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Offline LiteX

Re: Gravity revamping game mechanics
« Reply #105 on: May 15, 2009, 03:24 am »
Inb4potionsickness

Quote
WA_SWING_DANCE#Swing_Dance#
WA_SYMPHONY_OF_LOVER#Symphony_of_Lovers#
WA_MOONLIT_SERENADE#Moonlit_Serenade#
MI_RUSH_WINDMILL#Windmill_Swing_Attack#
MI_ECHOSONG#Echo_Song#
MI_HARMONIZE#Harmonize#
WM_LESSON#Lesson#
WM_METALICSOUND#Metalic_Sound#
WM_REVERBERATION#Reverberation#
WM_DOMINION_IMPULSE#Dominion_Impulse#
WM_SEVERE_RAINSTORM#Severe_Rainstorm#
WM_POEMOFNETHERWORLD#Poem_of_the_Netherworld#
WM_VOICEOFSIREN#Siren's_Voice#
WM_DEADHILLHERE#Valley_of_Death#
WM_LULLABY_DEEPSLEEP#Deep_Sleep_Lullaby#
WM_SIRCLEOFNATURE#Circle_of_Life's_Melody#
WM_RANDOMIZESPELL#Randomize_Spell#
WM_GLOOMYDAY#Gloomy_Day#
WM_GREAT_ECHO#Great_Echo#
WM_SONG_OF_MANA#Song_of_Mana#
WM_DANCE_WITH_WUG#Dance_with_a_Warg#
WM_SOUND_OF_DESTRUCTION#Sound_of_Destruction#
WM_SATURDAY_NIGHT_FEVER#Saturday_Night_Fever#
WM_LERADS_DEW#Lerad's_Dew#
WM_MELODYOFSINK#Melody_of_Sink#
WM_BEYOND_OF_WARCRY#Warcry_of_Beyond#
WM_UNLIMITED_HUMMING_VOICE#Unlimited_Humming_Voice #

WM = Wanderer & Ministrel
WA = Wanderer
MI = Ministrel

Something that should be noticed is about this skill:
Quote
WM_RANDOMIZESPELL#Randomize_Spell#

Randomize Spell, sounds familiar? It probably is, the legendary Ragnarok unimplemented skill. Other skills have something in common too, but now they seem to be a better version of the older musics/dance:

Quote
Valley of Death -> Eternal Chaos?
Saturday Night Fever -> Rokis Weil?
Circle of Life -> Song of Lutie / Idun's Apple?
Unlimited Humming Voice -> Humming/Focus Ballet
Deep Sleep Lullaby -> Lullaby
Warcry of Beyond -> Battle Theme
Lesson -> Dancing/Music Lessons

Wanderer got three skills, If I could take a bet they would be:
Quote
WA_SWING_DANCE#Swing_Dance#
Raise flee while dancing. (To a massive level, probably)
Quote
WA_SYMPHONY_OF_LOVER#Symphony_of_Lovers#
Charm Dance? / Buff on Gypsie Kiss?
Quote
WA_MOONLIT_SERENADE#Moonlit_Serenade#
Buffed Service for You? / Smaller version of Moonlight skill?

Now into Ministrel:

Quote
MI_RUSH_WINDMILL#Windmill_Swing_Attack#
MI_ECHOSONG#Echo_Song#
MI_HARMONIZE#Harmonize#
Windmill = Offensive, have no idea what iit is about
Echo = Chaos Song?
Harmonize = New status?

Also:



Shadow Form.

Masquerades (All are the same, just different icons.

Body Paint

Those information and screenshots are all taken from iRO Forums, and some are just speculations.

