Male V Female animation delay

Started by Orange, Jun 16, 2009, 08:44 AM

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Orange

So a server I played a couple years back I remember there being discussion on animation delay.
We had people saying they could stack sonic blow many times(I think max aspd was 196) and things we found affected this was
-aspd
-latency
-animation delay, Which seems to be affected by aspd.. But then it got into another discussion, I noticed that for some classes females had lower animation delay then males(Or vice versa)
For example 1 of the most obvious was a female and male prof standing side by side, Same stats and around the same internet speed(As you can't get the 100% same, However both were not laggy at all) same gear, Spamming create elemental converter - The male 1 would cast it more often.
-Disguise boxes with monsters that have no animation delay make this clearly obvious.

I just tested it on RMS test server, And unless my eyes be deceiving me the male prof still seems to be better then female prof.

Has anyone else test this? Is this true or am I a total idiot? I don't have time but does anyone happen to have a list of what gender has lower delay for each class? And something my friend brought up, That if you replace your sprite with that of say an obeaune it will remove all animation delay, Is this true?
:3

retibution

i'm not sure of the subject but I do know on our server its known that female champs spam holy light faster than male champs(Max aspd is 194)

Relics

interesting.., I'll do a side-by-side comparison with WPE when I got time.

orange, can you list some stuffs where you think female was being faster or visa versa?


Orange

#3
Quote from: Relics on Jun 16, 2009, 10:50 AM
interesting.., I'll do a side-by-side comparison with WPE when I got time.

orange, can you list some stuffs where you think female was being faster or visa versa?



Things that I'm 100% sure of
- Disguising removes animation delay(I think most monsters have none-close to none)
- Male prof's have lower animation delay then female prof's, Create elemental converter seems to show this greatly(Unless my eyes be playin up) and it's hrd to tell with bolts.
- On avalon RO(Yet to test it elsewhere) when I was a high acolyte, I would be able to heal, Take a step, heal, take a step and i could get it to show smaller gaps then if i were to just stand in a single spot and just spam heal on myself.(Walking seems to cancel any current animation, Then I can heal the second I take a step, In cases with major animation delay this can help)
- If you can get your after skill delay down enough(ASPD/kiels etc) you can cast a skill twice before the animation even starts(Most extreme case I've seen was someone sonic blowing 5-7 times(every time) at 196 aspd, I could personally get off 5 with no lag on the same server) another example is plant cultivating, On my female creator the animation is her pointing, Sometimes(about 1 every 2-3 mushies) it would point then quickly restart the animation before it finished. This is what confuses me, I can't make it continuously restart the animation, Just once(You'd think with no after skill delay you would either not be able to do it at all or be able to do it every time right?)

On RMS test server right now I'm testing creator female v male at plant culting, On a male I can plant 1, Then it start planting the other the second the plant pops up, However with female it seems to take slightly longer(I am using a touchpad/am tired and havn't tested it much, May not be fully accurate)

I'm going to test the replacing my sprite thing eventually, But if anyone would like to do it now and post results would be lovely.

Confirmed things:
Walking "wipes" animation delay.
Some genders have a longer animation delay(99% sure of this) sometimes it's female wins, Sometimes it's male.
Changing the sprite(disguising) can completely remove the animation delay(I was able to cover 2/3 of a screen with heavens drive on an incubus disguised prof, About 1/3 as a male prof, And the same on female(though I still believe females do it slower))

What gender wins(Unconfirmed, Gotta test moar Dx)
Professor : Female has less then male.
Creator : Male has less then female
Paladin(Unmounted) Male > Female(Highly unconfirmed, I just counted how long it takes me to deplete my mana spamming reflect shield)

I do not have time tonight, But I am probably going to use WPE/A bot/whatever to get the exact timings this will 100% confirm it, And I'll compile a list of what gender is best for each(used) class.(As in I aint testing novice/swordsman/babies) and then test replacing my sprite(Again unless anyone wants to do it now? : D)

After testing just now walking is not wiping animation delay how I remember, The gap between the numbers does not seem to decrease, I tried at 1 agi and 150 agi on an acolyte(I have definite screens of it working on a 100 agi acolyte high, However this was ~1 year ago and may of been fixed?)
:3

Relics

#4
Meh, animation delay can be bypassed with @refresh, with a simple bragi or ~40% aftercast delay, anyone can stack sonic blows.

The 'walking' you were talking about is long known as 'dancing'
http://www.youtube.com/watch?v=NRH2k1WoBIM&feature=channel_page
Invest dancing

ps only some skills have their aftercast reduced by agi. Recasting a skill that has animation delay just requires timing and consistency

Orange

#5
Quote from: Relics on Jun 16, 2009, 11:17 AM
Meh, animation delay can be bypassed with @refresh, with a simple bragi or ~40% aftercast delay, anyone can stack sonic blows.

