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Offline McArthurlolo

ABOUT SE woe Castle Defense Level
« on: Jun 14, 2009, 08:18 am »
Hi, may i ask something about Castle Defense?

lets say you have a castle in either Yuno or Rachel, if you invested in it so it reached level100, does the Guardian Stones have "plant" like hp? meaning they can only take 1 damage per attack?

thanks

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ABOUT SE woe Castle Defense Level
« on: Jun 14, 2009, 08:18 am »

Offline fluidin

Re: ABOUT SE woe Castle Defense Level
« Reply #1 on: Jun 14, 2009, 12:52 pm »
I have personally experienced that phenomenon once, although it probably is a eA bug.
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

Offline bleu

Re: ABOUT SE woe Castle Defense Level
« Reply #2 on: Jun 14, 2009, 05:48 pm »
How did you know that the Guardian Stone was only taking 1 damage? Can you see the damage? Let's assume you actually meant that it appears you are dealing less damage on the Guardian Stone than what you would normally expect.

I don't know the full details of your experience, but it is actually quite possible to temporary increase the MDEF & DEF of the Guardian Stones significantly; which could give you the impression that the Guardian Stone is behaving almost like a "plant".

Your question was:   
lets say you have a castle in either Yuno or Rachel, if you invested in it so it reached level100, does the Guardian Stones have "plant" like hp? meaning they can only take 1 damage per attack?

The official answer is No. A 100 Defense Castle should not change the Guardian Stone to behave like a "plant". Could it be some custom feature or script by your server?
   

Offline McArthurlolo

Re: ABOUT SE woe Castle Defense Level
« Reply #3 on: Jun 14, 2009, 06:34 pm »
We did the skill monster property, so i guess there is corruption in our server because our GM's said that Rachel WoE castle is "FIXED" already and they're saying it will be a "Plant-HP" type , yet on Yuno Castle this does not happen......oh corruption

Offline Sanin

Re: ABOUT SE woe Castle Defense Level
« Reply #4 on: Jun 14, 2009, 08:19 pm »
We did the skill monster property, so i guess there is corruption in our server because our GM's said that Rachel WoE castle is "FIXED" already and they're saying it will be a "Plant-HP" type , yet on Yuno Castle this does not happen......oh corruption

Psst, hey buddy.

Yuno isn't in Rachel.
I must accept that Super-Gluing valuable coins to the sidewalk and then watching events from a nearby café is not proper demonic activity.

Offline fluidin

Re: ABOUT SE woe Castle Defense Level
« Reply #5 on: Jun 14, 2009, 09:34 pm »
We did the WOE damage hex, which is actually legal on the server I was playing. 1 damage indeed. Not only the barricades; the Guardian Stones and Emperium were also receiving 1 damage only.

Should of course be a bug though.
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

Offline bleu

Re: ABOUT SE woe Castle Defense Level
« Reply #6 on: Jun 15, 2009, 03:16 am »
Ah... I see... you actually did see "-1". Excellent.

First, there is an eA configuration which disguise the real WOE damage to be shown as -1.

// When set to yes, the damage field in packets sent from woe maps will be set
// to -1, making it impossible for GMs, Bots and Hexed clients to know the
// actual damage caused by attacks. (Note 1)
hide_woe_damage: yes


This configuration makes it impossible (so they say...) for anyone including the GMs to see the real WOE damage. According to eA, if the setting of hide_woe_damage is turned off, you will either need to be a GM or have a correctly hex client to be able to see the real WOE damage. Hex client is beyond my knowledge- no further comments.

http://eathena.deltaanime.net/board/lofiversion/index.php/t215367.html


Is it a "bug"? Well, on iRO, you can actually use Monster Property on Guardian Stones and it will show the remainder HP and other information. So, there's a kind of an inconsistency with iRO. Having said that, I am uncertain if eA is willing to work around the configuration to accommodate this due to security reasons.

Extracted from Ragnarokrevolution:

Quote
Dunno where to put this so im going here. Ok so we decided to woe on rachel castles, but what's this? Only do one dmg on stones. and no skills allowed? Well that's not right.. We finally have the stone to low hp and its restored without even being broken? wtf? And you cant use skills on guardians either? Ok, this needs to be fixed asap, I remember woe months ago was like this too and you said you were closing woe to fix these bugs, but I get the feeling you didn't fix them at all. If they weren't bugged like that we would've gotten a castle.

Quote
Well I just hope it's fixed. It really doesn't help that we were attacking one crystal for the first 30 minutes of woe and then it got resotred without us even killing it...


Well, you can actually use skills on the Guardian Stones unlike emperiums, you just proved it with Monster Property skill. If you were only melee attacking the emperium (no skill), that could possibly explain the 30 minutes time spent on trying to break a Guardian Stone. However, if you were using SG lvl10 and other skill attacks, it should not take you 30 minutes to break a Guardian Stone, and this may warrant a further investigation on the part of your GM.

« Last Edit: Jun 15, 2009, 03:51 am by bleu »

Offline fluidin

Re: ABOUT SE woe Castle Defense Level
« Reply #7 on: Jun 15, 2009, 04:34 am »
Well, my guild, which had separated due to various differences, merged for that particular WOE to finally take down the enemy's Lv.100 castle. And straight after we broke it for the first time, it became damned easy / fast to cycle the castle. Also, damage numbers showed on players were as usual; much higher than 1.

We took a crapload of time taking down the barricades and guardian stones. Asura chaining was done at first, to no avail of course. So the whole guild took out w/e high ASPD weapons / fists they had and began whacking those damn stones. Trust me, with the kind of firepower we were putting out at first (60 people on one damned stone), there was no reason for it to have taken 10 minutes or more. Everyone is damned bloody well-geared too.


My Clown became one of the primary breakers that epic WoE; swinging his Berserk Guitar, hohoho.
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

Offline McArthurlolo

Re: ABOUT SE woe Castle Defense Level
« Reply #8 on: Jun 15, 2009, 09:06 am »
yup that is the server i am talking about "ragnarokrevolution" everyone used EDP, crit build, Ice Picks, hell even LK cards were used, can a single guardian stone survive all that in even more than 5 minutes?

Offline fluidin

Re: ABOUT SE woe Castle Defense Level
« Reply #9 on: Jun 15, 2009, 09:46 pm »
Nah, I'm not on that server.

That's why I said it's probably an eA bug :X
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

Offline Kisuka

Re: ABOUT SE woe Castle Defense Level
« Reply #10 on: Jun 17, 2009, 01:15 am »
Saying rro is corrupted for not knowing it was a different bug >.> wow how stupid.

Good thing i quit running that server and gave it to someone else.
Seriously, the members at RRO need to grow the hell up. It's a game, games have bugs. and when your running eA the game mechanics are bond to not be official-like. So if you wanna BAWWWW about it you can go play iRO or some other aegis server.
« Last Edit: Jun 17, 2009, 01:18 am by Kisuka »