RMS Home | Guide Writing | Test Server | New Servers | Latest Reviews

Author Topic: What do you think could make RO a better MMO?  (Read 2127 times)

0 Members and 1 Guest are viewing this topic.

Offline Yuriohs

What do you think could make RO a better MMO?
« on: Nov 14, 2009, 12:29 pm »
What I mean, is that no matter how old a game is, it can still be *new.* Only real example I have is a game like diablo. That game is ancient, there wasn't expansions after expansions for that game all these years, it was just...... there.

And people still played! after all these years, people still played diablo, although to pop slowed down a bit.

Thats the way I feel RO is, especially with Renewal Coming out, trying to keep RO on a stable field level.

RO is an old game, undeniable that fact is. But there are old games that are trying to make comebacks and bring back that old love you know?

So, what do you think RO could do, to bring back that old RO feel? Advertise better? More Mass Tournaments providing New WoEer's and Old WoEer's alike better?

I understand we're Pservers and we do our own thing, but it doens't mean we can give suggestions and share oppinions on what Iro should do.

Also doesn't mean they have to listen << xD

RateMyServer Ragnarok Community

What do you think could make RO a better MMO?
« on: Nov 14, 2009, 12:29 pm »

Offline Randfeon

Re: What do you think could make RO a better MMO?
« Reply #1 on: Nov 14, 2009, 03:23 pm »
Renewal.
Of course, the classes and overall balance in Renewal being fixed would also help a lot, but in my opinion just Renewal alone will make RO a lot better.

Offline Naiv

Re: What do you think could make RO a better MMO?
« Reply #2 on: Nov 15, 2009, 11:16 am »
Personally I would like if they branched out the crafting system a bit, perhaps a bit more towards
having gathering professions. Perhaps throw in some kind of housing system where crafting could
be used to create and decorate them.

And well, a few more BALANCED classes wouldn't hurt, rather something fresh and new then
another "upgrade" from the previous classes.

Offline mahawirasd

Re: What do you think could make RO a better MMO?
« Reply #3 on: Nov 15, 2009, 10:48 pm »
i kinda think doddler pre-empted those two posts above me...

no offense, but RO is "charming" due to it being un-balanced... or as doddler would put it: gravity makes new imbalances to "balance out" the old imbalances...

and meh to renewal... making RO more like other MMORPGs would only lessen its charms IMHO...


-w-

Offline bleu

Re: What do you think could make RO a better MMO?
« Reply #4 on: Nov 15, 2009, 11:47 pm »
I have recently been playing a MMORPG by Gravity and there are some things I feel RO could learn from them. It has a Renewal feel (will explain more below).

1. The ability to change party leadership with ease. It's just a one click process, do you want to empower Player X with Party Leadership? Yes or No?

2. The ability to setup shop to "SELL" items and at the same time "BUY" items. It seems easy enough for "Buy List". All the player had to do is CTRL right click on an item they want (normally a drop they already have or they could even place the item into their BUY list just from browsing other shops). When he/she wants to vend, just input the Buy Quantity and the Buying Price and Start Vending. Players can go shopping and click on each Vendors SELL and BUY menu. And excellent way to understand what's in demand.

3. The Renewal feel. You are discouraged from killing a particular monster or leveling at a map for extended period of time. As your level increases, the monster will give less and less experience. This also affects the drop rates. If you are 10 levels above the monster level, the experience gained is so minimal that it's ridiculous and there will be absolutely no drop. So, you are continuously encouraged to explore the world map and engage in new and higher level monsters. The greater the difference between the player's level and the monster; the higher the chance of a rare drop and greater the experience. To make it all easy; the monster names are colored coded so you know what level is the monster in comparison to the player; and you decide if it's worthwhile to kill.

4. Party Focus. They have this system (although imperfect, coz there are certain people who does abuse it). Anyways, there is something called "Party Level". As you level in a party, the Party Level will increase. With each party level increase, party members get 2% additional experience. At Max party level, the experience the party will reap is doubled. As a bonus treat, with each Party Level-Up, all party members receives a free Full Heal - HP and SP.

5. MORE FUN STUFFS!!! The current sprites are very limited. There is a wide array of festive costumes (sprites) and many nice "gears outfit". It's not just the hats, but the sprite looks different if you wear a wooden mail versus a silk robe. They have cars too.

Offline Irrelevant

Re: What do you think could make RO a better MMO?
« Reply #5 on: Nov 16, 2009, 12:29 am »
A storyline and worthwhile quests.

No need to elaborate much on it. Just think of your first days, the ambiance was great, the music was enticing - hell, even job changing was fun and got you into the role of your job. I remember being a goddamn saint to everyone the first time I switched to knight. What kills this? Lack of a storyline. Ok, so I reached 2nd job, I go into this guild competition thing. What do I learn? RO is about grinding, about gear, about power. Ok, I can take that, but what am I exactly fighting for? Is there a point to massively obliterate monsters? Any plot to conquering castles? Any reason I should be helping this NPC? None. You just kill - because. In the end, the game gets to be the massive dramafest we know today. Where there is no entertainment to be had, people will fight each other to create it (been there, done that).

