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Offline Razzles

Player Attitudes
« on: Apr 21, 2013, 01:25 PM »
Well, I've been a player for almost my entire life as a player in RO and just got a the opportunity to become a GM in a server. (Well, they are eating up my patience and might became a MORE STRICTER GM because of this)

I'm getting a bad one, its barely my first time to experience this from a HR server.

I had met some few people who are nice, but most of them are fvck as hell.

Been a GM on a Mid Rate and in game moderator on a LR but never experienced something like this only on a HR.

So, does the player attitudes vary on the type of the server you have? LR/MR/HR/SHR? In your opinion guys.


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Offline Triper

Re: Player Attitudes
« Reply #1 on: Apr 21, 2013, 02:13 PM »
I would say that it depends on the server and population.

Low rates - hardly you see bad people unless is a guild vs guild trash talk war or 1 random stupid player that pop ups once in a while

Mid rates - depends on the server but I would say that what happens on low rates, happens here too.

High/Super High Rates - it depends on the server. I've played some where there was perma trash talks just for being in town and not in pvp but I've seen some with very nice people.
I would say that, nowadays, specially on servers with high rates and made by Asians for Asians, there is a trend where everybody wants/expects free items for joining those type of servers and trash talk is an usual thing.

PVP/BG/WoE servers - expect thrash talk 95% of the time everywhere because the game is taken on serious business mode. There are some rare occasions were some servers actually don't have this and there is actually adult discussions but it's very rare.

Seeing as you're on a server filled with pure trash talk and people asking for free items all the time, I would say that you should talk with the admin(s) and try to get into some mutual consensus and apply rules for a more restrict usage of @request and start to ignore some of the request for being retarded. You can even ask to devs apply something as a npc broadcasting every hour with something related to rules where that appears too.
Another possible way to resolve that could be blocking the usage of @request and exchange it for a npc where people would write their requests so you could do some trial from what matters and what not.
Another way could maybe be to warn when you're on/accepting @request and warn in advance that if someone is going to start trash talk, except to see /ex nickname and if they're gonna rant about that in any other place, expect gms do their job with mutes and bans[if necessary].

Offline Latin

Re: Player Attitudes
« Reply #2 on: Apr 21, 2013, 02:16 PM »
o.O

IMO, those !request trashtalkers are best treated with something like several hours mute.
If they keep doing it, increase the mute duration.

If your server rules doesnt cover that, suggest these rules to be added.

While GM isnt someone to be worshipped, they need to be respected.

Offline Kensei

Re: Player Attitudes
« Reply #3 on: Apr 21, 2013, 05:04 PM »
While Triper says it depends on the server type, I'd rather go with majority of the players. Where do the majorities come from? If it's one of the country with worst online community ever, well, you're screwed. There's almost no day you're going to be free from unjustified complains or trash talks.

Trust me, I've played on different server types with different people. I know which people are the source of trash talk.

Offline aROPandora

Re: Player Attitudes
« Reply #4 on: Apr 21, 2013, 10:04 PM »
o.O

IMO, those !request trashtalkers are best treated with something like several hours mute.
If they keep doing it, increase the mute duration.

If your server rules doesnt cover that, suggest these rules to be added.

While GM isnt someone to be worshipped, they need to be respected.

I agree with this, I have had a few times when someone was angry over something and took it out on me in @requests or main chat, but our server has specific rules about disrespect and so there is a clear guideline for punishment. It seems to deter most people from mouthing off when they are angry over something small. Of course it won't stop everyone but it might help.

Offline Razzles

Re: Player Attitudes
« Reply #5 on: Apr 22, 2013, 04:58 AM »
In responses to your replies, me and the GM team decided to put up a stricter server rules, and different punishments are also indicated in some aspects of the game and especially to player/s to GM as well. Some had been muting players all over and over and over again and if they won't stop, we may ban them instead. Who the hell would want to keep punishing a player that won't change?

We had been talking about some implementations in the server too, like what Triper said, a NPC that will broadcast the rules like every 30 minutes or so (for them to be able to memorize it) We had also been jailing and muting a lot of players recently and once their @request is ignored, they will goddamn spam it to hell, its like you've maxed out the whole chat screen (F10) and what happens is you've scrolled up and down so hard and yet it had covered up the chats.

We might remove @request due to this and such, if the whole staff will agree, of course and implement #/@ main, market, guild instead.

Triper, the Event GMs have @jail and @mute so we are making the use of it and when we punish players, we also take screenshots of what they did too. Meanwhile the Head GM has the @ban (so far non has been banned except for those who stupidly forgot or accidentally turned on TPP and Harmony detected them and banned)

Kensei, I have to agree with you, I bet this is the most worst community ever and plus of the majority of the players come from the same place though. Some are nice but mostly fvcking badass people.

