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Author Topic: Bots, Client Crashing  (Read 7393 times)

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Zairik

  • Guest
Bots, Client Crashing
« on: Feb 26, 2008, 11:03 pm »
Something interesting posted on the botting forums, quite a nice little practice for bot hunting if you know how to do it.

Quote
CLIENT CRASH

WHAT DOES GM DO
GM crashes his client "... hide, disguising as a monster, then unhide, then moving."

EFFECT
All clients nearby crash (except yours). Doesn't have any effect on (botting software name removed)!

CRITICALITY
Instant detection

COMMONNESS
Relatively rare

AVOIDABLE BY
N/A

Also:
Quote
TELEPORT AROUND

WHAT DOES GM DO
Sometimes the GM just warp your OK-Bot to another map.

EFFECT
If your bot just tries to find it's way back to the lockMap without reacting on that teleport they know it's a bot.

CRITICALITY
Middle-High. As long as they don't warp you into jail...it's hard to avoid.

COMMONNESS
Rare

AVOIDABLE BY
As I just said. If they warp you into jail you can get a nice "Sound Alert" and react by yourself. But if they warp your bot for example from OD to...Lighthalzen you bot simply tries to get back. It's relatively hard to react on that by macro because Lighthalzen (for example) is a map that your bot might pass without any GM's "help".
« Last Edit: Feb 26, 2008, 11:39 pm by Zairik »

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Bots, Client Crashing
« on: Feb 26, 2008, 11:03 pm »

Offline Aris

Re: Bots, Client Crashing
« Reply #1 on: Feb 26, 2008, 11:19 pm »
Trying to error the player is nice since bots don't error <3 but it can be annoying for a normal player. Warping to another map I do always. Nuking then raise is nice also.

Offline Zone

Re: Bots, Client Crashing
« Reply #2 on: Feb 27, 2008, 01:40 pm »
I think the erroring is a good idea.

Proud player of Fire Up the Cannons Kids Ragnarok Online

Offline Aris

Re: Bots, Client Crashing
« Reply #3 on: Feb 27, 2008, 04:04 pm »
I know for a fact that disguising in hide then coming out of hide wont error people 100% of the time... just make a GM only hat that is only in a special GRF folder that only GMs can get. Put it on and see if they error.

Offline Zone

Re: Bots, Client Crashing
« Reply #4 on: Feb 27, 2008, 05:40 pm »
I know for a fact that disguising in hide then coming out of hide wont error people 100% of the time... just make a GM only hat that is only in a special GRF folder that only GMs can get. Put it on and see if they error.
Hmm, that would work too.

Proud player of Fire Up the Cannons Kids Ragnarok Online

Offline Guest

Re: Bots, Client Crashing
« Reply #5 on: Feb 27, 2008, 09:31 pm »
lol i guess it'd work but some players might complain cause of how annoying the dc's would be

Offline Zone

Re: Bots, Client Crashing
« Reply #6 on: Feb 27, 2008, 11:44 pm »
Well, I tried the mob thing, it didn't work.
@hide
@disguise 1002
@hide
and no sprite showed at all.
@hide
@hide
still nothing
@undisguise
regular sprite

Proud player of Fire Up the Cannons Kids Ragnarok Online

Offline Pow

Re: Bots, Client Crashing
« Reply #7 on: Feb 28, 2008, 03:38 am »
Interesting, you're saying bots don't error at all?
Divided we stand, together we fall.
There isn't any god that can save us all
So don't pray on your knees, just beg on your hands
There is no belief in this promised land

Offline Aris

Re: Bots, Client Crashing
« Reply #8 on: Feb 28, 2008, 07:58 am »
No they don't.

@Zone: It's the @hide bug. Sprite doesn't show up sometimes if you unhide infront of them.
« Last Edit: Feb 28, 2008, 08:26 am by Aris »

Offline Zone

Re: Bots, Client Crashing
« Reply #9 on: Feb 28, 2008, 11:04 am »
No they don't.

@Zone: It's the @hide bug. Sprite doesn't show up sometimes if you unhide infront of them.
Hmm, I see... I will test that.

Proud player of Fire Up the Cannons Kids Ragnarok Online

Offline yC

Re: Bots, Client Crashing
« Reply #10 on: Feb 28, 2008, 03:08 pm »
even i can counter the teleport one when i used to bot.  I had a macro that stops all bot management and give me a sound alert when the bot got ... teleported / a hiden gm around and other options i created  ;D

of course someone has to be there after the sound alert lol.

Offline Aris

Re: Bots, Client Crashing
« Reply #11 on: Feb 28, 2008, 03:15 pm »
Ya I know about all that but didn't a recent eA update make it so it sends alerts to the GM if someone is trying to get their hidden packets? It works on LRO and it's useful against those that use that hidden GM packets macro.

Zairik

  • Guest
Re: Bots, Client Crashing
« Reply #12 on: Feb 29, 2008, 11:02 pm »
Interesting, you're saying bots don't error at all?

For this, bots don't error because it simply doesn't have to display any sprites so it makes no difference whether a client-side display file for an item exists or not.  It is entirely possible to using botting software with absolutely no other RO related client-side files.

Offline Aris

Re: Bots, Client Crashing
« Reply #13 on: Mar 01, 2008, 10:48 am »
I've always had the question. Since they don't error cause they use no sprites. Does xKore2 error? I mean you got a RO client open x.x. Something I've always wondered and never bothered to test.

Offline Mewi

Re: Bots, Client Crashing
« Reply #14 on: Mar 02, 2008, 10:46 am »
This person does not seem to know much about how GMs catch bots, those are pretty nooby ways of bot hunting in my opinion and I have never resorted to it.  ( I am referring to the teleporting bot to another map ) There are so many better ways to catching a botter.

As for crashing players to run bot checks, its completely unnecessary and it is abusive to the legit players.  Like I said, there is way better ways to hunt bots.

And lastly @hide,  if you are experiencing no sprite when unhiding, the simple thing to do is type @goto player, this should get your sprite visible.
« Last Edit: Mar 02, 2008, 11:12 am by Mewi »


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