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Offline MemoZzz

Dmg Cards
« on: Feb 04, 2009, 09:59 pm »
I never really understood why 2 Hydra + 2 Skeleton Worker > 4 Hydra. Could anyone explain the logic behind this? Is it the same with 1 Hydra + 1 SW > 2 Hydra?

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Dmg Cards
« on: Feb 04, 2009, 09:59 pm »

Offline Xeighter

Re: Dmg Cards
« Reply #1 on: Feb 04, 2009, 10:32 pm »
Apparently it stacks differently.
Personally, I just think it's rumors.

I never understood why 4x TG isn't the best.

Offline bleu

Re: Dmg Cards
« Reply #2 on: Feb 04, 2009, 10:57 pm »
I believe this is how it works:

Different damage adjusters are calculated at different times. If you have a pike with, let's say 4 hydra cards, you'll get the 100% base damage plus the 80% race damage against demi humans. Adding up to a total of 180% damage.

However, if you have a pike with 3 hydra cards and a skel worker card, you get 100% base damage plus the 60% race damage from hydras, adding up to a total of 160%, and then you take the 15% size damage from skel worker (15% of 160% would be 24%). If you combine those two you end up with a total of 184% damage. Oh, and the 5 extra attack, of course.


There are many topics/posts about this. Above is just one of them. Basically, same bonus Add, diff bonus, you Multiple.

Offline Xeighter

Re: Dmg Cards
« Reply #3 on: Feb 04, 2009, 11:18 pm »
Wouldn't it be better to just do Hydra, TG, Skel. Worker and another card here.
That way, they all multiply?

Offline MemoZzz

Re: Dmg Cards
« Reply #4 on: Feb 04, 2009, 11:36 pm »
I'm utterly confused even after reading that. Why is it that you multiply .15x1.6?

Offline Dean Stark

Re: Dmg Cards
« Reply #5 on: Feb 05, 2009, 12:01 am »
Well... I don't know how to put it but... All i know that (race, elemental, size) cards stack while mixing them up would cause different effects. The only example i have is an Infiltrator [1]. Infiltrator's effect is 50% more damage to demi-humans.

A Bloody (Hydra) Infiltrator would have something like this "(base damage+70%*) damage to demi-humans" and...
*since Infiltrators increase damage to demi-humans by 50% and Hydra incereases by 20%
A Boned (Skel Worker) Infiltrator would have something like "[(base damage+5 attack+50%)+15%] to demi-humans"

If base damage was 100...
Bloody Infiltrator - 100+70 = 170 total damage
Boned Infiltrator - 100 + 5 + 50 = 155
                         155 + 15%(23.25) = 178.25 total damage

If you calculate things, then Boned Infiltrator would do greater damage. It also works w/ higer values. As for elemental cards, i'm not really sure if the damage is based on your mob's element number thingy. Like Earth 1, 2, etc.

Sorry, I'm not really good at this! Hope this helps...

Offline Sarin

Re: Dmg Cards
« Reply #6 on: Feb 05, 2009, 07:00 am »
So, for the last time. Bonuses of same type (e.g. against demihuman) add up, so three hydras would do +60% damage. If you have two or more bonuses of different type, they multiply, so two hydras and two skel workers will result in +40% dmage * +30% damage, so calculation goes this way, 1.4*1,3=1.82, that means you get +82% damage against demihuman medium monster (players).

For elements, level of elemental armor determines the damage multiplier from the element of weapon/spell. It works like another damage mod like those above. It does not add special bonuses to +% damge on element cards. So for example...you have weapon with +40% damage on water. If you attack with neutral element, the damage will be 140% no matter what level of element is the monster. If you get endow and your attack element is wind, the damage on water 1 monster will be 1.4*1.75=2.45>+145%, while on water 3 monster it will be 1.4*2=2.8>+180%.

Offline Xeighter

Re: Dmg Cards
« Reply #7 on: Feb 05, 2009, 06:34 pm »
Wouldn't it be better to just do Hydra, TG, Skel. Worker and another card here.
That way, they all multiply?

Offline fluidin

Re: Dmg Cards
« Reply #8 on: Feb 05, 2009, 08:22 pm »
Yes it COULD. For example, if a monster were to be, say Wind 2, Demon and Medium Size property, 1x Drainliar, Strouf and SW carded on a [3]slotted weapon might be optimal.

You must however realize such a weapon is extremely limited, even more so than a weapon carded with 2 different kind of cards.

That's why you should only card such combinations with regards to using them on monsters you would be leveling on the most, or at the later stages. Such as Kasas. Or maybe not at all. My Sniper has 4x Strouf, 4x Goblin, 4x Santa Poring, 4x Minorous Comp Bows, etc. It's just too wasteful to card them into different combinations. I do however have a Double Hydra Double SW and Double Vadon Double Peco Egg Bow though.
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

Offline Xeighter

Re: Dmg Cards
« Reply #9 on: Feb 06, 2009, 12:12 am »
Al'right, let's consider what I had just said for PVP only: Hydra, Skel. Worker, TG and another TG

Offline blackgh05t

Re: Dmg Cards
« Reply #10 on: Feb 06, 2009, 11:46 am »
From my knowledge, TG cards don't stack.
eos
Est. 2008

Offline Sarin

Re: Dmg Cards
« Reply #11 on: Feb 06, 2009, 12:07 pm »
Damage does. Are you talking about Magnum Break chance? That's usually considered side bonus.

Offline Xeighter

Re: Dmg Cards
« Reply #12 on: Feb 06, 2009, 01:46 pm »
Nah, just the 25% more thing.
I believe TGs do stack.

Offline Omi

Re: Dmg Cards
« Reply #13 on: Feb 06, 2009, 04:08 pm »
tgs don't stack, unless the servers changed that for it to work.

you can only have % cards of up to 60% in your weapon excluding orc ladies which can do up to 90% and you can use with any other card, atleast thats how it works on officials now

Offline bleu

Re: Dmg Cards
« Reply #14 on: Feb 06, 2009, 04:24 pm »
tgs don't stack, unless the servers changed that for it to work.


hmm... this is very interesting. Could u confirm that is the current default eAthena setup? Any test being done? Screenshots etc?...and that TG does not stack on official (iRO) as well or more specifically kRO?


you can only have % cards of up to 60% in your weapon excluding orc ladies which can do up to 90% and you can use with any other card, atleast thats how it works on officials now

Any links on this you could provide.


Thanks in advance

« Last Edit: Feb 06, 2009, 10:41 pm by bleu »