Posted on: May 13, 2009, 09:20 am
shameless bump

Saw that on iRO Wiki before, i have some some thoughts about them too,

Ragnarok was the first thing I though about RANDOMIZESPELL

The new spells look pretty decent by the desc
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RateMyServer Ragnarok Community

Re: Gravity revamping game mechanics
« Reply #105 on: May 15, 2009, 03:24 am »

Offline theeman

Re: Gravity revamping game mechanics
« Reply #106 on: Jun 09, 2009, 06:09 pm »
 
4. Scaled Experienced. If the differences between your base level and the monsters base level is greater or equal to 4, u will be penalised. -50%, -60%, -70%, -80%... so ... better u will need to change maps and find new monsters to kill


http://www.eathena.ws/board/index.php?showtopic=194263&pid=1067191&mode=threaded&start=#entry1067191
[/quote]

da f***!?

stupidest thng ive ever heard
« Last Edit: Jun 09, 2009, 06:41 pm by theeman »

Offline LiteX

Re: Gravity revamping game mechanics
« Reply #107 on: Jun 10, 2009, 03:53 am »

4. Scaled Experienced. If the differences between your base level and the monsters base level is greater or equal to 4, u will be penalised. -50%, -60%, -70%, -80%... so ... better u will need to change maps and find new monsters to kill


http://www.eathena.ws/board/index.php?showtopic=194263&pid=1067191&mode=threaded&start=#entry1067191

da f***!?

stupidest thng ive ever heard
[/quote]


Well, from what I've heard it does make sense with the new and lower EXP tables, anyway, it's not a 100% chance it will be this way as renewal is changing every week
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Offline Sarin

Re: Gravity revamping game mechanics
« Reply #108 on: Jun 10, 2009, 06:11 am »
well, while I quite agree with this, I believe that 4 is too low gap. This way it means you need 25 different leveling places to get from 1 to 150 (I'm counting with 3-1 classes). That's kinda too many to remember. Besides, it will quite break the fun from some big parties when level gap between players can go as high as 10.

Offline violet

Re: Gravity revamping game mechanics
« Reply #109 on: Jun 10, 2009, 12:20 pm »
do they need to change the game? its been years now they changing for? good? lewl

Offline A92FL0163

Re: Gravity revamping game mechanics
« Reply #110 on: Jun 10, 2009, 08:23 pm »
Everyone is a professional when it comes to Ragnarok Renewal.

Offline Sanin

Re: Gravity revamping game mechanics
« Reply #111 on: Jun 10, 2009, 10:10 pm »
So i herd Minstrels are the Burger Kings.
I must accept that Super-Gluing valuable coins to the sidewalk and then watching events from a nearby café is not proper demonic activity.

Offline fluidin

Re: Gravity revamping game mechanics
« Reply #112 on: Jun 10, 2009, 11:55 pm »
Oh yeah, BK indeed.

Hahoe Mask + Coronet has never been more fun.
« Last Edit: Jun 11, 2009, 01:41 am by fluidin »
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

Offline Squishy

Re: Gravity revamping game mechanics
« Reply #113 on: Jun 11, 2009, 04:25 pm »
So basically, Minstrels are the Burger Kings of RO and the Wanderers are too hyped up on Red Bull, makes sense.

Offline A92FL0163

Re: Gravity revamping game mechanics
« Reply #114 on: Jun 11, 2009, 04:32 pm »
Genetics seem to be the next coming up, we already have some info about some of the items that they have to cast skill on the patch.

Offline LiteX

Re: Gravity revamping game mechanics
« Reply #115 on: Jun 12, 2009, 03:36 am »
Genetics seem to be the next coming up, we already have some info about some of the items that they have to cast skill on the patch.

Possibly in a few weeks, it;s usually a 2-4 week delay before another class is implemented
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Offline A92FL0163

Re: Gravity revamping game mechanics
« Reply #116 on: Jun 13, 2009, 11:10 pm »
Quote


Offline LiteX

Re: Gravity revamping game mechanics
« Reply #117 on: Jun 14, 2009, 01:45 am »
Quote



They have made an official artwork?
Or is it fan-based?
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Offline A92FL0163

Re: Gravity revamping game mechanics
« Reply #118 on: Jun 14, 2009, 10:38 am »
They have made an official artwork?
Or is it fan-based?

Official, notice the SK initials on the Rangers Pocket

Offline fluidin

Re: Gravity revamping game mechanics
« Reply #119 on: Jun 15, 2009, 04:36 am »
It is official, but I would have been damned impressed if it was fanart :x
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.