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Author Topic: Matt's Bugs: Evil Druid + Investigate/Occult Impaction  (Read 4760 times)

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MWright967

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« Last Edit: Sep 29, 2008, 10:08 PM by MWright967 »

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Offline Kurogasa

Re: Matt's Bugs: Evil Druid + Investigate/Occult Impaction
« Reply #1 on: Oct 19, 2007, 01:21 PM »
Pretty interesting trick. I have quite a few tricks like that myself but i mostly keep them secret ^^. The thing with that is that, the enemy must have DP and not many people get it(only monks/champs). Very cool trick with ed though. It would probly work much better with ice pick+skills though.

Heres one.. not sure if it works on Eathena though. Stalker can plagerize Haze slasher ofc... now this might seem useless since you can hide normally but with haze slasher, once youre hidden you can move at assassin like speeds. Again this is how it is on officials not sure if it works on eathena.

Sure thats not a super usefull one.. but if it was it would be a secret.  /swt

« Last Edit: Oct 19, 2007, 01:24 PM by Kurogasa »

MWright967

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Re: Matt's Bugs: Evil Druid + Investigate/Occult Impaction
« Reply #2 on: Oct 20, 2007, 02:40 PM »
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« Last Edit: Sep 29, 2008, 10:08 PM by MWright967 »

Offline Ambrose Merle

Re: Matt's Bugs: Evil Druid + Investigate/Occult Impaction
« Reply #3 on: Oct 20, 2007, 04:51 PM »
/hmm I bumped into a taming glitch that coudl be used to scam which I found while moderating. I'm keeping it to myself though. There is also a jumping glitch that can occur if a server doesn't have a script fix for ninja or if the server lags. My server had the glitch before I was hacked and forced to close it. What happens is your sprite will literally leave you behind. Everoyne will see the sprite and attack unable to hit you. If you move though, the game corrects this glitch. The servers I'm on now don't have this problem. It's a random "freak accident." Seems like every server upon being made has a random screwup unique to it whether it's a missing map, or a missing item. It's why I take such thorough measures to inspect everything. For example: Balmung = GM sword/uber quest sword. Everyone knows that. Here's what some people odn't know though. There is a mace and dagger version of the weapon that don't work right. Both are one handed, and both can cause random errors. Why? Haven't the slightest yet but I believe it to be a item DB screw up.

Offline Kurogasa

Re: Matt's Bugs: Evil Druid + Investigate/Occult Impaction
« Reply #4 on: Oct 20, 2007, 05:23 PM »
I suppose it's essentially a ''Way to kill other monks'', at least for me XD. Not to mention, the all-hated GC sader :O (Which, really isn't that hard to kill....Considering they're GC is easily out-healed/avoidable).

As for the ice pick....I haven't tried that yet. Its possible, I suppose. However, I somewhat doubt it, since OI and Ice Pick's are actually somewhat differint in their effects. Wanna hear something funny?

I was testing out Shield Sader builds on R.O.D.E. Calc, apparently, it seems to think using an ice pick with smite can get you godly damage. It said 1.1k with Smite alone. I'm think. Omfg, sweet. I go on amedietly to try it....Nada. Heres the funny part. I couldn't figure out why it would have thought it did more damage (I didn't even know your weapo affects smite/boomerang???), and when I tried it, instead of doing MORE damage with an Ice Pick, I did less. For some retarded reason, having a bare hand as my weapon did more damage than with an ice pick on. Probably some little glitch, or kink in the system, who knows. Really got my hopes up, though  :-\

Well some things are different on Eathena than on officials and RODE is made based on Kro so it could be that.. however some things on RODE are just wrong. I was thinking more like using ninja throw kamaitachi and once the cast bar starts switch to ice pick. This is already being done on official servers(with ice pick as well as weeder knife for geos) but it should work exceptionally well with your trick. 900% damage from range + the ice pick + Edruid/DivineP trick would be quite strong. Theres some other skills that can piggyback ice picks effects too. /gg

Offline Toztie

Re: Matt's Bugs: Evil Druid + Investigate/Occult Impaction
« Reply #5 on: Oct 23, 2007, 09:22 AM »
remember divine protection adds VIT defence not normal.

MWright967

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Re: Matt's Bugs: Evil Druid + Investigate/Occult Impaction
« Reply #6 on: Oct 23, 2007, 09:43 AM »
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« Last Edit: Sep 29, 2008, 10:09 PM by MWright967 »

Offline Guest

Re: Matt's Bugs: Evil Druid + Investigate/Occult Impaction
« Reply #7 on: Oct 23, 2007, 06:57 PM »
lol interesting if i every play RO again and am using a monk i'll try it lol