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Author Topic: Dmg Cards  (Read 2655 times)

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Offline Xeighter

Re: Dmg Cards
« Reply #15 on: Feb 06, 2009, 04:37 pm »
Hum :x I guess having 3x TGs isn't a smart idea...

RateMyServer Ragnarok Community

Re: Dmg Cards
« Reply #15 on: Feb 06, 2009, 04:37 pm »

Offline Sarin

Re: Dmg Cards
« Reply #16 on: Feb 06, 2009, 06:18 pm »
Blah, that's another myth. You can stack up 4 same cards if you want to get 4xcard bonus, but cause of way they work it is better to stack different card types.

Offline mahawirasd

Re: Dmg Cards
« Reply #17 on: Feb 09, 2009, 02:35 am »
au contraire, IMHO you should view the problem as a simple algorithm.

1. The most limiting factor is: resource!
how much money have you got?
how much time have you got?
can you get the proper upgraded gear? (IMHO minimal +7 for lvl 3 and 4 weaps, +8 for lvl 2 and +10 for lvl 1)

2. Which monsters/ppl/whatever are you going to fight?
race? element? size?

3. what kind of skills/attacks are you using?
does it do more than xx damage to justify making a specified gear?

4. is it worth your time and money to make specified gears?
will that extra damage % really make it worth it to make specified gears?
how many kinds of mobs can you hit with it?
use RMS search function to see this...


let me elaborate: (example, basic functions, no reductions yet)
infiltrator does 150% damage to demi-humans
hydra gives +20% damage to demi-humans
skel worker gives +5 ATK and +15% damage to medium-sized enemies
while having boned infil does seem to give 178% while bloody infil gives 170% (see calculations on first page), having skel worker limits you to medium-sized monsters meaning you will not gain that bonus when going against babies(small) or peco riders (large)...
and while it does seem to give more, but IMHO 8% is not worth it due to the size restrictions...
Say with infil you do 4K damage SB (easy to achieve without soul-link),
with boned infil you do about 4640
while with hydra you do 4520
that is only about 140 damage difference.
If your opponent has thara and other pvp-def gears, the difference will diminish even more...

you might call me as being too frugal, but IMHO pure sets are the way to go because then you won't be limiting your options and you won't take up too much storage space for specified equips...


-w-

Offline Sarin

Re: Dmg Cards
« Reply #18 on: Feb 09, 2009, 09:48 am »
Your example is entirely flawed. Most of people you will encounter will be medium, as babies usually don't go on WoE with normal classes, and there are only two classes with peco...and these usually have armor def 50+, at that point it is better to use Bloody Roar. Anyway, peco riders are minority at WoE, and are usually disposed of by other means than physical attacks. That is why I prefer maximizing damage against medium, as they are my main target.

Offline blackgh05t

Re: Dmg Cards
« Reply #19 on: Feb 09, 2009, 09:55 am »
^On many servers Peco riders are considered medium.



Offline Xeighter

Re: Dmg Cards
« Reply #20 on: Feb 09, 2009, 11:07 am »
His honest opinion was filled with a lot of nonsense that really avoided the question by inserting possibilities and variables that hinder the progress of solving these problems.

Offline Guest

Re: Dmg Cards
« Reply #21 on: Feb 09, 2009, 06:59 pm »
^On many servers Peco riders are considered medium.

by default
baby's are small, with the exception of babys mounted then they become medium
players are medium unless mounted then they become large

Offline bleu

Re: Dmg Cards
« Reply #22 on: Feb 09, 2009, 07:07 pm »
by default
baby's are small, with the exception of babys mounted then they become medium
players are medium unless mounted then they become large

This is incorrect. Bad Karma...  /wah


^On many servers Peco riders are considered medium.

This is correct. The default setup of both eAthena and Aegis is Medium Size for Pecoriders (Normal class).


// Do mounted (on Peco) characters increase their size
// 0 = no
// 1 = only Normal Classes on Peco have Big Size
// 2 = only Baby Classes on Peco have Medium Size
// 3 = both Normal Classes on Peco have Big Size
//   and Baby Classes on Peco have Medium Size

character_size: 0 (Default is No)
« Last Edit: Feb 09, 2009, 07:19 pm by bleu »

Offline username

Re: Dmg Cards
« Reply #23 on: Feb 11, 2009, 11:33 am »
o.0

what would do the highest dmg in abyss 03 then? i use 4 tg's atm cause i just lvl i wanna do max dmg.

eart petite? (+20% dmg on dragons)+ ? + ? + ?

Offline MemoZzz

Re: Dmg Cards
« Reply #24 on: Feb 11, 2009, 01:22 pm »
o.0

what would do the highest dmg in abyss 03 then? i use 4 tg's atm cause i just lvl i wanna do max dmg.

eart petite? (+20% dmg on dragons)+ ? + ? + ?

Following the logic: TG + Earth Petite + Minorous + against element (Acidus is the most dominant, so Orc Skeleton)

Offline mahawirasd

Re: Dmg Cards
« Reply #25 on: Feb 11, 2009, 09:26 pm »
well if you are talking about servers where having 4 TGs are possible, then of course there are no reservations to affordability... /swt

what i am saying only holds true in low level servers where that small percentage difference is not worth it...

however, if you are talking about specialised weapons and that money/card access is not a problem, then probably the best way to go is TG + element + size + race for 4 slotted weapons.
for 3 slotted weapons, if you have high ATK (more than 120 total STR or DEX), then go TG + element + race
but for lower ATK (less than 120 STR or DEX), TG + size + element or size + element + race would work just as well...

and again, we haven't touched the issues of specific strategies regarding which job and skill we want to use against which enemy...


-w-

Offline username

Re: Dmg Cards
« Reply #26 on: Feb 13, 2009, 03:27 am »
mmm no skills used only priest buffs sometimes? recommand a sinx skill?

3 or 4 slotted weps arent a problem but only lvl1 is +10 makeable ( i have serious bad luck on upgrading) so that would be combined with the card combo i just care about the highest dmg and its a 7x rate server.

str i use max (150str) and a pheeroni for the dex incombo with a bapho and 2 doppels. so my setup atm is:

-main gauche +10 DDPB
-blade +9 4xTG's

Offline CookieEater

Re: Dmg Cards
« Reply #27 on: Feb 13, 2009, 04:37 am »
3 or 4 slotted weps arent a problem but only lvl1 is +10 makeable
Not true. It's quite easy to get a lvl 3 weapon to +9
B>Positive Karma, /w offers pl0x