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Author Topic: What are your favorite Rates & Max Level?  (Read 948 times)

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Offline rubie123

What are your favorite Rates & Max Level?
« on: Oct 01, 2018, 05:26 AM »
What are your favorite Rates & Max Level /?

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Offline Playtester

Re: What are your favorite Rates & Max Level?
« Reply #1 on: Oct 09, 2018, 08:38 AM »
Base: 3x
Job: 3x
Drop: 10x Logarithmic

Offline Insomnia2000

Re: Re: What are your favorite Rates & Max Level?
« Reply #2 on: Oct 09, 2018, 09:06 AM »
Base: 3x
Job: 3x
Drop: 10x Logarithmic
Seconding this as my favorite rates.

Base/Job: 3x
The difference between various monster's EXP rewards start to get out of hand the higher you go, so 3x is pretty ideal as to not cause some monsters to be vastly superior to others.

Drops: 10x for cards and equips, 1~3x for everything else. (Or just do Logarithmic like Playtester said)
Like EXP rewards, monster drops get too imbalanced the higher up you go. Monsters that already had drops at 90% will cap out in value while other mobs that had 1% drops will suddenly become massively more valuable to hunt comparatively.

Too high of rates removes a lot of balance between monsters imo.

Offline kassumi

Re: What are your favorite Rates & Max Level?
« Reply #3 on: Oct 16, 2018, 02:27 PM »
what is this "Logarithmic"?

Offline Trojal

Re: What are your favorite Rates & Max Level?
« Reply #4 on: Oct 17, 2018, 03:24 PM »
Logarithmic drops is an option in Hercules and rAthena you can enable for your drop rate formula.
Code: [Select]
// Logarithmic drops scale drop rates in a non-linear fashion using the equation
// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
// X: Original Drop Rate
// Y: Rate drop modifier (eg: item_rate_equip)
//  Y\X | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
// -----+---------------------------------------------------------------
//   50 | 0.01 0.01  0.03  0.06  0.11  0.30  0.62  1.30  3.49  7.42 15.92
//  100 | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
//  200 | 0.02 0.04  0.09  0.18  0.35  0.84  1.61  3.07  7.16 13.48 25.13
//  500 | 0.05 0.09  0.22  0.40  0.74  1.65  3.00  5.40 11.51 20.00 33.98
// 1000 | 0.10 0.18  0.40  0.73  1.30  2.76  4.82  8.28 16.47 26.96 42.69
// 2000 | 0.20 0.36  0.76  1.32  2.28  4.62  7.73 12.70 23.58 36.33 53.64
// 5000 | 0.50 0.86  1.73  2.91  4.81  9.11 14.45 22.34 37.90 53.91 72.53
//10000 | 1.00 1.67  3.25  5.28  8.44 15.24 23.19 34.26 54.57 72.67 91.13
//20000 | 2.00 3.26  6.09  9.59 14.83 25.49 37.21 52.55 77.70 97.95  100%
//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48  100%  100%  100%

Personally, I use an alternative logarithmic formula, which is just "extra chances at the item" so 5x drops on a 20% item would be 5 chances to get the item based on calculating probability. It works similar in effect, and it's not an arbitrary formula.
Code: [Select]
// Droprate(x,y) = 1 - ((1 - x) ^ y)
Code: [Select]
// X: Original Drop Rate
// Y: Rate drop modifier (eg: item_rate_equip)
//  Y\X | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
// -----+---------------------------------------------------------------
//   50 | 0.01 0.01  0.03  0.05  0.10  0.20  0.50  1.01  2.53  5.13 10.56
//  100 | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
//  200 | 0.02 0.04  0.10  0.20  0.40  1.00  1.99  3.96  9.75 19.00 36.00
//  500 | 0.05 0.10  0.25  0.50  1.00  2.48  4.90  9.61 22.62 40.95 67.23
// 1000 | 0.10 0.20  0.50  1.00  1.98  4.89  9.56  18.29 40.13 65.13 89.26
// 2000 | 0.20 0.40  1.00  1.98  3.92  9.54 18.21 33.24 64.15 87.84 98.85
// 5000 | 0.50 1.00  2.47  4.88  9.53 22.17 39.50 63.58 92.31 99.48 100%
//10000 | 1.00 1.98  4.88  9.52 18.14 39.42 63.40 86.74 99.41 100% 100%
//20000 | 2.00 3.92  9.52 18.14 32.99 63.30 86.60 98.24 100% 100% 100%
//50000 | 5.00 9.52 22.12 39.36 63.25 91.84 99.34 100% 100% 100% 100%

And to relate to the topic, my favorite rates are anywhere from 3x - 10x exp and 1x - 5x drops. That way I can feel a sense of pride and accomplishment in my character(s).
TitanRO 5/5/3 Revo-Classic: No donations, no cash shop.