A new beginning

Started by bleu, Jun 10, 2009, 09:51 PM

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LiteX

Quote from: Xarale on Jun 14, 2009, 01:10 AM
Quote from: Parameters on Jun 13, 2009, 07:33 PM


we're all f*** now.

LOL!  This made my night.

In all seriousness though, I'm actually starting to look forward to seeing how renewal ends up.

KNUCKLES ARROWS!
TIGER CANNON!

But in all seriousness, I am actually worried about Gate of Hell, according to TeaRs from iROwiki it's name is something Phoenix Strike in chinese, and in cRO Asura Strike is called something like Asura Phoenix Strike, for some reason the word Gate makes me think this is actually an AoE Skill... but champs never really did get anything AoE, but even though, Stalkers never got paint nor Whitesmiths got MADOs...
ライテ‐エクス

Loki

QuoteWhatever floats your boat.

Orange

:3

Loki

Quote from: Orange on Jun 14, 2009, 03:18 AM
Quote from: Loki on Jun 14, 2009, 02:33 AM
AoE Asura Strike?

That uses 100 sp.

Why not?

Then its a start from a new beginning.
QuoteWhatever floats your boat.

Patapon

#34
Quote from: Relics on Jun 11, 2009, 04:39 AM
I sure hope gravity doesn't mess with competitive play.

AS A PROFESSIONAL RO PLAYER, my opinion on the new game enhancements are as thus,

this image copyright 2009 Patapon

A92FL0163

#35
Oh Monks seriously needs another asura.



Not.
Quote[Additional System Improvements]

Acolyte

[Angelus]
- Angelus skill now increases the status defense granted by your VIT stat.
[Heal]
- The Heal recovery formula is changed.
- The Heal recovery is now influenced by your magic attack power.
- Heal's recovery increases in proportion to your own level, stats, magic attack power, and skill level. 
- The amount recovered by Heal is not a fixed amount, and now a range.

Mage

[Energy Coat]
- Now reduces both physical and magical attacks.
[Fire Ball]
- Deals double damage.
[Thunder Storm]
- Each hit now deals 100% magic attack damage.
[Safety Wall]
- Safety wall now has health.  When it absorbs enough damage, the wall will break.

Archer

[Arrow Shower]
- Arrow Shower's damage is increased in proportion to the skill level used.

Knight

[Two Hand Quicken]
- Increases your attack speed by a fixed amount.

Priest

[Suffragium]
- Suffragium only reduces the variable portion of skill cast time.
[B.S. Sacrimenti]
- The holy damage dealt by the skill ignores the defense of demon and undead targets.
[Turn Undead]
- Success rate formula has changed.
- On failure, the magic damage dealt is based on your magic attack power.

Wizard

[Meteor Storm]
- The damage dealt by meteor storm has increased. (100% per hit -> 125% per hit)
[Lord of Vermillion]
- The damage dealt by lord of vermillion has increased. (280% matk -> 330% matk)
[Storm Gust]
- The damage dealt by storm gust has increased. (500% matk -> 570% matk)
- The skill now has a chance to freeze on each hit.  This chance is 25% at level 1, 70% at level 10.
[Heaven's Drive]
- The damage dealt by heaven's drive has increased. (100% per hit -> 125% per hit)
[Fire Pillar]
- Fire Pillar no longer consumes a gemstone.
- For level 6 ~ 10, the blast radius of the skill is reduced from 7 x 7 to 5 x 5.
[Frost Nova]
- The cast time has been decreased to 0.8 seconds.
- The aftercast delay has been decreased to 0.2 seconds.
- The area of effect is increased to 7 x 7.

Hunter

[Land Mine, Blast Mine, Claymore Trap]
- The damage calculation has changed.  It is now influenced by the difference in level.

Blacksmith

[Andrenaline Rush]
- Andrenaline Rush now increases attack speed by a fixed amount.