Latin, I agree on the part where you said "While GM isn't someone to be worshipped, they need to be respected."

aROPandora, yes, we had placed a stricter rules now, hope it will work as intended or if not, gonna make punishments damn stricter.

We've decided to put up things like this:

On GMs Events, whoever the GM is hosting the event, she is in charge of how she will be punishing the player.

Then in game and forum punishment is as follows:

First offense: Warning
Second: Mute
Third: Perma ban from the server.

Offline Kensei

Re: Player Attitudes
« Reply #6 on: Apr 22, 2013, 06:35 AM »
You need to chill out. Okay maybe your server majorities are terrible people but as a GM you should not lose your cool.

Also, removing @request while enabling main chat does not help. You don't really shut their options to get your attention. Some people will always try to find any way to get your attention when they got some grudges on you. You have to judge their degree of hatred, don't get pissed off because of one "F" word. That just shows how not tolerant you are.

You might want to do IP ban if the case reaches severe level. Account ban won't hurt since most private servers are free and making new emails is not that hard. But then again, you should be careful in case of several people sharing the same IP.

Another controversy? Shutting down any necessary means to get staffs' attention can make your server "not communicative / supportive". So yeah, think twice before making decision. Don't go all out of rage just because some people pissed you off.

Offline Razzles

Re: Player Attitudes
« Reply #7 on: Apr 22, 2013, 09:16 AM »
We tend not to lose our cool, but we just ignore them instead, with their attitudes, even the admin herself is losing her cool. Either, a lot are abusing @request, mostly spams and badmouths. We do ignore them, but from time to time, we are also noticing that people are already too much. Its kinda weird at the moment that the GMs has a @main command and the player does not have one. /hmm

Well, the consequence of IP ban is if others are playing in the same place, well, some are near to it, especially attempted to DDOS the server recently because of the extra freebies not given out that fast (the owner was offline by that time /swt)

I agree with the controversy part, but if they would continue it, the whole team might end up deciding removing @request instead. 85% of the population are those people who pisses/annoys/badmouth/trashtalks the gms.

Offline Triper

Re: Player Attitudes
« Reply #8 on: Apr 22, 2013, 09:33 AM »
Use /ex nickname after ignore, it's easier that way imo. Your chat won't be covered by someone stupid and people later can know why that happen if you pm them back warning them about it. Also, making the staff hard to reach won't help since, as much as  many players seems to be ****-heads in that particular cases, the others aren't and sometimes they may need help and don't know where to go.

And if the server has that much problems with the free items, make an npc that gives them when they start the game for the first time[limiting it to 1 time per account is enough].

Offline Razzles

Re: Player Attitudes
« Reply #9 on: Apr 22, 2013, 10:01 AM »
Should try doing it once I log in once more, of course, I have to /ex all their character names then.

Here's the thing, we have a automated NPC for the freebies except for the one from the admin. The free items are, 2 briss, 1 mjolnir, 1 sleipnir, 100 box of berry, well, its a high rate server after all. Of course, making a new account means you can get these items after. That's why the owner decided to make it as a extra freebie which means she will give it to you, now, she removed it as far as I remember and now people are.... /swt

Offline aROPandora

Re: Player Attitudes
« Reply #10 on: Apr 22, 2013, 11:20 AM »
Getting rid of @request altogether might backfire on you...they will still find ways to get around it and now you aren't easily reachable by the ones that do have an honest question/problem. You might end up losing the people you actually want to keep x_x

Offline Triper

Re: Player Attitudes
« Reply #11 on: Apr 22, 2013, 11:46 AM »
But you can make an account variable that starts with 1 and goes to 0 after being used ._. Just needs to be for that particular item.

And having or not @request it depends on the substitute. If it's good enough and organized, it will just be better overall.

Offline Latin

Re: Player Attitudes
« Reply #12 on: Apr 22, 2013, 08:00 PM »
You could just put a !request cooldown for like 5 minutes. Make it start cooldown upon login (so people will only can use !request after 5 minutes of login), so people wont just !request -> character select -> !request spam again.

Also, really, mutes wont stop them?

Offline Razzles

Re: Player Attitudes
« Reply #13 on: Apr 23, 2013, 07:09 AM »
Mutes doesn't work, seriously. Even we mute them for hours, damn. /swt

The idea of @request is still pending, so far we have a newer issue that had reached our concerns.

Well, news from co-GMs that some were behaving well after the rules were revised, I guess, we should notice it out for a short while.

Offline aROPandora

Re: Player Attitudes
« Reply #14 on: Apr 23, 2013, 12:32 PM »
How long do you mute them for and it still doesn't work?  /omg