum like angel wing or 4slot narutaro BUT HE SAY NO.. um sry i thot this was ranganarok and not a nazis???????

DivinityRO 6.9 coming soon!

Croissant

In my opinion it's always been competition that "ruins" the game. PVP, WoE and such. I still love RO so I don't think anything is horribly wrong with it, but there's that at least.

Dean Stark

Honestly, this is the main problem MMOs nowadays are facing. It seems that a lot of people, especially Pinoys, are into PvP and such. It takes away all the flavor of MMOs. After playing several other MMOs, I've noticed that only RO had the most flavor. By flavor, I meant useless NPCs that don't say anything but prove that Rune Midgard isn't some empty world where all NPCs have to be relevant and scarce.

Nowadays, you can only see the generic arms dealer, upgrader, enchanter, quests, etc NPCs. RO had something special. I mean where else can you see an NPC that sells only Meat; or plain junk like in Geffen and old Morroc? Or a guy who pickpockets you in a city with a slums area in it? As useless as they are, that's flavor right there. People just refuse to see it.

I can never understand why PvP/WoE or any sort of guild/party competition is the center of everything nor can I understand how it's "the funnest thing evar". Is it because ego/e-pen's what matters most? Cause simply beating someone makes people feel "special"? To give a reason to talk s*** to others? To feel all high and mighty? Those reasons are sad and pathetic, imo. This mindset's ruining not only RO but most MMOs. It's just worse with RO cause everyone and their mom wants/gets to be a wannabe "pro".

Poki

The lack of drama ruined RO.

Strudel

In the end it's just the players that ruined it, the game itself is good although the bugs really get to annoy ya but hell, it's a free game from free developers that put their hard working sweat into this give it out for free and others use it to make money. meh..

But yeah it's the players.
The game is good it has a simple and easy to follow design the graphics are old but they somehow make you come back, same goes for the music and effects of the things.
But the game just can't keep up with modern day MMORPGs anymore. And it also is limited to things we can do, there's a lot of potential in it but it's hard with the way that it is right now I believe, as well with the low quantity of quality scripters & developers.