Crusader

[Shield Boomerang]
- The skill's damage is now influenced by your status attack power, the shield's refine, and the shield's weight.
[Grand Cross]
- The skill now deals both physical and magic attacks.
- The skill is influenced by both physical and magical defense.
[Spear Quicken]
- Spear Quicken now increases attack speed by a fixed amount.
- Each level increases your crit and flee stats.
- Can now be used with a 1 handed spear.
[Holy Cross]
- Holy Cross deals double damage if used with a 2 handed spear.

Monk

[Occult Impaction]
- The skill is influenced by your status attack power, equipment attack power and influenced by the target's defense.  The influence of the targets defense is not as large as normal.
[Mental Strength]
- Mental strength no longer modifies your physical or magical defense.
- Mental Strength now reduces all incoming damage to 1/10.
[Fury]
- Instead of preventing SP recovery, Fury decreases SP recovery by 50%.
[Guillotine Fist]
- The skill is based on both status and equipment attack power and influenced by the remaining SP you have.

Assassin

[Venom Splasher]
- The target conditions for using the skill have been removed.
- The attack power has increased.

Sage

[Volcano, Deluge, Violent Gale]
- The skill effect no longer requires character to be of a specific element property to gain the bonus.

Rogue

[Suprise Attack]
- Attack power increased.
- When hitting with Suprise Attack, the target will receive a debuff that increases damage they receive by 20% for a period of time.  However, on boss monsters this is only 10% increase.  A target can have up to 7 counters.
- The effect of Suprise Attack doesn't stack with the priest skill Lex Aeterna.
[Back Stab]
- The skill now has a high chance to stun in relation to the skill level.

Alchemist

[Axe Mastery]
- Now increases attack power of 1 handed swords.
- The skill is renamed to "Axe and Sword Mastery".
[Acid Terror]
- The skill now deals double damage.
- The damage formula has changed (The skill now also takes into account MATK).
- Acid Terror's attack power is influenced by your status and equipment as well as the target's VIT.
- Acid Terror deals 1/2 damage against boss monsters.
[Bomb]
- The skill now deals damage every 0.5 seconds, down from 1 second.
- The damage formula has changed (the skill now also takes into account MATK).

Bard/Dancer (Translation Note: Sorry, I can't be bothered to look up the iro names for all of these

[Assassin Cross of Sunset]
- The skill now increases attack speed by a fixed amount.
[Poem of Bragi]
- The cast time reduction of Poem of Bragi only reduces the variable cast time.
[Whistle]
- The increase in evasion granted by the skill has been boosted by 3 times.
[Apples of Idun]
- The skill now recovers HP every 5 seconds (from 6 seconds).
- The amount of HP recovered has increased.
[Humming]
- The increase in hit rate granted by the skill has been boosted by 2 times.
[Lullaby]
- The skill effect activates every 4 seconds (down from 6 seconds).
[Drums on the Battlefield]
- The amount of ATK and DEF granted by the skill is increased.
[Ring of Nibellung]
- The amount of defense bypassing damage granted is increased.
- The weapon level limitation of the skill has been removed.

Ninja

[Throw Huuma Shuriken]
- The casting of the skill cannot be interupted.
- The skill has changed from dispersion splash damage (damage is split among targets) to regular splash damage (no damage splitting).
- The skill is now ground targeted.
[Lightening Jolt]
- The skill is now a targeted magic attack instead of a self centered one.
[Flip Tatami]
- Attack power increased by 2x.
- When hitting a target it is now knocked back 4 cells (from 3 ~ 5 cells).
[Haze Slasher]
- SP cost of the skill has changed to 15 sp.
[Shadow Slash]
- SP cost of the skill has changed to 10 sp.
[Killing Strike]
- Instead of being reduced to 1 hp when using the skill, you are reduced now to 1% hp.
- When using Killing Strike while in the Shadow Image status, each remaining hit of Shadow Image increases the damage of Killing Strike.
[Wind Blades]
- The magic attack of the skill is increased from 100% to 150%.