The 'walking' you were talking about is long known as 'dancing'
http://www.youtube.com/watch?v=NRH2k1WoBIM&feature=channel_page
Invest dancing



Ah now I actually remember people using the term dancing, And yeah it isn't all that important the difference between a male and female prof bolting is unnoticeable(by me atleast) and unless your going to sit down and make 50k converters there won't be all that much point of chosing a gender depending on this :/
But I have nothing better to do with my time, If by playing as a chick I can cast 1 more skill every minute why not eh?

I can't stand using @refresh and many servers don't have it anymore

Some other things seem to work to, If someone shoots you your getting hit animation seems to override it(If you've just finished casting the skill)

I searched the AvalonRO forums for info(as thats were I remember reading a list of what genders are better) but it seems to not be there any more :/ I seriously need something better to do. Oh well,

Quoteps only some skills have their aftercast reduced by agi. Recasting a skill that has animation delay just requires timing and consistency
Yeah, Some people can't double sonic blow because they click it to fast(lol) then the right time passes before they click it again(So you either have to time it right or click at god speed) same with AV and plant cult it seems.
:3

bleu

#6
Interestingly I have been doing a bit of research on a similar topic. A few months ago, I came across a youtube which showed that a sprite edit could potentially reduce or eliminate animation delay. Further research seems to reveal that it was done via WPE (illegal on most servers) using a sprite hack known as "Mermaid Sprite" or "Chicken Sprite". Unwilling to follow the path of WPE, I asked myself if a mere character sprite editing via data/sprite could produce a similar result. Well, I have not fully tested it - but in theory it should work. Similarly a male sprite and a female sprite are different, thus, it's quite possible that there may be slight differences in animation delay.

http://www.youtube.com/watch?v=qdrHlcHbr68

Relics

I guess the best way to compare is to spam a macro at 100 ms with a chicken sprite, -40% aftercast delay.. and a regular male/female sprite with the same gear/stats.

But how does one replace your own sprite? bleu?

bleu

#8
Quote from: Relics on Jun 16, 2009, 11:38 AM
But how does one replace your own sprite? bleu?

what u mean how? same method as the rest. you replace the sprite for the class. Say if you are a SinX, turn him into a chicken. I did say it's a "theory".


Male Assassin Cross can be found at
/data/sprite/Àΰ£Á·/¸öÅë/³²/¾î½Ø½ÅÅ©·Î½º_³².spr

http://ratemyserver.net/index.php?page=riot_bible_section&section=7

Orange

Quote from: Relics on Jun 16, 2009, 11:38 AM
I guess the best way to compare is to spam a macro at 100 ms with a chicken sprite, -40% aftercast delay.. and a regular male/female sprite with the same gear/stats.

But how does one replace your own sprite? bleu?

In blue's MvP guide I'd assume it would be exactly like replacing the MvP sprites, Just you'd replace class sprites(No idea where these are or if this is definitly the way)

But for the sake of me being lazy HOW DO I DO IT BLEU

But yeah if you can change monster sprites, Blind sprite, Cloaking sprite, I'm sure class sprites wont be all that different(Is animation delay client-side?)

EDIT: Gah bleu posted first, Anyways would someone mind testing this for me? : D
:3

Relics

Right, i'll give it a go.. didn't know where the SinX sprite was.

Orange

Quote from: Relics on Jun 16, 2009, 11:47 AM
Right, i'll give it a go.. didn't know where the SinX sprite was.

Yeah I have no clue, And am yet to change any sprites(Though I've been meaning to) so I'd probably mess up a few times

anyways I guess I'll wait for your results, Besides the fact that it would be illegal on most servers(Though not something people could catch easily, "He just casted a skill twice ban him") I could not stand playing as a monster :/
:3

bleu

#12
Quote from: Orange on Jun 16, 2009, 11:43 AM
(Is animation delay client-side?)

Well, I can't be 100% sure. But animation delay is based on sprite. And sprite is client side. Thus, it's highly likely that animation delay is also client side (at least the bulk of it)... why do I say the bulk of it? it's quite possible there's a server side component as well. It's been documented on AEGIS that recently Gravity changed the animation for hunter, and it also reveals there are two type of delays- client side delay and server side delay.


http://forums.irowiki.org/showthread.php?t=23794&highlight=animation+delay&page=2

Note: The first Skill Delay is client side. The second Skill Delay is server side.


Now, we all know that AEGIS is not eA, thus its uncertain if this is revelent in the context of eA. But Relic will be undertaking some testing to find the answers for us, wouldn't you Relic? /heh

Relics

Tested and confirmed

aftercast was succesfully cut and it was way easier on my fingers to spam sonic.. I'll upload the vid in a minute

Orange

Well I guess this should go as a warning to all servers that are thinking(or already have) about disguise boxes/a disguise NPC or something :/
:3