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Offline aero2

Questions
« on: May 03, 2008, 07:18 am »
Is Turtle gen better than hydra in dmg against demi?

How does star glads turn into MvP rapper.

and does dracula and sniper stacks in chances %?

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Questions
« on: May 03, 2008, 07:18 am »

Offline Anti-Static Foam Cleaner

Re: Questions
« Reply #1 on: May 03, 2008, 10:13 am »
Is Turtle gen better than hydra in dmg against demi?

Turtle = +20% against everything and 3% chance for level 10 Magnum Break(wich has a lot going for it on it's own)
Hydra = +20% against demi-human only.

Duh. Obviously Turtle is better.

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How does star glads turn into MvP rapper.

STR/DEX/LUK and SLS Heat. See a guide first though.

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does dracula and sniper stacks in chances %?

Dracua = SP, Sniper = HP. No.

Offline aero2

Re: Questions
« Reply #2 on: May 05, 2008, 10:48 pm »
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Dracua = SP, Sniper = HP. No.
i meant like does 4 draculas give 40%, something like that

one more, does ip and thana dmg gets raised by using tg, hydra and valk cards?

Offline Loki

Re: Questions
« Reply #3 on: May 06, 2008, 07:30 am »
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Dracua = SP, Sniper = HP. No.
i meant like does 4 draculas give 40%, something like that

one more, does ip and thana dmg gets raised by using tg, hydra and valk cards?

Lol, the answer was plain and clear, no.

As for Ice Pick and Thana, I think yes? Or maybe the damage of the attack depends on the enemy's def only...
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Whatever floats your boat.

Offline Anti-Static Foam Cleaner

Re: Questions
« Reply #4 on: May 06, 2008, 01:05 pm »
Well if you have four separate checks 10% each, statistically it will trigger 40% of the time... I think.

Offline superja

Re: Questions
« Reply #5 on: May 07, 2008, 09:29 pm »
I'm going to try to explain how this works in my head, but I'm not sure if it will make sense.
I also might be completely wrong.
But I figure this is the math behind it:

1 card means that each hit has a 10% chance of gaining 5% sp. 
4 cards would mean that each hit has 4 10% chances to gain 5% sp.

40% would mean that 4 out of every 10 hits should steal 5% sp.
But 4 x 10% would mean that each hit has 4  1/10 chances to steal the sp. 4x0.1=0.4, or 40%

So it should end up being the same, whether they stack indefinitely or check 4 times.