Gunslinger

[Piercing Attack]
- When using the skill with a rifle, the damage increases.
[Gatling Fever]
- The skill now increases attack speed by a fixed amount.
[Crowd Control Shot]
- The cast time of the skill is now un-interuptable.
[Spread Shot]
- The skill is now usable with a grenade launcher.
- The attack power has increased.
[Gunslinger Mine]
- The attack formula has changed.
- The activation range has increased.
- The damage range has increased.

Lord Knight

[Frenzy]
- Frenzy now increases attack speed by a fixed amount.
[Clashing Spiral]
- The skill damage is influenced by Attack Power (Status + Equip) and the weapon's weight.
- The skill can now be cast with 1 handed and 2 handed swords.
- The skill requirements have changed (now only requires spear mastery 5 instead of 10).

Assassin Cross

[Soul Destroyer]
- Soul Destroyer damage comes from both your physical and magical attack power.
- The damage from the skill is reduced both by the targets physical and magical defense.

High Priest

[Assumptio]
- Assumptio has been completely changed.  Now it increases your physical and magical defense to 200%.
- Skills and attacks that disregard defense will ignore the effects of assumptio.

High Wizard

[Magic Crasher]
- Magic Crasher now takes both your physical and magical attack power.
- Magic Crasher is only reduced by the target's physical defense.
[Napalm Vulcan]
- SP cost has decreased.
[Gravity Field]
- Damage interval has been decreased from 1 second to 0.5 seconds.

Mastersmith

[High Speed Cart Ram]
- The skill damage is influenced by your attack power (status + equipment) and cart's weight.

Paladin

[Shield Chain]
- Shield Chain's damage is modified by your status attack power, shield weight, and the refine of your shield.

Scholar

[Soul Change]
- The SP transfered from soul change has changed.  Now when using the skill both the scholar and the target will mutually split 50% of the total SP.

Stalker
[Counter Instinct]
- The skill no longer requires divest weapon 1 to be learned.

Biochemist
[Acid Bomb]
- Acid Bomb is now influenced by our physical attack power, magical attack power, and the target's vit.
- Acid Bomb can now be reduced by the target's physical defense and magical defense.
Awesome changes~

fluidin

You guys might want to stop quoting the whole wall of text...
Quote from: Jeon on Jun 04, 2009, 12:02 PM
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

A92FL0163

Quote from: fluidin on Jun 15, 2009, 09:47 PM
You guys might want to stop quoting the whole wall of text...

You might aswell read the quote, It haven't been posted yet. I'm posting it so people here can also see what is going to come along renewal.

PETER09


fluidin

Hm? That was not what I saw as quoted at first.

I might be wrong, but the post and edit timings are rather dubious :x
Quote from: Jeon on Jun 04, 2009, 12:02 PM
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

Anti-Static Foam Cleaner

rofl, it's actually WORSE than it was when they announced it year ago.

Let's hope official RO dies after this update and we'll get some cool private servers going.

LiteX

Quote from: Anti-Static Foam Cleaner on Jun 16, 2009, 03:42 AM
rofl, it's actually WORSE than it was when they announced it year ago.

Let's hope official RO dies after this update and we'll get some cool private servers going.


Only with luck, looking how there is so much stealing content and dling from RUNE in pservers I really doubt someone would be hardworking enough to come up with something better than a Burger King King's costume
ライテ‐エクス

Anti-Static Foam Cleaner

I don't want new content. I just want a free RO server.


bleu

June 17th, 2009

kRO Maintenance

- 3-1 class update is applied.
In order to change to 3rd job you'll need to be 2nd job (trans or non trans), base 99, and at least job 50.

* Job Change Start Locations *
Warlock - Morroc 8 o'clock direction near the destroyed wall, and Splendide northwest environment near the purifier.
Arch Bishop - Prontera Sanctuary
Ranger - Turtle Island
Mechanic - Juno Center Plaza
Rune Knight - Prontera Pub
Guillotine Cross - Morroc Secret Bar

/bo Hello, 3rd Class /bo

Anti-Static Foam Cleaner

More Gravity brilliance: upgrades now go to +20. If you fail over 10 you lose 3 levels.