Then, quests. It's shockingly impressive that the quest system is based on "bring x amount of items", gravity sometimes doesn't even bother to add why are such items needed to forge a said item, and why in such a heavy amount. Also most quests are completely useless and a waste of time. While some bear some nice items, you can count the ones you remember how to do off of the top of your head. The rest? Oh you get apple: 1ea. Again, this brings me back to the storyline since worthwhile quests have some nice stories to it, but they never collide with one another. While the RO ambiance is set to be a large kingdom of various cities working with each other, you barely even see two towns connected with more than just an NPC you have to find to continue the quest.

Offline fluidin

Re: What do you think could make RO a better MMO?
« Reply #6 on: Nov 16, 2009, 06:29 am »
i do agree with maha. RO has its own charms (and imbalances). i'll hate to see it conforming to the new MMO "standards"

@Irrelevant: some ppl play MMOs just to pit wits and skills against others. thats all theres to it. pvp/woe lol.
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

Offline Yuriohs

Re: What do you think could make RO a better MMO?
« Reply #7 on: Nov 16, 2009, 10:54 pm »
RO should be its own MMO.

But I wasn't talking only changing the game content. I was really trying to get at publicity.....

Offline Nish

Re: What do you think could make RO a better MMO?
« Reply #8 on: Nov 17, 2009, 10:26 am »
RO needs a better quest system imho.. That's one thing i've always wanted to see in RO but it's always lacked a bit.

The renewal is a step in the right direction and it's going to give RO a new life but yeah I can't see RO going anywhere.

I know RO2 was a huge flop because there are already 50+ other anime 3d games out there that look the same.

Ragnarok is one of a kind and has a huge player base, I know renewal will bring back a lot of old players.

Also what bleu said about being able to buy items while vending is a good idea and I've seen this available in a few other MMORPGS.


Offline Ayu

Re: What do you think could make RO a better MMO?
« Reply #9 on: Nov 17, 2009, 03:06 pm »
Most MMOs nowadays have a shortcut to the shops/buy/sell the moment you're in a safe town... vending is honestly an old mechanic.

My personal opinion is that RO can honestly only retain its playerbase but I'm not sure about expanding... surely renewal will get a population boost, but that's more of old players returning to see what's so new about it. Adding new innovations, old players will go "stop messing with what we know and love" or you get the arguments presented already how it won't feel like RO anymore.

I wonder if Gravity will consider 'mandatory story quests' to enhance the story element that is supposed to exist in RO... A few other MMOs got a type of quests for 'story quests' where you must do those to move on to new areas. Right now, technically you can go to almost anywhere save for a few quest dungeons as long as you can survive the journey from the world map. Let some of the low-mid tier quests give out more rewards than just exp and boxes too will be nice, like a buckler[1] or guard[1] will help the intense pain of grinding a bit... giving new players the much needed help to bridge the gaps to the old players may help as a form of encouragement not to be afraid to try catching up with the old players. Currently, only the really late end-game quests got rewards beyond normal exp and boxes...

Offline Irrelevant

Re: What do you think could make RO a better MMO?
« Reply #10 on: Nov 18, 2009, 02:39 am »
@Irrelevant: some ppl play MMOs just to pit wits and skills against others. thats all theres to it. pvp/woe lol.

Agreed. It's what I do mostly now when I play. Still would've been nice if there was a story behind all the numerical bloodshed.

Offline Faladin

Re: What do you think could make RO a better MMO?
« Reply #11 on: Nov 23, 2009, 11:48 pm »
A real Ragnarok quest RO has nothing to do with ragnarok but has the name
So
Ragnarok
Quest
NAO

Offline sarver

Re: What do you think could make RO a better MMO?
« Reply #12 on: Dec 13, 2009, 11:24 pm »
More quests and more of a variety of armor unique attributes.  All the custom stuff I see in the servers are mainly custom headgears.  There needs to be more body gear variety, and quests to get them.

Offline Majinken Souga

Re: What do you think could make RO a better MMO?
« Reply #13 on: Dec 14, 2009, 02:05 am »
There are too many quests that involve "get X amount of items and I'll give you Y." There have to be more quest varieties than that... -_-

Also, once you're max level, nothing to do. Sure, you can try killing Satan Morroc or Naght Sieger, but that gets old fast(especially when you can solo Satan...)

Gravity could benefit from looking at forums like these for ideas.
The only way to save Modern TV: burn it in a pile, then burn the ashes, then compress and burn those ashes, then sprinkle it with holy water, then send the result into a black hole and never see it again.

Offline Tom~

Re: What do you think could make RO a better MMO?
« Reply #14 on: Dec 14, 2009, 06:42 am »
There are too many quests that involve "get X amount of items and I'll give you Y." There have to be more quest varieties than that... -_-

I totally agree with this. Scripters are in lack creativity nowadays. Most of them, at least.
I really enjoyed doing the jobchange quests. I'd like to see more quests like that ones.