What do you expect from 3rd classes?

Started by Sarin, Jul 11, 2008, 07:47 AM

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Littlechan

I think that only work if you've already got the poison status from EDP XD

because, I've tried it XD

(pvp'ing, he miss, and my hp wasn't reduced even a bit =X)


*Thank You very much for Azurene*

The world is getting more and more broken everyday...

The truth about me
I am 17 ;D
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Darken

for EDP balancing, it'd be nice if they changed the attack element to poison, meaning you'd just get an evil druid card to counter it. EDP is just overpowered.

Littlechan

I think EDP can be left unchanged like now =x

because the counterpart is they hard to make in official and lowrate server...

(not mention the HR/SHR where all stats is 500 or more)


*Thank You very much for Azurene*

The world is getting more and more broken everyday...

The truth about me
I am 17 ;D
[close]

~~T~~

They are not hard when all the bots get the materials while the have a specialized assassin for making potions.
EDP should be a status effect like Vital Strike, or something like that, it would give massive status effects to the target, it fits to a poison.
A class that hit fast and can deal 800% damage with one hit due to its fast attack nature having a damage rising attack that surpass WS boost, its just mad.

The fact is that they throwed some skills to the classes that doens't fit them much, why does knight have impairing skills while assassins/rogues don't(other than raid/envenom)? Why does a assassin can hide and walk faster than a stalker(AND attack with grimtooth)?

It's just me or gravity just find fun changing class roles. (I don't have anything agaisn't class roles)

Littlechan

I think assassin is made for assassination =x

rogue isn't, they are made for...for...for roguing someone? XD

which skill of knight is impairing?

more basic, what's impairing is?


*Thank You very much for Azurene*

The world is getting more and more broken everyday...

The truth about me
I am 17 ;D
[close]

Sarin

impairing=crippling, disabling etc..made by skill Vital Strike (Joint Beat), that cause special "injuries". This skill isn't used much tho.

And for those assasinations...y'know, assasination=stealth removal of one person, without harming anyone else. Good EDP assassins are more like widespread destruction.

~~T~~

Vital Strike, Head Blow or Something that gives bleeding.
Assassins are supposed to eliminate people fast but silently, not "XCROSS OH s*** METEOR ASSAU-*boom boom*".

watdapak


LemonCrosswalk

Way to go, Necroposting a 7 month old post.

A92FL0163


Cielte


Aozora

Balanced or imbalanced pretty much depends on how the renewal turns out. Implementing them with current mechanics without any tweaking is imbalanced though.