I've been wondering. If we have these cards; Hydra, Turtle General and Skel Worker, what would be the best combination for dishing out maximum damage?
Or does Hydra and Turtle General work together instead of having said calculations?:
(We'll use 3 Hydra 1 Turtle General Card for this example)
[1.6*1.2]
3 tg 1 hydra says 10 seconds in a stat calc.
Quote from: Loki on Jun 02, 2009, 04:54 AM
I've been wondering. If we have these cards; Hydra, Turtle General and Skel Worker, what would be the best combination for dishing out maximum damage?
Or does Hydra and Turtle General work together instead of having said calculations?:
(We'll use 3 Hydra 1 Turtle General Card for this example)
[1.6*1.2]
IIRC, 3 TGs+1 Hydra is what is most acceptable in mvp card-filled servers
For mvpcardless servers it is either 3 Hydra+1 SK (Atk +425) or 2 Hydra+2 SK (Atk -425)
Dunno if it's 425 the magic number, I remember it was in the 400~450 range
I must be blind but these are my 'results' from testing
+10 triple explosive bloody knife on a SinX with
198+20 ATK
89+1 STR
50+0 DEX
on super novie with no reducts no flee and no 0+1 DEF
I'm doing 412~426 per melee
and the same stuff but instead a +10 double explosive double bloody knife
I'm doing 419~435 per melee
even if I put str higher, double explosive double bloody keeps outclassing triple explosive bloody.
The formula for melee attacks is hueg so I'm gonna pass on that
What about 2 TG 1 Hydra 1 SK? Would it deal higher damage than 3 TG 1 SK?
Quote from: Loki on Jun 02, 2009, 07:51 AM
What about 2 TG 1 Hydra 1 SK? Would it deal higher damage than 3 TG 1 SK?
422~438
Confusing much
it seems the best would be 2 tg 1 hydra 1 sk.., any other suggestions?
actually, what skill/attack are you planning to use on what char and which stats?
I'm trying to dish out max damage with my melee SinX. Stats doesn't matter much since I have a high STR and high ASPD.