<3 you...
hmm the skill bit is giving me a headache, but i guess meh better skip that bit as it will probably be too skill-specific and extraneous...
ok, so if you could please bear with me a bit more...
looking at where the brackets are regarding the random damage from the weapon attacks:
rnd(min(DEX*(0.8+0.2*WeaponLevel),ATK), ATK)
i'm not sure how they are really calculated... why are there 2 "ATK" there? perhaps you could help me with the following:
let's say a sin has a total of 100 STR, 50 DEX, and 0 LUK
so Base ATK from stats = 100 + (100/10)^2 + 50/5 = 100 + 100 + 10 = 210
full right hand and left hand mastery
the target is a Poring 0 def, 1 vit. Small, plant, water.
A. the sin is using two +10 [quad scorpion] MGs; 43 ATK, lv 1 weapon
R weapon damage:
isn't it: rnd(min(50*(0.8+0.2*1),43),43) = rnd(min(50*1,43),43) = rnd(min(50,43),43) where the "min" takes the minimum value between the values "50" or "43" so that it becomes rnd(43,43) where if there was any difference it would produce a random number between the two values?
because if i read your description, it would be: rnd(((50/10)*(0.8+0.2*1),43),43) = rnd((5*1,43),43) = rnd(5,43) thus producing a very wide range even though 50 dex is moderately high... even worse still, if the sin had 100 dex, it would still only amount to rnd(10,43)... still a very big range...
let's say (for simplicity's sake) that since the sin's dex is high enough, the rnd value is (43,43) thus always producing 43 ATK + 20 (upgrade)
so the L weapon would also deal 80%*43 damage = 34,4 damage + 20 (upgrade)
dagger is 100% against small and the sin is not using any +ATK cards
so now it becomes (210 + 63 + 54,4)*100% = 327,7
with 8 scorp cards it becomes 260%*327,7 = 852,02
am i right this far?
B. the sin is using a +10 [quad scorp] MG and +10 [quad drainliar] MG
assuming i was right on the above, it should be the same damage output before the cards (327,7)
but how do i calculate the damage after the cards?
does it still become 260%? or 180%*180%?
Thanks
-w-