GMs per Population

Started by Guest, Jan 18, 2008, 01:03 AM

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Guest

so im wondering wat do u guys the the GM to player ratio should be?
so i mean like how many GMs for every x number of players should there be?

imo it seems at minimum no matter how many players there are there should be at least 3 GMs... and then from there every 100 - 200 players means 1 more GM i dunno my numbers may seem a lil high but im use to play wiff lots of ppl on a server xD

so wadda u guys think?

MrrgleCaek

idk, I guess 3 GMs or so are usually good for a small population server, although with 100-200 people, there would start being a need for more event and police GMs around.
People seem to not like going into a server with a large amount of GMs since it makes them think "well jee, why aren't I a GM yet everyone is?" sorta...thing.....
All in all I guess I'd say every 50 players you should add 1 more GM, but only for small GM positions.

Acrued


Agreed, that its 1 GM per 50 players...
Excluding 2 event GM's because they only come on to do Events and not to mediate the crowd.

Guest

i have to admit i did over look the event GMs XD

which kinda brings up a new thing.... how many GMs should a server have behind the scene and how many should be publicly active?

MrrgleCaek

Gms behind the scene? I dunno, I guess no limit? It really all depends how active they are ingame for me to say how many there should be. As for Event GMs and such, keep a limit, since you don't want 25%+ of your community being composed of your staff ingame @_@.

Zone

It really depends.
I think there should be 2 scripters atleast, if the admin knows how, then him too.
Event GMs, at the most ever 3, at first, none, not until there are a good 30 players and then hire 2.
Support GM, just one when you start, once you get up to 50 players, then get another.
Forums, none until it hits 100 players, then 2.
From there, 1 support GM per every 50.
These are just the jobs that would be open, but GMs can do multiple things, like event/support.

Acrued


Behind the scenes = Unlimited.
Simply because a server can never get too much help for scripting, hexing clients, compiling GRFs, creating patch updates and the list goes on...
Never is a server too small a task to handle xD

phranxis

it depend when the server has too many @ssholes
even if there would be 100 players theres no need for 2 GMs
not even one.

MrrgleCaek

Quote from: Acrued on Jan 22, 2008, 08:36 AM

Behind the scenes = Unlimited.
Simply because a server can never get too much help for scripting, hexing clients, compiling GRFs, creating patch updates and the list goes on...
Never is a server too small a task to handle xD


Man I'd hate to be the guy who'd be specially assigned to be the grf compiler GM though >;
"so uh, what kind of GM are you? Spriter? Scripter?"
"No wai man, I r a  Grf Compiler GM"
"omg, rly? What do you do?"
"Well when they need me, I compress a grf for the server"
"....really? That's it?"
"...yeah, it is"
Sorry bout that, I just found the thought of a server giving someone a complete new position like that was kinda funny...unless I misunderstood what you meant >_<;. Nevermind, off to school I go D:

Majora_younglink

Quote from: phranxis on Jan 22, 2008, 09:31 AM
it depend when the server has too many @ssholes
even if there would be 100 players theres no need for 2 GMs
not even one.

There is always need for at least one support GM to answer players questions. Even if it isn't needed very often, a support GM helps a lot especially in sudden occasions if they're competent.

This is all in my opinion though. *shrugs*

Zone

Compiling a grf is one of the easiest things you can do, no need for a 'grf specialist'.
If you don't have a GM at 100 players, then you will need someone with some admin or GM capabilities in the case someone is advertising, harassing, threatening, or scamming. That or some really mature players, no one under the maturity level of an adult, and not one who goes and cusses someone out because he was killed in pvp.

Mewi

I'd have to say it's really hard to calculate the GMs per player average because some GMs are more active than others...  3-5 GMs for first 100, 5 Gms for 200, 7 GMs, for 300, 9 GMs for 400, 10-12 for 500.   

10-12 Is really the cap you need, as long as the GMs are active, kick any that are to inactive.  But honestly you can run a 1000 average server with 5 GMs pretty effectively.


Becoming a GM means you sacrifice a part of your soul forever, be prepared.

Acrued


Jesus, 10-12 GM's if they all came online at 1 time Prontera would look so crowded with GM's xD
I guess with a population of 500+ from all over the world you'll always need a GM in a certain timezone
to take care of those people... so 4 GMs per 3 timezones and i suppose you have 12 GM's!

but thing is i only see that as a purpose for having that many GM's~
Anyone care to enlighten me if they have more reasons? :P

Zone

Scripters,  Event GMs, Support GMs, Admin, Co-Admin.
You need atleast 2 event GMs, and a decent amount of support GMs because of the 'hacking'/ scamming/ harassment and such reports.
Since people have lives outside RO, like a job, or school, family even. They cannot dedicate themselves 24/7, and multi-lingual/multi-timezone GMs should be needed since English and Pinoy are so different, or Malaysian to German. Then one GM lives in EST, then another in Australia, then another in the UK etc.
See my point?

Guest

well u kinda have to admit the only GM's the ppl will see a lot would be the event GM's, Support GM's and the admins


the rest of them you could have hundreds of and ppl would barely see them at all